Sat, 10 Sep 2011 14:10:14 +0200 |
sheepluva |
some sniper training improvements and few german lua translations
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Sat, 10 Sep 2011 04:08:15 +0200 |
sheepluva |
actual rope fix for hogs getting stuck on walls
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Sat, 10 Sep 2011 03:27:47 +0200 |
sheepluva |
rollin' back my silly hack ( rea4d1fe665d7 )
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Sat, 10 Sep 2011 01:05:01 +0200 |
sheepluva |
Fix preview of ruler map. Thanks to Randy for pointing out it was incorrect.
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Fri, 09 Sep 2011 18:30:40 -0400 |
nemo |
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
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Fri, 09 Sep 2011 21:31:39 +0200 |
sheepluva |
monkey task: always log to userpath
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Fri, 09 Sep 2011 20:17:50 +0200 |
sheepluva |
move hedgehogs out of walls
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Fri, 09 Sep 2011 22:04:40 +0400 |
unc0rr |
Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
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Fri, 16 Sep 2011 17:36:05 +0200 |
Xeli |
Changed firebutton, parameters in uTouch might need to be tweaked some more
hedgeroid
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Fri, 09 Sep 2011 15:52:59 +0200 |
sheepluva |
we don't need trailing whitespaces... I guess :P
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Wed, 14 Sep 2011 18:43:16 +0200 |
Xeli |
Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc..
hedgeroid
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Fri, 09 Sep 2011 15:36:30 +0200 |
sheepluva |
Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
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Fri, 09 Sep 2011 05:15:45 +0200 |
Xeli |
merge
hedgeroid
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Fri, 09 Sep 2011 03:57:45 +0200 |
mikade |
merge
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Fri, 09 Sep 2011 03:22:08 +0200 |
mikade |
merge
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Fri, 09 Sep 2011 03:21:16 +0200 |
mikade |
Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes
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Thu, 08 Sep 2011 21:20:12 -0400 |
nemo |
er. let's reference the right gear, shall we?
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Fri, 09 Sep 2011 03:00:03 +0200 |
mikade |
Add support for more players.
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Thu, 08 Sep 2011 21:18:44 -0400 |
nemo |
There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
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Fri, 09 Sep 2011 02:11:51 +0200 |
mikade |
For now, don't spawn anything other than health crates.
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Fri, 09 Sep 2011 03:04:15 +0200 |
sheepluva |
"fix" for a screen scaling problem I had after resizing to odd width number values
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Fri, 09 Sep 2011 01:25:21 +0200 |
sheepluva |
* ShoppaKing/TrophyRace maps updated by wolfmarc
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Fri, 09 Sep 2011 00:22:48 +0200 |
sheepluva |
change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
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Thu, 08 Sep 2011 13:03:58 -0400 |
nemo |
oops
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Thu, 08 Sep 2011 13:01:20 -0400 |
nemo |
Restore hog on team gone
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Thu, 08 Sep 2011 17:44:51 +0200 |
sheepluva |
fix knight hat
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Thu, 08 Sep 2011 17:59:19 +0400 |
unc0rr |
Fix loading from save desync
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Thu, 08 Sep 2011 15:39:30 +0400 |
unc0rr |
Remove unnecessary and wrong check
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Wed, 07 Sep 2011 11:19:10 +0400 |
unc0rr |
Replace tab with space
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Thu, 08 Sep 2011 08:44:17 -0400 |
nemo |
Define 2 script callbacks to notify of hog vanishment
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Thu, 08 Sep 2011 00:29:01 -0400 |
nemo |
remove debug message, clear a couple of global gear references if appropriate, fix control script
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Wed, 07 Sep 2011 20:54:32 -0400 |
nemo |
Add flickery ghost grave
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Wed, 07 Sep 2011 20:53:45 -0400 |
nemo |
Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
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Wed, 07 Sep 2011 20:35:24 -0400 |
nemo |
Revert camera shake. Now to make sure we don't desync anymore.
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Wed, 07 Sep 2011 20:13:14 -0400 |
Star |
updated hat
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Sat, 08 Oct 2011 16:45:52 +0200 |
jose1711 |
merge
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Wed, 07 Sep 2011 20:12:20 -0400 |
nemo |
NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
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Wed, 07 Sep 2011 15:06:42 -0400 |
nemo |
svg export darkened the upper white band a bit too much for my tastes
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Wed, 07 Sep 2011 15:03:26 -0400 |
nemo |
new countries
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Tue, 06 Sep 2011 17:14:29 -0400 |
nemo |
fix hat name
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Tue, 06 Sep 2011 17:10:03 -0400 |
nemo |
Another mass hat rename, because people were just about finished fixing their teams.
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Tue, 06 Sep 2011 21:15:01 +0400 |
unc0rr |
- Don't generate seed twice
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Tue, 06 Sep 2011 21:10:02 +0400 |
unc0rr |
Send mapgen for static maps
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Tue, 06 Sep 2011 20:53:26 +0400 |
unc0rr |
This should be a real fix (7643cbb88f09 reverted). Not tested.
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Tue, 06 Sep 2011 10:40:32 -0400 |
tsleon |
translation update
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Tue, 06 Sep 2011 10:37:32 -0400 |
szczur |
translation update
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Tue, 06 Sep 2011 13:36:10 +0400 |
unc0rr |
Fix link again (changed libraries order)
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Mon, 05 Sep 2011 16:20:35 -0400 |
nemo |
Don't set index if using static map - avoids desync where map name is passed and list is set, but then index is set to 0
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Mon, 05 Sep 2011 15:48:46 -0400 |
nemo |
Add update preview when picking random static
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Mon, 05 Sep 2011 15:32:58 -0400 |
nemo |
Add a fade out when in lag for snow.
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Mon, 05 Sep 2011 15:05:46 -0400 |
nemo |
check for turn over (infinite attack)
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Mon, 05 Sep 2011 21:45:28 +0400 |
unC0Rr |
Fix linking in windows
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Mon, 05 Sep 2011 21:12:22 +0400 |
unC0Rr |
Add zlib headers (library itself is included to Qt)
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Mon, 05 Sep 2011 16:04:05 +0200 |
sheepluva |
3 more user hats, fixed by "Star and Moon", thank you!
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Mon, 05 Sep 2011 15:11:46 +0200 |
sheepluva |
fix gas mask hat
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Mon, 05 Sep 2011 15:51:32 +0400 |
unc0rr |
Don't refuse to create save file when a game loaded from save interrupts
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