Thu, 18 Apr 2013 17:37:50 +0400 | unc0rr | lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613. | changeset | files |
Thu, 18 Apr 2013 00:41:27 +0400 | unc0rr | Switch to 'settings.ini'. Copies old ini file if necessary on startup. | changeset | files |
Wed, 17 Apr 2013 11:24:06 -0400 | nemo | why would we ever want to divide by 0? | changeset | files |
Wed, 17 Apr 2013 15:45:13 +0400 | unc0rr | hwFloat division is ~1.6 times faster now | changeset | files |
Wed, 17 Apr 2013 12:11:33 +0400 | unc0rr | Trivial optimization. Wonder if compiler was smart enough about it. | changeset | files |
Mon, 15 Apr 2013 22:26:30 +0200 | sheepluva | add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P | changeset | files |
Mon, 15 Apr 2013 23:26:48 +0400 | unc0rr | Fix issue 603 | changeset | files |