Wed, 17 Nov 2010 16:19:28 +0300 unC0Rr Dumb parser of pascal, and a program which lists unit dependencies
Wed, 24 Nov 2010 23:34:10 +0100 koda update graphics names, path, resolution, content...
Wed, 17 Nov 2010 01:42:51 +0100 koda remove weapons and schemes selection for missions from ifrontend
Tue, 16 Nov 2010 20:55:39 +0100 jose1711 updated/added slovak translations of lua files
Sun, 21 Nov 2010 04:10:39 +0100 koda display an empty table for missions
Tue, 16 Nov 2010 20:04:20 +0100 jose1711 sk update
Mon, 27 Dec 2010 23:57:44 +0100 koda add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time experimental3D
Tue, 16 Nov 2010 13:35:23 -0500 jose1711 translation updates
Wed, 22 Dec 2010 12:17:34 +0100 koda use a gentler positive parallax for background effect experimental3D
Mon, 15 Nov 2010 14:39:58 -0500 nemo This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
Mon, 15 Nov 2010 12:37:39 +0100 koda update the 3d branch after release experimental3D
Sun, 16 Jan 2011 03:40:54 +0100 koda close branch 0.9.14.1
Mon, 15 Nov 2010 04:30:11 +0100 koda minor things
Mon, 06 Dec 2010 03:07:03 +0100 sheepluva whoops 0.9.14.1
Sun, 14 Nov 2010 23:28:45 +0100 Henek resets CurAmmoType in ResetWeapons
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