Sun, 19 Dec 2010 13:21:14 -0500 |
nemo |
Server refactor branch to continue work started in ead2ed20dfd4
server_refactor
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files
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Sun, 19 Dec 2010 20:45:15 +0300 |
unc0rr |
Adjust magic consts
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files
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Sun, 19 Dec 2010 20:33:33 +0300 |
unc0rr |
Most probably it's fix to a crash
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files
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Sun, 19 Dec 2010 20:22:48 +0300 |
unc0rr |
Remove deleteLater()
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Sun, 19 Dec 2010 20:16:07 +0300 |
unc0rr |
Some debug info
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Sun, 19 Dec 2010 20:01:24 +0300 |
unc0rr |
- Simplify map container code a bit
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files
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Sun, 19 Dec 2010 19:24:15 +0300 |
unc0rr |
Seems like just a source of bugs
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Sat, 18 Dec 2010 23:02:39 +0300 |
unc0rr |
- Some work on drawMap widget and scene to allow undo, clear, save and load operations
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Sat, 18 Dec 2010 21:19:26 +0300 |
unc0rr |
Report 48 hogs for drawn maps
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Sat, 18 Dec 2010 21:17:37 +0300 |
unc0rr |
merge
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Sat, 18 Dec 2010 19:15:26 +0100 |
Henek |
fix layout in game config widget as per nemo's request
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Sat, 18 Dec 2010 21:17:12 +0300 |
unc0rr |
Make use of showEvent, so there's no more need in manual resizing of draw map widget
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Sat, 18 Dec 2010 21:08:02 +0300 |
unc0rr |
Try to avoid binary data in log, use shorter descriptions
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Sat, 18 Dec 2010 10:46:59 -0500 |
nemo |
oops
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Sat, 18 Dec 2010 10:43:36 -0500 |
nemo |
Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
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Sat, 18 Dec 2010 15:14:27 +0100 |
koda |
merge
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Fri, 17 Dec 2010 19:27:02 +0100 |
Henek |
added replacement of "_" to " " in gameplay scripts
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Fri, 17 Dec 2010 09:26:02 +0100 |
Henek |
added set button to seed edit so maps won't regenerate as often
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Sat, 18 Dec 2010 15:14:16 +0100 |
koda |
initial stats interpretation for ifrontend
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Thu, 16 Dec 2010 17:40:31 -0500 |
nemo |
disable ready timer again, until I can figure out why my message didn't get through.
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Thu, 16 Dec 2010 22:46:38 +0100 |
koda |
move server connection stuff in its own class
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Thu, 16 Dec 2010 15:26:19 -0500 |
nemo |
oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
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Thu, 16 Dec 2010 15:02:35 -0500 |
nemo |
offset the sprite
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Thu, 16 Dec 2010 14:34:11 -0500 |
nemo |
If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
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Thu, 16 Dec 2010 09:18:03 +0100 |
koda |
Added tag Hedgewars-iOS-1.2.1 for changeset a5735e877aae
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Thu, 16 Dec 2010 02:36:56 +0100 |
koda |
version bump
Hedgewars-iOS-1.2.1
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Thu, 16 Dec 2010 02:34:02 +0100 |
koda |
ignore touches around dpad and buttons (for real)
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Thu, 16 Dec 2010 01:45:15 +0100 |
koda |
add two preferences for enabling/disabling blurry land and multitasking
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Thu, 16 Dec 2010 00:48:32 +0100 |
koda |
store the (future) password with md5 for ifrontend
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Thu, 16 Dec 2010 00:24:57 +0100 |
koda |
add more space for this help message on ipad
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Wed, 15 Dec 2010 22:03:46 +0300 |
unc0rr |
Recieve and parse DRAWNMAP config
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Wed, 15 Dec 2010 21:48:54 +0300 |
unc0rr |
Fix crash on forced disconnect
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Wed, 15 Dec 2010 21:40:16 +0300 |
unc0rr |
The Fix
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Wed, 15 Dec 2010 21:10:25 +0300 |
unc0rr |
Don't use std::string
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Tue, 14 Dec 2010 20:41:33 -0500 |
nemo |
add optional state parameter to hogsay
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Tue, 14 Dec 2010 19:36:12 -0500 |
nemo |
oops
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Tue, 14 Dec 2010 18:18:54 -0500 |
nemo |
Reenable ReadyTimer using a synced message NEEDS TESTING.
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Tue, 14 Dec 2010 17:47:53 -0500 |
nemo |
merge
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Tue, 14 Dec 2010 22:32:47 +0100 |
jose1711 |
Update Slovak translation
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Tue, 14 Dec 2010 17:47:38 -0500 |
nemo |
Reorder top registered variables by frequency gathered from 60 or so games of varying length/type. Oh. And add green hair to joker.
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Tue, 14 Dec 2010 21:56:37 +0300 |
unc0rr |
Compess at highest ratio
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Tue, 14 Dec 2010 21:04:43 +0300 |
unc0rr |
Debug messages
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Tue, 14 Dec 2010 20:46:50 +0300 |
unc0rr |
Try to send drawn map data to net server
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Tue, 14 Dec 2010 20:01:27 +0300 |
unc0rr |
Don't reset teams when returning from draw map page
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Mon, 13 Dec 2010 19:22:09 -0500 |
nemo |
oops. forgot the getter.
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Mon, 13 Dec 2010 19:00:03 -0500 |
nemo |
Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
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Mon, 13 Dec 2010 18:13:42 -0500 |
nemo |
Add override for speech bubble position 0: default, 1: background/translucent 2: foreground/opaque
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Mon, 13 Dec 2010 22:12:30 +0300 |
unc0rr |
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
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Mon, 13 Dec 2010 19:26:20 +0100 |
Henek |
exposing seed for editing and viewing
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Mon, 13 Dec 2010 20:54:18 +0300 |
unc0rr |
Use pageSwitchMapper in some more places
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Mon, 13 Dec 2010 15:02:04 +0100 |
Henek |
added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
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Sun, 12 Dec 2010 23:52:53 -0500 |
nemo |
add PlaySound(soundType, hogGearUID) -- this roundabout way to reference a team seems to be how things are done in lua right now. might need changing in future
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Mon, 13 Dec 2010 04:53:48 +0100 |
Henek |
my first merge :(
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Sun, 12 Dec 2010 20:17:00 -0500 |
nemo |
div 0 check
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Mon, 13 Dec 2010 04:52:23 +0100 |
Henek |
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
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Mon, 13 Dec 2010 01:24:06 +0100 |
koda |
more server stubs
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Sun, 12 Dec 2010 21:47:55 +0300 |
unc0rr |
Pretension to switch to draw map page
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Sun, 12 Dec 2010 05:23:37 +0100 |
koda |
add some connection facility to netserver
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Sat, 11 Dec 2010 23:28:52 +0300 |
unc0rr |
Use QSignalMapper instead of GoToPage*() functions (not all calls converted yet)
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Sat, 11 Dec 2010 21:27:43 +0300 |
unc0rr |
merge
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