Sat, 27 Aug 2011 14:54:56 -0400 |
nemo |
implement proper blending
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Sat, 27 Aug 2011 12:52:54 -0400 |
nemo |
Try reenabling landbacktex to see how it behaves with current pixel rules
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Fri, 26 Aug 2011 22:15:09 -0400 |
nemo |
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
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Fri, 26 Aug 2011 21:49:10 -0400 |
nemo |
Fix rounding error in sky colour causing visible lines
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Fri, 26 Aug 2011 21:38:11 -0400 |
nemo |
Correctly check for failure to look up ammo, check for damaged mines
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Fri, 26 Aug 2011 20:59:55 -0400 |
nemo |
Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
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Fri, 26 Aug 2011 16:16:27 -0400 |
nemo |
Use frontend value for fullscreening.
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Thu, 25 Aug 2011 16:17:15 -0400 |
inu |
pt update
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Thu, 25 Aug 2011 21:00:53 +0200 |
sheepluva |
* partial rollback of changes to camera
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Thu, 25 Aug 2011 18:29:46 +0200 |
sheepluva |
reduce effect of the look-ahead behaviour that I tried to implement
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Thu, 25 Aug 2011 18:08:44 +0200 |
sheepluva |
some camera adjustments (should also fix cam flickering on lowerst res)
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Thu, 25 Aug 2011 14:56:51 +0200 |
sheepluva |
don't poison invul hogs
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Wed, 24 Aug 2011 23:37:03 -0400 |
nemo |
another silly mistake
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Wed, 24 Aug 2011 18:07:37 -0400 |
nemo |
accidentally reverted this when reverting the rest of the override changes.
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Wed, 24 Aug 2011 17:55:39 -0400 |
nemo |
oops
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