Tue, 28 May 2019 00:48:17 +0200 |
Wuzzy |
Semi-standardize usage of icons in many mission panels
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Mon, 27 May 2019 21:56:12 +0200 |
Wuzzy |
Add 2 mission panel icons: hedgehog and flags
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Mon, 27 May 2019 16:43:42 +0200 |
Wuzzy |
Background theme detection: Also check if Border.png is present
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Mon, 27 May 2019 00:04:40 +0200 |
Wuzzy |
Backed out changeset 96244def1cc0—It was broken
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Sun, 26 May 2019 23:52:04 +0200 |
Wuzzy |
Fix temporary hog/timer freeze when throwing sticky mine, then switch to shotgun in inf. attack
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Sun, 26 May 2019 20:51:42 +0200 |
Wuzzy |
ACF6: More turn time tweaks
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Sun, 26 May 2019 20:45:08 +0200 |
Wuzzy |
ACF6: (Re-)initialize turn properly after cut scenes
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Sun, 26 May 2019 19:59:54 +0200 |
Wuzzy |
Rename sprFirepunch to sprFirePunch
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Sun, 26 May 2019 19:12:16 +0300 |
alfadur |
add idle shouryuuken animation
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Sun, 26 May 2019 17:53:14 +0200 |
Wuzzy |
ACF6: Dismiss enemy teams on victory, just in case
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Sun, 26 May 2019 17:40:38 +0200 |
Wuzzy |
ACF6: Protect goal crate from damage
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Sun, 26 May 2019 16:16:47 +0200 |
Wuzzy |
ACF5: Fix some turn bugs relating to 3rd wave
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Sun, 26 May 2019 16:01:33 +0200 |
Wuzzy |
ACF5: Add appear animation for 3rd wave
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Sun, 26 May 2019 15:49:39 +0200 |
Wuzzy |
ACF5: Spawn final wave at end of 7th turn instead of beginning of 8th turn
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Sun, 26 May 2019 15:37:49 +0200 |
Wuzzy |
ACF5: Fix number of turns before 3rd wave appears not always being 7
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Sun, 26 May 2019 14:27:55 +0200 |
Wuzzy |
IsHogLocal: If there's a mission team, only count members in the clan of that team
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Sun, 26 May 2019 14:16:35 +0200 |
Wuzzy |
Refactor definition of "local" clans
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Sat, 25 May 2019 18:18:42 +0300 |
alfadur |
scatter bottle pieces
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Sat, 25 May 2019 02:14:25 +0200 |
Wuzzy |
ACF3: Fix princess-in-cage scene: Princess did not die
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Sat, 25 May 2019 01:45:46 +0200 |
Wuzzy |
ACF3: Simplify infinite shoryuken crate
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Sat, 25 May 2019 00:23:14 +0200 |
Wuzzy |
ACF3: Clean up start up sequences a bit
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Fri, 24 May 2019 23:39:51 +0200 |
unc0rr |
Add handling of some messages, reuse models from the old frontend
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Fri, 24 May 2019 22:27:19 +0200 |
Wuzzy |
Backed out changeset 76003912e31d (whoops)
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Fri, 24 May 2019 22:26:47 +0200 |
Wuzzy |
Use capgrpMessage2 for eidHomerun so it doesn't collide with death msgs
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Fri, 24 May 2019 22:17:36 +0200 |
Wuzzy |
Backed out changeset f764394839b2
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Fri, 24 May 2019 22:07:44 +0200 |
Wuzzy |
Prevent crates from being collected twice
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Fri, 24 May 2019 21:47:20 +0200 |
Wuzzy |
Use "looky" hog sprite for missing hat texture as well
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Fri, 24 May 2019 21:23:36 +0200 |
Wuzzy |
Initialize cursor position properly when opening ammo menu, prevent "jumping"
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Fri, 24 May 2019 19:44:49 +0200 |
Wuzzy |
Add new Hedgehog.png frame for ammo with SelAmmoIcon
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Fri, 24 May 2019 16:01:30 +0200 |
unC0Rr |
Add slots for all protocol messages
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Fri, 24 May 2019 14:55:48 +0200 |
Wuzzy |
Add drill rocket animation
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Fri, 24 May 2019 12:31:30 +0200 |
Wuzzy |
Stop fade-out sound instantly when audio muted
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Thu, 23 May 2019 23:24:48 +0300 |
alfadur |
don't draw double 🦔 when equipping rc plane
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Thu, 23 May 2019 20:37:41 +0300 |
alfadur |
improve rope rendering
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Thu, 23 May 2019 13:41:14 +0200 |
Wuzzy |
ACF2: Fix breakage when Dense Cloud dies after accepting offer, but before returning to Leaks A Lot
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Thu, 23 May 2019 08:50:18 +0200 |
Wuzzy |
ACF2: Add more isHogAlive checks
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Thu, 23 May 2019 08:34:30 +0200 |
Wuzzy |
Reset MultiShootAttacks to 0 when calling SwitchHog in Lua
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Wed, 22 May 2019 23:32:22 +0200 |
Wuzzy |
Merge alfadur's commits
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Wed, 22 May 2019 23:30:10 +0200 |
Wuzzy |
ACF2: Prevent cut scene from playing when own hogs are dead or about to die
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Wed, 22 May 2019 11:31:55 +0200 |
Wuzzy |
ACF: Add some checks before calling StoppedGear
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Wed, 22 May 2019 10:45:35 +0200 |
Wuzzy |
Fix health case/barrel health texture being sometimes not created
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Wed, 22 May 2019 23:53:00 +0300 |
alfadur |
disallow zero rope step
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Wed, 22 May 2019 23:05:55 +0300 |
alfadur |
use contains where possible
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Wed, 22 May 2019 22:42:20 +0300 |
alfadur |
remove RangeContains in favor of standard contains
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Tue, 21 May 2019 23:04:50 +0300 |
alfadur |
add rope layers
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Tue, 21 May 2019 16:45:16 +0200 |
Wuzzy |
ACF2: Fix breakage when leaks kills Brainiac with 3 Deagle shots (for real)
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Tue, 21 May 2019 16:32:34 +0200 |
Wuzzy |
Fix un-selecting weapon while in multishoot allowing another attack
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Tue, 21 May 2019 15:15:17 +0200 |
Wuzzy |
ACF2: Fix breakage when leaks kills Brainiac with 3 Deagle shots
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Tue, 21 May 2019 14:38:10 +0200 |
Wuzzy |
ACF2: Fix Lua error when hog dies during cyborg choice phase
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Tue, 21 May 2019 12:58:28 +0200 |
Wuzzy |
Disable Sudden Death for all A Classic Fairytale missions
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Tue, 21 May 2019 12:37:35 +0200 |
Wuzzy |
ACF1: Fix pastMoleHeadAnim being played twice
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Mon, 20 May 2019 21:14:39 +0200 |
Wuzzy |
Add error messages when calling AddHog or AddMissionHog wrongly
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Mon, 20 May 2019 16:53:52 +0200 |
Wuzzy |
Update German Lua translations
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Mon, 20 May 2019 16:18:35 +0200 |
Wuzzy |
Scenarios: Drawn games count as mission failure
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Mon, 20 May 2019 14:59:26 +0200 |
Wuzzy |
Speed Shoppa: Set hog dy=0 on victory
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Mon, 20 May 2019 01:24:25 +0200 |
Wuzzy |
Remove Wacky templates #37, #38, #43 from Large land template
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Mon, 20 May 2019 00:15:02 +0200 |
Wuzzy |
Update MaxHedgehogs for template #43
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Sun, 19 May 2019 23:52:13 +0200 |
Wuzzy |
Calculate max. recommended hog count for perlin maps
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Sun, 19 May 2019 21:14:53 +0200 |
Wuzzy |
Give a more accurate hedgehog limit estimate for small drawn maps
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Sun, 19 May 2019 11:26:36 +0200 |
Wuzzy |
Update German translation
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