2010-01-20 koda updated polish translation by szczur
2010-01-18 koda replace initialization/finalization statements with custom init functions
2010-01-16 koda objc/pascal finally working
2010-01-16 koda code cleanup and opengles optimizations
2010-01-15 koda settings are applied to game launch
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2010-01-14 koda can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
2010-01-13 koda GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
2010-01-12 koda better network support + initial work for returning to frontend
2010-01-10 koda initial support for engine protocol
2010-01-09 koda move mixed functions in PascalExports
2010-01-09 koda iphone overlay button animation
2010-01-08 koda move all sdl source files in a proper directory
2010-01-08 koda add stub files for other views and prevent useless crashes
2010-01-08 koda fix italian translation
2010-01-08 koda frontend images by Tiy, first setup of frontend
2010-01-07 nemo Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
2010-01-07 koda touch input: reset zoom, attack button
2010-01-07 koda additional modifications for touch input
2010-01-07 nemo Drop the LongInt conversion, strip the two tests that are too large
2010-01-07 nemo misspelling
2010-01-07 nemo bit of a short circuit to reduce a few pointless tests on most text strings
2010-01-07 koda injection of custom code in SDL for iPhone in order to implement our frontend
2010-01-05 nemo Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
2010-01-05 nemo Galician locale by "Gallaecio"
2010-01-04 koda Palewolf's updated translation, images in misc
2010-01-03 koda lupdate + Palewolf's updated spanish translation + other patches of mine
2010-01-03 koda rewritten find_file part
2010-01-03 koda check for sdl_image and sdl_mixer versions
2010-01-03 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
2009-12-24 koda regression, powerpc colors working again
2009-12-24 koda introduction of IMG_Init
2009-12-20 nemo Updated chinese and taiwanese locales. Need to run the taiwanese ones past my taiwanese coworkers. Changes were extensive.
2009-12-20 koda binding typo
2009-12-19 koda update SDLMain.m/.h to latest version
2009-12-18 koda complete transition of longword->sdl_color for TTF bindings
2009-12-18 koda powerpc and gameserver compilation disabled temporarily
2009-12-16 koda random updates for 10.6 and iphone builds
2009-12-14 unc0rr Implement "team" chat between spectators
2009-12-14 unc0rr Update translation
2009-12-10 unc0rr Fix a rare bug when crosshair stucks in up position
2009-12-09 nemo This seems a little more efficient
2009-12-08 nemo Restore the plural forms - lupdate-qt4 seems to be behaving now. update the compiled files too
2009-12-08 nemo Add language to each ts file, rerun disabling of teams.
2009-12-08 nemo revert 2695 until I figure out why the linguist update stripped the numerusforms.
2009-12-08 nemo Comment out the unused teams to avoid translators working on unused translations.
2009-12-05 nemo Can't trim this unless another value is used. needed for joins.
2009-12-02 nemo remove missing ogg
2009-11-30 koda still updates for mac compilation
2009-11-29 nemo Reorder
2009-11-29 nemo Arbitrary sanity limits on names. 35 name, 15, username, 20 weapon, 20 scheme. Could increase, just to avoid annoying scrolling for silly names.
2009-11-29 nemo Restore old column layout.
2009-11-29 unc0rr Get rid of stupid ToggleLongInt and ToggleString functions
2009-11-29 unc0rr Smaxx patch with tuning by me:
2009-11-29 nemo New despeckle by Palewolf that pretty well on-the-fly
2009-11-28 unc0rr Fix bug with cursor coordinates sent via net (or demo/save file)
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