Wed, 18 Jun 2014 15:42:01 +0200 | sheepluva | tweak/refactor how water is drawn | changeset | files |
Wed, 18 Jun 2014 01:37:28 +0200 | sheepluva | tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code | changeset | files |
Wed, 18 Jun 2014 17:36:46 +0400 | unc0rr | Code drawn map in haskell \o/ | changeset | files |
Tue, 17 Jun 2014 23:53:59 +0200 | sheepluva | fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner) | changeset | files |
Tue, 17 Jun 2014 20:09:11 +0200 | sheepluva | "documentation" | changeset | files |
Tue, 17 Jun 2014 16:10:43 +0200 | sheepluva | fix some (newly introduces) glitches with normal water | changeset | files |
Tue, 17 Jun 2014 15:39:29 +0200 | sheepluva | fix pas2c build | changeset | files |