2010-08-29 |
koda |
merge
|
changeset |
files
|
2010-08-29 |
burp |
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
|
changeset |
files
|
2010-08-29 |
koda |
X&Y buttons, sounds for some buttons, cleanup
|
changeset |
files
|
2010-08-28 |
koda |
add a description field for schemes and weapons
|
changeset |
files
|
2010-08-28 |
koda |
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
|
changeset |
files
|
2010-08-28 |
koda |
fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
|
changeset |
files
|
2010-08-27 |
koda |
tap to dismiss 'get ready', add a toggle to enable/disable it
|
changeset |
files
|
2010-08-27 |
koda |
add a nice group of hogs in lobby page
|
changeset |
files
|
2010-08-26 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-26 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-26 |
burp |
gfAISurvival/heResurrectable: respawn always with 100HP
|
changeset |
files
|
2010-08-26 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-26 |
tiyuri |
Fixes memory leak -Burp
|
changeset |
files
|
2010-08-26 |
tiyuri |
Daisy Hat updated
|
changeset |
files
|
2010-08-26 |
tiyuri |
Princess Daisy hat (recoloured peach hat) Recolour by Armonte
|
changeset |
files
|
2010-08-26 |
tiyuri |
Add kill counter to Survival Mode -Burp
|
changeset |
files
|
2010-08-26 |
arrom |
translation update
|
changeset |
files
|
2010-08-25 |
tiyuri |
Some survival mode changes by burp
|
changeset |
files
|
2010-08-25 |
smaxx |
Frontend:
|
changeset |
files
|
2010-08-24 |
koda |
add a little explanation when modifying weaponset in ifrontend
|
changeset |
files
|
2010-08-24 |
koda |
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
|
changeset |
files
|
2010-08-24 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-24 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-23 |
smaxx |
Campaign:
|
changeset |
files
|
2010-08-23 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-23 |
smaxx |
Frontend:
|
changeset |
files
|
2010-08-23 |
smaxx |
Frontend:
|
changeset |
files
|
2010-08-23 |
smaxx |
Frontend:
|
changeset |
files
|
2010-08-23 |
smaxx |
Frontend:
|
changeset |
files
|
2010-08-23 |
burp |
lua function SetEffect to set and remove THogEffects
|
changeset |
files
|
2010-08-23 |
burp |
GetHogLevel lua function
|
changeset |
files
|
2010-08-22 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-22 |
koda |
small update for the about page
|
changeset |
files
|
2010-08-22 |
koda |
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
|
changeset |
files
|
2010-08-22 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-21 |
burp |
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
|
changeset |
files
|
2010-08-21 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-21 |
zuloo |
Fixed gamepad/joystick axes using SDL 1.2
|
changeset |
files
|
2010-08-20 |
nemo |
Some more that were not native
|
changeset |
files
|
2010-08-20 |
nemo |
bleah
|
changeset |
files
|
2010-08-20 |
smaxx |
Misc:
|
changeset |
files
|
2010-08-20 |
nemo |
Convert from dos
|
changeset |
files
|
2010-08-20 |
nemo |
Flag for AI survival mode
|
changeset |
files
|
2010-08-17 |
nemo |
merge
|
changeset |
files
|
2010-08-16 |
unc0rr |
Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
|
changeset |
files
|
2010-08-15 |
nemo |
...
|
changeset |
files
|
2010-08-14 |
koda |
disable AI teleport
|
changeset |
files
|
2010-08-13 |
koda |
better to do that in this way
|
changeset |
files
|
2010-08-13 |
koda |
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
|
changeset |
files
|
2010-08-12 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-13 |
nemo |
Remove Thumbs.db, reduce file sizes
|
changeset |
files
|
2010-08-10 |
burp |
* SpawnCustomCrateAt procedure + lua bindings
|
changeset |
files
|
2010-08-08 |
nemo |
oh yeah. And merge again, I always forget to update first
|
changeset |
files
|
2010-08-07 |
tiyuri |
More script updates for FJ
|
changeset |
files
|
2010-08-07 |
tiyuri |
Remove random placement of health crate, looks like LUA random function may not be synced over network.
|
changeset |
files
|
2010-08-06 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-06 |
smaxx |
Frontend:
|
changeset |
files
|
2010-08-06 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-04 |
tiyuri |
Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
|
changeset |
files
|
2010-08-04 |
tiyuri |
Flightjoust lua script
|
changeset |
files
|
2010-08-04 |
tiyuri |
FlightJoust Map, needs updating
|
changeset |
files
|
2010-08-04 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-04 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-04 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-03 |
tiyuri |
Update stage theme icon
|
changeset |
files
|
2010-08-03 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-08 |
szczur |
Polish translation update
|
changeset |
files
|
2010-08-03 |
tiyuri |
Ammo menu graphics for hammer weapon
|
changeset |
files
|
2010-08-03 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-03 |
tiyuri |
One more mine graphic, I'm on a roll!
|
changeset |
files
|
2010-08-03 |
tiyuri |
Various mine graphics
|
changeset |
files
|
2010-08-03 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-02 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-02 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-02 |
koda |
merge
|
changeset |
files
|
2010-08-02 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-02 |
koda |
clean and reorder arguments passed to engine
|
changeset |
files
|
2010-08-02 |
koda |
applied from experimental3D, use a slider to set up quality
|
changeset |
files
|
2010-08-02 |
koda |
resize checkbox
|
changeset |
files
|
2010-08-01 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-02 |
koda |
completing the ifrontend interface...
|
changeset |
files
|
2010-08-01 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-01 |
koda |
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
|
changeset |
files
|
2010-08-01 |
smaxx |
merge
|
changeset |
files
|
2010-08-01 |
koda |
rewrite portions of some uiviewcontrollers
|
changeset |
files
|
2010-08-01 |
smaxx |
Graphics:
|
changeset |
files
|
2010-08-01 |
nemo |
Let's try this instead.
|
changeset |
files
|
2010-08-26 |
koda |
rename two rendering methods and performe some interface tricks about fullscreen
experimental3D
|
changeset |
files
|
2010-07-31 |
koda |
remove trailing spaces from end of line
|
changeset |
files
|
2010-08-18 |
smaxx |
Engine:
experimental3D
|
changeset |
files
|
2010-07-31 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
|
changeset |
files
|
2010-08-02 |
koda |
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
|
changeset |
files
|
2010-07-31 |
koda |
merge
|
changeset |
files
|
2010-08-02 |
koda |
these were removed by mistake
experimental3D
|
changeset |
files
|
2010-07-30 |
smaxx |
Engine:
|
changeset |
files
|
2010-07-31 |
koda |
applying smaxx patch where it should be
experimental3D
|
changeset |
files
|
2010-07-30 |
smaxx |
Engine:
|
changeset |
files
|
2010-07-30 |
koda |
add some comments and fix indentation
experimental3D
|
changeset |
files
|
2010-07-30 |
tiy |
New weapon graphics
|
changeset |
files
|
2010-07-30 |
koda |
creating a new branch for experimental 3d stereographic rendering
experimental3D
|
changeset |
files
|
2010-07-29 |
nemo |
I keep forgetting to merge.
|
changeset |
files
|
2010-07-29 |
nemo |
Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
|
changeset |
files
|
2010-07-29 |
nemo |
Revert broken generating of qm in cmake, restore source control of .qm for now.
|
changeset |
files
|
2010-07-29 |
smaxx |
Engine:
|
changeset |
files
|
2010-07-26 |
smaxx |
Frontend:
|
changeset |
files
|
2010-07-31 |
koda |
fix panning when zoomed (finally)
|
changeset |
files
|
2010-07-26 |
smaxx |
Frontend:
|
changeset |
files
|
2010-07-31 |
koda |
patch by lucass (polished by me) - command line parsing is now much more flexible
|
changeset |
files
|
2010-07-26 |
smaxx |
Engine:
|
changeset |
files
|
2010-07-31 |
koda |
fix issue #6 (missing nick in chat)
|
changeset |
files
|
2010-07-25 |
unc0rr |
merge
|
changeset |
files
|
2010-07-25 |
koda |
merge
|
changeset |
files
|
2010-07-25 |
unc0rr |
Some comments on the reason of the bug, leave bug not fixed yet
|
changeset |
files
|
2010-07-25 |
koda |
shrink confirmation button, double tap resets zoom and centers hog
|
changeset |
files
|
2010-07-25 |
unc0rr |
- burp's patch cleaning up module dependancies + cabal file
|
changeset |
files
|
2010-07-25 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
|
changeset |
files
|
2010-07-25 |
nemo |
merge. forgot again.
|
changeset |
files
|
2010-07-24 |
koda |
tap to play piano notes, fix for audio and pause glitch
|
changeset |
files
|
2010-07-24 |
koda |
use external libs more consistently
|
changeset |
files
|
2010-07-25 |
nemo |
Fix splashes
|
changeset |
files
|
2010-07-23 |
unc0rr |
New stress testing app with advanced features (not complete yet)
|
changeset |
files
|
2010-07-23 |
koda |
sound is loaded lazily
|
changeset |
files
|
2010-07-22 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
|
changeset |
files
|
2010-07-22 |
koda |
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
|
changeset |
files
|
2010-07-20 |
koda |
i can haz panning
|
changeset |
files
|
2010-07-20 |
koda |
complete settings page rework
|
changeset |
files
|
2010-07-20 |
koda |
half reworking of the settings page with delegation
|
changeset |
files
|
2010-07-19 |
unc0rr |
Make server stay alive when some clients get kicked
|
changeset |
files
|
2010-07-19 |
unc0rr |
Run core timer
|
changeset |
files
|
2010-07-19 |
unc0rr |
Make ROUNDFINISHED work correctly
|
changeset |
files
|
2010-07-19 |
unc0rr |
Reimplement ROUNDFINISHED
|
changeset |
files
|
2010-07-19 |
unc0rr |
Reimplement ping timeout
|
changeset |
files
|
2010-07-19 |
unc0rr |
Reimplement statistics
|
changeset |
files
|
2010-07-18 |
koda |
merge
|
changeset |
files
|
2010-07-18 |
koda |
switching hogs now works
|
changeset |
files
|
2010-07-18 |
koda |
add a timer selection for grenades
|
changeset |
files
|
2010-07-17 |
koda |
aim now starts slow and then moves faster
|
changeset |
files
|
2010-07-17 |
koda |
some further chat polishing
|
changeset |
files
|
2010-07-17 |
koda |
making chat work... (keyboard support is heavily broken in sdl upstream)
|
changeset |
files
|
2010-07-15 |
koda |
don't make the confirmation button disappear, present an alert if game doesn't start
|
changeset |
files
|
2010-07-17 |
unc0rr |
Reimplement REMOVE_TEAM
|
changeset |
files
|
2010-07-15 |
koda |
finished ammo configuration (which is the last page missing in config \o/)
|
changeset |
files
|
2010-07-15 |
koda |
reworked the ammunition configuration page (visually)
|
changeset |
files
|
2010-07-14 |
koda |
support for static map added to iFrontend
|
changeset |
files
|
2010-07-13 |
koda |
save the gl client state to get a nice 80% fps boost
|
changeset |
files
|
2010-07-13 |
nemo |
Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
|
changeset |
files
|
2010-07-11 |
koda |
use a button instead of label and simplify a lot touch interaction
|
changeset |
files
|
2010-07-11 |
koda |
touch overlay reworked, improvements to zoom and confirmation
|
changeset |
files
|
2010-07-11 |
koda |
implement the check on the type of ammo requiring a second tap to confirm
|
changeset |
files
|
2010-07-10 |
koda |
merge
|
changeset |
files
|
2010-07-10 |
koda |
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
|
changeset |
files
|
2010-07-10 |
koda |
cWeaponTooltips -> rqTooltipsOff
|
changeset |
files
|
2010-07-10 |
nemo |
Updated Island theme.
|
changeset |
files
|
2010-07-10 |
koda |
fix land check fo' real
|
changeset |
files
|
2010-07-08 |
koda |
fix land check
|
changeset |
files
|
2010-07-08 |
koda |
fix static land loading on desktop
|
changeset |
files
|
2010-07-08 |
koda |
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
|
changeset |
files
|
2010-07-07 |
koda |
enable tooltips on ipad (todo: disable them on iphone)
|
changeset |
files
|
2010-07-07 |
koda |
the game now respects the orientation of the frontend
|
changeset |
files
|
2010-07-07 |
koda |
fix the multitouch shooting and moving
|
changeset |
files
|
2010-07-06 |
koda |
icons \o/
|
changeset |
files
|
2010-07-05 |
koda |
button to open ammomenu
|
changeset |
files
|
2010-07-03 |
koda |
graphics applied and fixes here and there
|
changeset |
files
|
2010-07-03 |
Tiy |
add other lobby graphics
|
changeset |
files
|
2010-07-03 |
koda |
initial support for customizing weaponset
|
changeset |
files
|
2010-07-03 |
koda |
szczur updated locale
|
changeset |
files
|
2010-07-03 |
koda |
partially apply new graphics to code
|
changeset |
files
|
2010-07-03 |
Tiy |
new graphics for ipad frontend
|
changeset |
files
|
2010-07-03 |
koda |
a couple of fixes i missed previously
|
changeset |
files
|
2010-07-03 |
koda |
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
|
changeset |
files
|
2010-07-03 |
koda |
further code cleanup and less redundancy
|
changeset |
files
|
2010-07-03 |
nemo |
merge
|
changeset |
files
|
2010-07-03 |
koda |
make runtime quality check for iDevices
|
changeset |
files
|
2010-07-02 |
koda |
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
|
changeset |
files
|
2010-07-02 |
koda |
interpret parameters before initializing everything
|
changeset |
files
|
2010-07-02 |
koda |
small cleanup
|
changeset |
files
|
2010-07-03 |
nemo |
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
|
changeset |
files
|
2010-07-02 |
nemo |
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
|
changeset |
files
|
2010-07-01 |
nemo |
Initialise to 0
|
changeset |
files
|
2010-07-01 |
nemo |
Rename city to earthrise, replace old "earthrise" music w/ new City music on City/Planes
|
changeset |
files
|
2010-07-01 |
HSR |
New music for City theme
|
changeset |
files
|
2010-07-01 |
nemo |
New Rock themed music for Stage by HSR
|
changeset |
files
|
2010-07-01 |
nemo |
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
|
changeset |
files
|
2010-07-01 |
nemo |
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
|
changeset |
files
|
2010-07-01 |
nemo |
Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
|
changeset |
files
|
2010-07-01 |
nemo |
merge (I'll get it next time)
|
changeset |
files
|
2010-06-30 |
koda |
sheepluva's inline patch, fix a crash in overlay
|
changeset |
files
|
2010-06-30 |
koda |
tiy new overlay graphics
|
changeset |
files
|
2010-06-30 |
sheepluva |
visual gears: fixing nemo's c-style assignment/multiplications
|
changeset |
files
|
2010-07-01 |
nemo |
Store some calcs to speed up uLandGraphics a tad
|
changeset |
files
|
2010-06-30 |
koda |
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
|
changeset |
files
|
2010-06-30 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
|
changeset |
files
|
2010-06-30 |
nemo |
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
|
changeset |
files
|
2010-06-30 |
sheepluva |
clouds: up-and-down-bouncing now without evil loop
|
changeset |
files
|
2010-06-29 |
sheepluva |
bee:
|
changeset |
files
|
2010-06-29 |
sheepluva |
explosions: cache rounded X,Y values
|
changeset |
files
|
2010-06-29 |
nemo |
Dammit. Forgot to pull/rebase before making the VG change
|
changeset |
files
|
2010-06-29 |
sheepluva |
rope: another, small optimization
|
changeset |
files
|
2010-06-29 |
nemo |
Optimise vgtSmokeTrace/vgtEvilTrace handler
|
changeset |
files
|
2010-06-29 |
nemo |
Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
|
changeset |
files
|
2010-06-29 |
sheepluva |
rope: optimization, should save up to ~3 million hwFloat multiplications per second
|
changeset |
files
|
2010-06-29 |
sheepluva |
rope: another small optimization
|
changeset |
files
|
2010-06-29 |
sheepluva |
rope: tiny optimisation
|
changeset |
files
|
2010-06-28 |
sheepluva |
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
|
changeset |
files
|
2010-06-28 |
unc0rr |
merge
|
changeset |
files
|
2010-06-28 |
sheepluva |
engine: apply weapon offset to charge animation
|
changeset |
files
|
2010-06-28 |
unc0rr |
Engine Message command
|
changeset |
files
|
2010-06-28 |
sheepluva |
portal: angle preservation tweaking
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changeset |
files
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2010-06-28 |
unc0rr |
START_GAME command
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changeset |
files
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2010-06-27 |
unc0rr |
merge
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changeset |
files
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2010-06-27 |
koda |
merge
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changeset |
files
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2010-06-27 |
koda |
insert a default name when a void string is used
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changeset |
files
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2010-06-27 |
koda |
complete configuration for schemes
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changeset |
files
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2010-06-27 |
sheepluva |
portal: I accidentally flipped the exit angle in last commit
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changeset |
files
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2010-06-27 |
sheepluva |
portal: some moar tweaks
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changeset |
files
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2010-06-27 |
sheepluva |
portal: entry angle is now affecting exit angle
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changeset |
files
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2010-06-26 |
sheepluva |
portal / slope detection:
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changeset |
files
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2010-06-27 |
unc0rr |
A bunch of reimplemented commands
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changeset |
files
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2010-06-26 |
sheepluva |
adding install_manifest.txt to .hgignore ...
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changeset |
files
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2010-06-27 |
unc0rr |
Properly handle client exit
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changeset |
files
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2010-06-26 |
unc0rr |
merge
|
changeset |
files
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2010-06-26 |
unc0rr |
Reimplement REMOVE_TEAM
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changeset |
files
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2010-06-26 |
unc0rr |
merge
|
changeset |
files
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2010-06-26 |
sheepluva |
portal:
|
changeset |
files
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2010-06-25 |
unc0rr |
Reimplement REMOVE_TEAM
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changeset |
files
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2010-06-26 |
sheepluva |
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
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changeset |
files
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2010-06-25 |
unc0rr |
Ignore this file too
|
changeset |
files
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2010-06-26 |
nemo |
Flag dimensions with booleans instead of using 0.
|
changeset |
files
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2010-06-25 |
unc0rr |
Add ignoring
|
changeset |
files
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2010-06-26 |
koda |
merge
|
changeset |
files
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2010-06-25 |
unc0rr |
Reimplement ADD_TEAM
|
changeset |
files
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2010-06-25 |
nemo |
Extend pixel sweep to recheck neighbours if erasing on edges
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changeset |
files
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2010-06-24 |
unc0rr |
Update ukrainian translation
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changeset |
files
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2010-06-24 |
nemo |
Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
|
changeset |
files
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2010-06-26 |
koda |
moar zoom, fixed fort mode, other glitches
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changeset |
files
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2010-06-23 |
koda |
merge
|
changeset |
files
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2010-06-23 |
nemo |
Erasing lowres files. Again.
|
changeset |
files
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2010-06-23 |
koda |
server somewhat simplified and correct sporadic crasher
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changeset |
files
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2010-06-23 |
koda |
i <3 mercurial
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changeset |
files
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2010-06-23 |
koda |
expand -t 4 on .m as well
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changeset |
files
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