Mon, 29 Oct 2012 17:38:54 -0400 nemo fix reserved hats from scripting 0.9.18
Mon, 29 Oct 2012 17:38:54 -0400 nemo fix reserved hats from scripting
Mon, 29 Oct 2012 17:17:26 -0400 Star remove cleaver gradient 0.9.18
Mon, 29 Oct 2012 17:17:26 -0400 Star remove cleaver gradient
Mon, 29 Oct 2012 21:46:50 +0100 koda merge trunk in 0.9.18 0.9.18
Mon, 29 Oct 2012 21:49:09 +0100 koda dev version bump, for 'stable' commits please use 0.9.18 branch
Mon, 29 Oct 2012 16:26:26 -0400 nemo disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
Mon, 29 Oct 2012 21:14:48 +0100 koda use VideoItem::prefix instead of VideoItem::name as suggested by Stepan777
Mon, 29 Oct 2012 16:23:45 -0400 Star tweaked hedgehog sprite (gstLoser and such) this version tries to clean up a bit of the pixelation from having not been edited in inkscape
Tue, 30 Oct 2012 00:16:42 +0400 unc0rr Change messages a bit
Tue, 30 Oct 2012 00:10:31 +0400 unc0rr Mutant script
Mon, 29 Oct 2012 14:22:29 -0400 nemo Fix training script positions altered by variable land dimension change. Issue #453
Mon, 29 Oct 2012 18:17:36 +0100 Xeli Fix 440, used 'grave' rather than '`' in default binds
Mon, 29 Oct 2012 10:39:46 -0400 nemo darken and contrast the gray images to distinguish more easily from pink
Mon, 29 Oct 2012 09:35:16 -0400 nemo Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
Mon, 29 Oct 2012 14:32:54 +0400 unc0rr Improve TestSniperRifle a bit
Mon, 29 Oct 2012 05:06:15 -0400 nemo Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
Mon, 29 Oct 2012 12:51:21 +0400 unc0rr boo, koda
Mon, 29 Oct 2012 05:12:24 +0100 koda this commit is a no-op
Mon, 29 Oct 2012 04:26:44 +0100 koda close engine shortcut, from the discussion in issue 317
Mon, 29 Oct 2012 00:36:40 +0100 koda disable fps widget when recording
Mon, 29 Oct 2012 00:20:34 +0100 koda add videorec button descriptions and delete screenshot when video is deleted (issue 427)
Sun, 28 Oct 2012 23:53:38 +0100 koda apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
Sun, 28 Oct 2012 22:52:08 +0100 koda increase framerate and bitrate (issue 427)
Sun, 28 Oct 2012 17:31:54 -0400 nemo double cleaver rotation speed, also make spin direction dX dependent.
Mon, 29 Oct 2012 00:03:42 +0400 unc0rr Slight update of russian translation
Sun, 28 Oct 2012 23:43:56 +0400 unc0rr Choose first unused color for added team (addresses issue 431) + other small changes
Sun, 28 Oct 2012 15:18:26 +0100 Xeli add SDL as an dependency hedgeroid
Sun, 28 Oct 2012 20:35:08 +0100 sheepluva let animation objects delete themselves after they are not being used anymore
Sun, 28 Oct 2012 15:15:39 +0100 Xeli revert tremor back to a version before koda broke it ;p hedgeroid
Sun, 28 Oct 2012 12:36:08 -0400 nemo more like here
Sun, 28 Oct 2012 15:12:37 +0100 Xeli merge Medo's GSoC work hedgeroid
Sun, 28 Oct 2012 11:04:03 -0400 nemo Workaround for visual bug. Issue #442
Sun, 28 Oct 2012 13:28:23 +0100 Xeli merge hedgeroid branch with tip hedgeroid
Sun, 28 Oct 2012 04:57:11 +0100 koda add flag of the soviet union (issue 297)
Sun, 28 Oct 2012 04:47:30 +0100 koda fix for issue 432, show ready toggle for room admins, set them always ready, keep the blinking option
Sun, 28 Oct 2012 04:31:27 +0100 koda merge
Sun, 28 Oct 2012 04:31:16 +0100 koda forgot to remove these files when reverting tremor
Sun, 28 Oct 2012 04:28:39 +0100 koda cleanup in initEverything and freeEverything
Sun, 28 Oct 2012 04:00:07 +0100 koda revert r767d3c4153a1 this tremor implementation is buggy
Sun, 28 Oct 2012 03:48:37 +0100 koda * fix initialisation, preload values and then read args
Sun, 28 Oct 2012 03:12:49 +0100 koda disable audio dampening on mobile
Sun, 28 Oct 2012 00:16:59 +0200 szczur polish translation update (bug448)
Sat, 27 Oct 2012 21:56:58 -0400 nemo issue #428 - move power to after team labels
Sat, 27 Oct 2012 21:40:37 +0200 sheepluva german engine translation update
Sat, 27 Oct 2012 21:24:17 +0200 sheepluva german Qt-Frontend translation update
Sat, 27 Oct 2012 22:23:41 +0400 unc0rr - Better fix than the one from rc7f5c3bd7f8c. Now just scrolling back till net/nettype/main page. Not tested aswell.
Sat, 27 Oct 2012 20:05:52 +0200 Xeli apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
Sat, 27 Oct 2012 21:39:09 +0400 unc0rr Fix issue 435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
Sat, 27 Oct 2012 19:27:20 +0200 sheepluva these files had the executable flag/permission set
Sat, 27 Oct 2012 11:33:38 -0400 nemo Issue #443 - change in syntax for effects
Sat, 27 Oct 2012 14:50:38 +0200 koda minor macro cleanup
Sat, 27 Oct 2012 14:28:52 +0200 ChipHome updated italian translation (#447)
Sat, 27 Oct 2012 01:16:35 +0400 unc0rr Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
Sat, 27 Oct 2012 00:53:23 +0400 unc0rr Oops, fix room players list emptyness
Sat, 27 Oct 2012 00:39:27 +0400 unc0rr This should cover all entries from issue 438
Sat, 27 Oct 2012 00:27:15 +0400 unc0rr Fix cake splashing bug (issue 429)
Sat, 27 Oct 2012 00:20:31 +0400 unc0rr No hacks! Fix issue 437
Fri, 26 Oct 2012 20:37:18 +0200 sheepluva fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
Fri, 26 Oct 2012 14:06:42 -0400 nemo Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
Fri, 26 Oct 2012 13:50:03 -0400 nemo eh. might as well toss this in for reference purposes
Fri, 26 Oct 2012 13:47:16 -0400 nemo Fix bad loc calls in campaign, rope training. Regenerate lua. Untested.
Fri, 26 Oct 2012 19:38:25 +0200 sheepluva fix for the root cause of issue 434 (previous pages being visible in the background)
Fri, 26 Oct 2012 12:42:56 -0400 nemo issue #445 spin math
Fri, 26 Oct 2012 17:21:28 +0200 sheepluva disable F5 key and data refresh
Fri, 26 Oct 2012 17:05:12 +0200 sheepluva rollback of r08642c7da4a3b5e05be51a8b45995e799bbc4bbf ("add DLC button to net game room")
Fri, 26 Oct 2012 10:31:26 -0400 nemo missed this one when fixing regular flakes. issue #444
Fri, 26 Oct 2012 14:13:09 +0100 koda 0.9.18 release branch 0.9.18
Thu, 25 Oct 2012 13:55:55 -0400 nemo Restore -gv, limit points to template dimensions
Thu, 25 Oct 2012 13:30:08 -0400 nemo -gv was causing broken behaviour
Thu, 25 Oct 2012 11:57:06 -0400 nemo add gsoc students. also sphrix to translators
Thu, 25 Oct 2012 05:06:00 +0200 koda countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
Thu, 25 Oct 2012 01:16:13 +0200 koda finally videorec on osx
Wed, 24 Oct 2012 18:44:23 +0100 koda I hate Windows and it hates me...
Wed, 24 Oct 2012 17:24:04 +0200 Randy add surname to credits
Wed, 24 Oct 2012 14:55:31 +0100 koda support video recording on windows with automation and headers
Wed, 24 Oct 2012 13:21:18 +0100 koda enable png support under win32
Wed, 24 Oct 2012 10:23:37 +0100 koda hgignore and skip one config file for win32
Wed, 24 Oct 2012 10:18:42 +0100 koda download SDL dlls if not present
Wed, 24 Oct 2012 10:17:38 +0100 koda update SDL headers for winutils
Wed, 24 Oct 2012 12:41:46 +0400 unc0rr Make explosion look depend less on fps
Wed, 24 Oct 2012 04:21:29 +0200 koda fuuuuuuuuuuuu don't use stack checking
Tue, 23 Oct 2012 20:15:15 -0400 nemo missing nil test
Tue, 23 Oct 2012 16:52:13 -0400 nemo Flag script parsecommands to avoid echoing to net
Wed, 24 Oct 2012 00:35:27 +0400 unc0rr Get rid of C-style operators
Tue, 23 Oct 2012 12:09:15 -0400 nemo better?
Tue, 23 Oct 2012 11:14:08 -0400 nemo Ok. Seems to me if you disconnect on any page, you should go to the main net page, since presumably you were in some part of net play. I think this should avoid ending up in a "lobby" after disconnecting
Tue, 23 Oct 2012 15:52:06 +0100 koda lupdate -no-obsolete project_files/hedgewars.pro
Tue, 23 Oct 2012 07:34:33 -0400 nemo tweak tab styling
Tue, 23 Oct 2012 12:12:28 +0100 koda tweaks to win build script, hedgewars.pro now supports win32 target
Tue, 23 Oct 2012 04:06:12 -0400 nemo tweak tab appearance to try to appease koda
Tue, 23 Oct 2012 07:14:28 +0200 koda forgot modality for this widget
Tue, 23 Oct 2012 07:05:24 +0200 koda disable feedback button for now
Tue, 23 Oct 2012 07:03:07 +0200 koda set window modality also for custom dialogs, small text changes
Tue, 23 Oct 2012 06:50:19 +0200 koda QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
Tue, 23 Oct 2012 05:21:44 +0200 koda add standard copyright header
Tue, 23 Oct 2012 04:40:13 +0200 koda don't try to delete a default scheme
Mon, 22 Oct 2012 22:30:03 -0400 nemo Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
Mon, 22 Oct 2012 23:35:12 +0400 unc0rr - Fix desyncs triggered by AI
Mon, 22 Oct 2012 21:24:38 +0400 unc0rr Check cake and air attack again if walked far from initial position (not tested)
Mon, 22 Oct 2012 14:39:49 +0400 unc0rr Track targets better in multiattack mode
Mon, 22 Oct 2012 14:16:10 +0400 unc0rr Mark places where tried to jump, avoid too much of thinking
Sun, 21 Oct 2012 22:42:50 -0400 nemo *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
Sun, 21 Oct 2012 22:34:20 -0400 nemo Someone should look this over to make sure it should stay in
Sun, 21 Oct 2012 21:15:10 -0400 nemo Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
Sun, 21 Oct 2012 21:14:33 -0400 nemo Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :)
Mon, 22 Oct 2012 00:44:52 +0400 unc0rr 0.9.17 -> 0.9.18 changelog
Sun, 21 Oct 2012 13:19:16 -0400 nemo crude workaround for problem inu reported with sound button
Sun, 21 Oct 2012 12:28:05 -0400 nemo ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
Sun, 21 Oct 2012 19:17:00 +0400 unc0rr Fix include
Sun, 21 Oct 2012 01:28:33 +0400 unc0rr Fix build physfslayer
Sun, 21 Oct 2012 10:20:48 -0400 nemo Fix knockball
Sun, 21 Oct 2012 00:34:14 +0400 unc0rr Workaround over QIcon failing to load from physfs physfslayer
Sun, 21 Oct 2012 17:00:35 +0400 unc0rr Keep room admin ready status always set
Sun, 21 Oct 2012 00:33:38 +0400 unc0rr Simplify DataManager as physfs partially implements its functions physfslayer
Sun, 21 Oct 2012 16:38:54 +0400 unc0rr Remove deprecated signals
Sun, 21 Oct 2012 00:32:32 +0400 unc0rr Oops, forgot this physfslayer
Sat, 20 Oct 2012 22:43:25 -0400 nemo fix trophyrace. also tweak it a little
Sun, 21 Oct 2012 00:31:48 +0400 unc0rr Many bugfixes and features to FileEngine physfslayer
Sat, 20 Oct 2012 18:54:03 +0400 unc0rr Don't need this button anymore
Sat, 20 Oct 2012 00:20:39 +0400 unc0rr Try using PhysicsFS. physfslayer
Thu, 18 Oct 2012 14:04:24 -0400 nemo damn nots
Wed, 17 Oct 2012 23:50:28 +0400 unc0rr Fix most of server warnings
Wed, 17 Oct 2012 23:33:33 +0400 unc0rr 'In game' client flag, both server and frontend support
Wed, 17 Oct 2012 23:09:16 +0400 unc0rr - Show unready status in icon
Tue, 16 Oct 2012 22:57:48 -0400 nemo I like this condition for home run better
Tue, 16 Oct 2012 22:35:01 +0400 unc0rr Better error handling
Tue, 16 Oct 2012 13:41:23 -0400 nemo skip all dx/dy mod if Power is 0
Tue, 16 Oct 2012 17:16:08 +0400 unc0rr Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
Mon, 15 Oct 2012 22:30:20 -0400 nemo cut down on excessive checkins in some situations
Mon, 15 Oct 2012 22:07:37 -0400 nemo Remove slot overcrowding, disable angle detection which isn't doing what I want.
Tue, 16 Oct 2012 00:05:58 +0400 unc0rr Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
Mon, 15 Oct 2012 10:10:54 -0400 nemo Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
Sun, 14 Oct 2012 20:24:08 -0400 nemo Also shove using shotgun, switch off hat when not active hog
Sun, 14 Oct 2012 13:35:15 -0400 nemo First pass at cleaver.
Sun, 14 Oct 2012 00:22:33 +0400 unc0rr Two cavern templates which aren't horribly long to generate, produce pretty varying maps, and allow 48 hedgehogs gameplay
Sat, 13 Oct 2012 23:36:04 +0400 unc0rr Fix crasher in TestCake
Sat, 13 Oct 2012 15:45:14 +0400 unc0rr Switch to vector library for arrays
Sat, 13 Oct 2012 13:13:15 +0200 sheepluva small tweak. (reverse mouse wheel directions for color change)
Sat, 13 Oct 2012 00:35:20 +0400 unc0rr Convert ColorWidget from QWidget to QFrame and make use of The Box Model(tm) in stylesheet
Sat, 13 Oct 2012 00:07:46 +0400 unc0rr UNBAN implementation
Fri, 12 Oct 2012 11:02:43 +0200 sheepluva add Randy to extended credits
Thu, 11 Oct 2012 17:21:52 -0400 sphrix french translation. primarily of the campaign.
Fri, 12 Oct 2012 00:10:28 +0400 unc0rr Better use random number here
Thu, 11 Oct 2012 21:17:56 +0400 unc0rr - Nicks starting from not-letter char go to bottom of the list
Wed, 10 Oct 2012 23:58:23 +0400 unc0rr Remove old signal-slot conenctions
Wed, 10 Oct 2012 23:55:09 +0400 unc0rr - Finish conversion to nicks model
Wed, 10 Oct 2012 23:30:34 +0400 unc0rr Get rid of deprecated chat widget stuff
Wed, 10 Oct 2012 23:15:58 +0400 unc0rr Restore old context menu behavior
Wed, 10 Oct 2012 00:14:01 -0400 nemo no. still doesn't work right
Wed, 10 Oct 2012 00:40:00 +0400 unc0rr Please pas2c
Wed, 10 Oct 2012 00:21:18 +0400 unc0rr - Enable chat context menu actions
Wed, 10 Oct 2012 00:18:35 +0400 unc0rr Don't ask for full rooms list on part/kick
Tue, 09 Oct 2012 21:08:37 +0400 unc0rr Reset nickname so it may be reused while old connection is still hanging
Mon, 08 Oct 2012 21:56:24 -0400 nemo no. still doesn't work right.
Mon, 08 Oct 2012 21:07:18 -0400 nemo Knife is still broken, but so koda can fix it...
Tue, 09 Oct 2012 00:38:17 +0400 unc0rr Load friends/ignored nicks from file
Mon, 08 Oct 2012 23:57:17 +0400 unc0rr Room players list
Mon, 08 Oct 2012 13:27:46 -0400 nemo A bit more on the knife. Also add missing files to CMakeLists
Sun, 07 Oct 2012 16:44:16 -0400 nemo Data for copying throwing knife to Land once it hits.
Sun, 07 Oct 2012 23:59:55 +0400 unc0rr Bring back sorting
Sun, 07 Oct 2012 23:33:09 +0400 unc0rr Bring icons back
Sun, 07 Oct 2012 11:59:42 -0400 nemo Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
Sun, 07 Oct 2012 00:12:46 +0400 unc0rr Further work on moving to players list model
Sat, 06 Oct 2012 23:36:43 +0400 unc0rr Simplify file loading procedure
Sat, 06 Oct 2012 01:09:41 +0400 unc0rr Start moving to players list model.
Wed, 03 Oct 2012 12:04:29 +0400 unc0rr No commit message
Mon, 01 Oct 2012 12:01:39 +0400 unc0rr - Fix warnings and hints
Mon, 01 Oct 2012 00:31:38 +0400 unc0rr Show more statuses in icons.
Sat, 29 Sep 2012 19:26:18 +0400 unc0rr Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
Fri, 28 Sep 2012 18:03:32 +0100 koda use cmake OPTION for arguments and further cleanup on CMakeFiles
Thu, 27 Sep 2012 13:37:10 -0400 nemo revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
Fri, 28 Sep 2012 00:51:04 +0400 unc0rr Fix some hints
Fri, 28 Sep 2012 00:39:20 +0400 unc0rr Shutup pas2c
Fri, 28 Sep 2012 00:18:07 +0400 unc0rr vector2Angle function which converts vector to angle from -2048 to 2048
Thu, 27 Sep 2012 23:24:01 +0400 unc0rr Always run simple game on medium maps
Thu, 27 Sep 2012 19:15:49 +0400 unc0rr Oops
Wed, 26 Sep 2012 11:36:41 +0400 unc0rr Fix framing
Tue, 25 Sep 2012 22:45:40 +0400 unc0rr - Keep track of room name so correct name is displayed when you become room admin
Tue, 25 Sep 2012 02:57:03 +0200 koda only accept RELASE and DEBUG build type configuration
Tue, 25 Sep 2012 02:35:21 +0200 koda another little tweak
Tue, 25 Sep 2012 02:25:22 +0200 koda sdl_extras updated/fixed (is this file still needed?)
Tue, 25 Sep 2012 01:27:26 +0200 koda forgot a few checks from rev f40c65ae3eab
Tue, 25 Sep 2012 01:02:21 +0200 koda force a DEBUG build when HW_DEV is true, some CMakeLists.txt cleanup/commenting
Tue, 25 Sep 2012 00:35:49 +0200 koda slight tweak to lua linking (that will break everything, i'm sure)
Sat, 22 Sep 2012 19:14:58 +0400 unc0rr Make sheepluva happy
Sat, 22 Sep 2012 19:01:39 +0400 unc0rr Allow using system proxy settings
Fri, 21 Sep 2012 23:33:34 +0400 unc0rr - Small fix
Fri, 21 Sep 2012 23:29:57 +0400 unc0rr Support for proxies (not tested)
Fri, 21 Sep 2012 01:29:33 +0200 koda blindly trying to fix the android build
Fri, 21 Sep 2012 01:07:56 +0200 koda nicer debug log visuals on ios
Fri, 21 Sep 2012 00:50:04 +0200 koda switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
Thu, 20 Sep 2012 23:04:10 +0200 koda update ios project file again to reflect SDL2 renaming
Sun, 16 Sep 2012 23:52:36 +0200 Medo Hedgeroid: Updated base locale
Thu, 20 Sep 2012 22:17:02 +0200 koda issue ENGINECLEAN only when fpc < 2.6
Sun, 16 Sep 2012 22:41:58 +0200 Medo Hedgeroid: Update to new NDK toolchain (requires NDK r8b)
Thu, 20 Sep 2012 22:10:32 +0200 koda updated ios project file
Sun, 16 Sep 2012 22:31:34 +0200 Medo frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Sun, 16 Sep 2012 23:30:55 +0400 unc0rr Treat init expression in parens as just expression instead of array initializer when there's only one entry in expressions list
Sun, 16 Sep 2012 17:42:48 +0200 Medo frontlib: Add/change comments to correspond to recent changes in QtFrontend and server
Sun, 16 Sep 2012 22:55:33 +0400 unc0rr New hwSqrt which is up to 8.7% more efficient than old one on synthetic tests
Sun, 16 Sep 2012 16:54:51 +0200 Medo Merge
Sun, 16 Sep 2012 09:33:57 +0400 ChipHome Italian translation update
Tue, 11 Sep 2012 22:19:23 +0400 ChipHome Italian engine translation update
Sun, 09 Sep 2012 20:58:45 +0200 sheepluva recognize client-flags h and u, ROOM_CONTROL_ACCESS will be ignored from here on
Sun, 09 Sep 2012 20:11:07 +0200 sheepluva client-flags: make code easier to read/prettier; add parsing of flag 'a'; add warning in console on unknown flag; ignore ADMIN_ACCESS
Sun, 09 Sep 2012 19:57:13 +0400 unc0rr 'h' status for room admins
Sun, 09 Sep 2012 15:37:10 +0400 unc0rr Reset to default colors button
Sun, 09 Sep 2012 14:45:21 +0400 unc0rr - Some improvements to tr() calls
Sun, 09 Sep 2012 13:40:02 +0400 unc0rr - Fix some warnings in frontend
Sun, 09 Sep 2012 11:50:34 +0400 unc0rr Polish settings page a bit
Sat, 08 Sep 2012 10:30:16 +0400 unc0rr More consistency in terminology
Fri, 07 Sep 2012 12:13:38 +0200 sheepluva merging in campaign updates - please test
Wed, 05 Sep 2012 16:54:13 +0300 belphegorr Fixed grammar/vocabulary and improved balance
Thu, 06 Sep 2012 15:47:52 +0200 sheepluva fix for issue 293 : "rope stuck after picking crate"
Wed, 05 Sep 2012 12:36:47 +0200 sheepluva fix a segfault related to tcp servers deleting themselves without removing themselves from the internal server list first.
Tue, 04 Sep 2012 18:40:53 -0400 nemo retain frontend effects setting exiting/leaving settings
Wed, 05 Sep 2012 02:17:04 +0400 unc0rr Fix some warnings
Wed, 05 Sep 2012 02:11:51 +0400 unc0rr Stop messages without possible desync on load from save
Tue, 04 Sep 2012 13:18:26 +0200 sheepluva I didn't want to do this since it seems less clean, but...
Tue, 04 Sep 2012 15:18:22 +0400 unc0rr Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
Tue, 04 Sep 2012 12:43:55 +0200 sheepluva skip second CheckForWin if water wasn't raised after first one
Tue, 04 Sep 2012 12:34:00 +0200 sheepluva fix multi-shot related game ends leading to incomplete stats, fixes issue 372
Tue, 04 Sep 2012 12:25:55 +0400 unc0rr More Qt-ish code, fix couple warnings.
Tue, 04 Sep 2012 12:16:36 +0400 unc0rr Unset room restrictions on player/team joins when changing room admin
Tue, 04 Sep 2012 11:09:23 +0400 unc0rr More precision
Mon, 03 Sep 2012 14:50:26 -0400 nemo forgot to add back c96ff1a053d0
Mon, 03 Sep 2012 20:46:34 +0200 sheepluva fix for issue 376 (embedding barrels in ceiling)
Mon, 03 Sep 2012 14:08:01 -0400 nemo Fix line endings, add missing amMine entry
Mon, 03 Sep 2012 20:04:42 +0200 sheepluva teleport hack fixes:
Mon, 03 Sep 2012 13:52:35 -0400 nemo adjust velocity when entering/exiting the 4x routine
Mon, 03 Sep 2012 12:35:51 -0400 nemo Let's try *4 instead. Not nearly as much of a win, but might be usable.
Mon, 03 Sep 2012 00:00:54 -0400 nemo So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
Sun, 02 Sep 2012 22:27:01 +0200 sheepluva if this doesn't work I shall cry like a lady
Sun, 02 Sep 2012 22:09:06 +0200 sheepluva I assumed NO_VIDEOREC would be set if ${FFMPEG_FOUND} was false. doesn't seem to be the case.
Sun, 02 Sep 2012 21:55:56 +0200 sheepluva engineclean returns
Sun, 02 Sep 2012 19:58:56 +0400 unc0rr Not sticky rope
Sun, 02 Sep 2012 11:44:59 -0400 nemo perf tweak
Sun, 02 Sep 2012 10:11:24 -0400 nemo LAND_HEIGHT/LAND_WIDTH need setting later now
Sun, 02 Sep 2012 09:23:36 -0400 nemo Correct snow fall/rotation (matching visual gear)
(0) -3000 -1000 -240 +240 +1000 +3000 tip