2010-11-17 unc0rr Move variables from uConsts to uVariables
2010-11-28 koda update build files for compliance with Mac AppStore
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-27 koda more backward compatibility
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-11-25 koda update some files for new graphics and new ios4.2
2010-11-17 unC0Rr A program which finds a cycles in units dependencies
2010-11-24 koda update also the project to use those graphics
2010-11-17 unC0Rr Dumb parser of pascal, and a program which lists unit dependencies
2010-11-24 koda update graphics names, path, resolution, content...
2010-11-17 koda remove weapons and schemes selection for missions from ifrontend
2010-11-16 jose1711 updated/added slovak translations of lua files
2010-11-21 koda display an empty table for missions
2010-11-16 jose1711 sk update
2010-12-27 koda add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time experimental3D
2010-11-16 jose1711 translation updates
2010-12-22 koda use a gentler positive parallax for background effect experimental3D
2010-11-15 nemo This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
2010-11-15 koda update the 3d branch after release experimental3D
2011-01-16 koda close branch 0.9.14.1
2010-11-15 koda minor things
2010-12-06 sheepluva whoops 0.9.14.1
2010-11-14 Henek resets CurAmmoType in ResetWeapons
2010-12-06 sheepluva change theme of "Tree" map to halloween 0.9.14.1
2010-11-14 nemo merge 0.9.14.1 to trunk
2010-11-28 koda update build files for compliance with Mac AppStore 0.9.14.1
2010-11-14 koda improve mac bundle creation 0.9.14.1
2010-11-14 koda fix compilation server for me 0.9.14.1
2010-11-14 unc0rr Latest proto num is 35 0.9.14.1 0.9.14.1-release
2010-11-14 nemo revert delay on mines to 0.9.13 0-3 range 0.9.14.1
2010-11-14 nemo merge 0.9.14
2010-11-14 nemo fix placement 0.9.14.1
2010-11-14 Palewolf Apply hit animation ONLY to bullets
2010-11-14 unc0rr set vesion to 0.9.14.1 0.9.14.1
2010-11-14 Palewolf Small animation on bullet impact
2010-11-14 unc0rr 35 -> 0.9.14.1 mapping 0.9.14.1
2010-11-14 nemo sorry bout that guys.
2010-11-14 nemo revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs 0.9.14.1
2010-11-13 jose1711 another typo
2010-11-14 nemo this reverts 3861 0.9.14.1
2010-11-13 inu fixed typo
2010-11-14 koda bumping qt minimum version 0.9.14.1
2010-11-13 Henek clean up and lua update, very minor
2010-11-14 unc0rr Set protocol num to 35 0.9.14.1
2010-11-13 nemo merge 0.9.14 back into trunk
2010-11-14 nemo add a couple of emits to try and fix the desync. needs testing to make sure everything else is being passed correctly 0.9.14.1
2010-11-13 unc0rr merge
2010-11-14 nemo disable offsets in GetLaunchX/GetLaunchY instead 0.9.14.1
2010-11-13 Henek made napalm use napalmbombs instead of just dropping fire
2010-11-13 unc0rr Optimization fail fixed
2010-11-14 nemo 2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir 0.9.14.1
2011-01-16 koda trying to close 0.9.14 branch 0.9.14
2010-11-13 nemo merge of 0.9.14 changes into default - hopefully I successfully avoided the parts we don't want
2010-11-14 nemo revert prior revision. moving to new branch 0.9.14
2010-11-13 Henek added new sprite for drill strike drills, not intended for .15 release
2010-11-14 nemo set all offsets to 0 based on user complaints. 0.9.14
2010-11-13 Henek better description of disable wind
2010-11-13 nemo lighten tex to look more sandy 0.9.14
2010-11-13 nemo check in frontend flag for more wind mode
2010-11-13 unc0rr Update message 0.9.14
2010-11-13 nemo Apply wind while roping too (with the game flag set)
2010-11-13 unc0rr Apply 2610ad7c6d6c to branch too 0.9.14
2010-11-13 nemo tweak more wind mode
2010-11-13 unc0rr Bump up protocol number 0.9.14
2010-11-13 koda merge
2010-11-13 nemo tweak cluster test to reduce AI fail a bit, also weaking its overal rating. 0.9.14
2010-11-12 nemo This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
2010-11-13 nemo replace orange with yellow to differentiate from peach 0.9.14
2010-11-12 Henek makes drill attack drills weaker and not affected by wind
2010-11-13 jose1711 one more try at sk - perhaps it will make the release 0.9.14
2010-11-12 nemo bugfix. correct crossplatform tips
2010-11-13 koda don't list too big maps for certain devices
2010-11-13 unc0rr Update ru translation 0.9.14
2010-11-12 jose1711 translation update for the release
2010-11-13 koda some interface tricks for iphone as well
2010-11-13 unc0rr Not going into release 0.9.14
2010-11-12 nemo update translation files for the 4265 text change
2010-11-12 koda update iFrontend with new schemes and weaps, fix up smaller glitches
2010-11-13 unc0rr No svgz and .desktop 0.9.14
2010-11-12 Henek fancy dust when the drill is drilling
2010-11-12 koda redo once again file updating, moving stuff around
2010-11-13 unc0rr Bye-bye sha-1 0.9.14
2010-11-12 Palewolf Light trails for bullets
2010-11-13 unc0rr Merge 0.9.14
2010-11-12 nemo copypasta fail
2010-11-13 unc0rr Ban .svg, .psd, .sifz from being present in 'make package_source' output 0.9.14
2010-11-12 nemo off by 1 error in resurrector index
2010-11-13 unc0rr Some fixes 0.9.14
2010-11-13 nemo merge (stupid reflexive pull -u) 0.9.14
2010-11-12 nemo engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
2010-11-13 unc0rr Useless 0.9.14
2010-11-13 szczur last-minute pl updates 0.9.14
2010-11-12 Henek fixed breakage of game schemes
2010-11-13 Palewolf Updated spanish translation 0.9.14
2010-11-12 unc0rr merge
2010-11-13 unC0Rr Add 0.9.14 and 0.9.15-dev mapping 0.9.14
2010-11-12 nemo distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
2010-11-12 unc0rr Apply typo fix also here
2010-11-13 unC0Rr Remove "-dev" suffix 0.9.14
2010-11-12 nemo ok... combine a tick check with texture percentage check. this should be a lot less frequent
2010-11-13 unC0Rr Fix typo in russian translation, update english translation with plural forms 0.9.14
2010-11-12 nemo Also switch saucer from updating every N ticks to updating as-needed.
2010-11-12 nemo update translation files for the 4265 text change 0.9.14
2010-11-12 nemo Switch to Damage - Tag is already in use
2010-11-12 jose1711 translation update for the release 0.9.14
2010-11-12 nemo remove floating point/rounding
2010-11-12 nemo bugfix. correct crossplatform tips 0.9.14
2010-11-12 nemo only update flamethrower texture when the percentage changes
2010-11-12 nemo improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index 0.9.14
2010-11-12 koda raised version number
2010-11-12 nemo pull bugfix into 0.9.14 avoid major performance hit when using flamethrower 0.9.14
2010-11-12 koda exposing Henek's no wind flag
2010-11-12 unc0rr Fix typo 0.9.14
2010-11-12 koda yay i'm free to break things again!
2010-11-12 unc0rr Make server listen on ipv4 interface only 0.9.14
2010-11-12 koda drillstrike! might require the drill patch to improve behavior
2010-11-12 koda merge this two safe commits from trunk to release branch 0.9.14
2010-11-11 koda iphone interface
2010-11-11 Henek added getrandom and addcaption to lua
2010-11-11 unc0rr Revert to old server in branch 0.9.14 0.9.14
2010-11-11 nemo Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
2010-11-11 nemo er. and cast to TAmmoType, which burp's routine still requires :)
2010-11-11 nemo Forgot burp's new ammo routine
2010-11-11 nemo Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
2010-11-10 koda by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
2010-11-10 Henek added function GetHogTeamName to lua, makes TeamsCount more useful
2010-11-10 Henek added TeamsCount and TotalTurns to lua as requested by mikade
2010-11-10 nemo hide crosshair when switching to no weapon
2010-11-10 nemo make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
2010-11-10 koda tweak interface, there is no need to manually add new weapons and schemes to the filter list
2010-11-09 koda added two games modes and one weaponset
2010-11-09 Henek removed altuse property for sticky mines
2010-11-09 unc0rr Even more png optimizations
2010-11-09 unc0rr More png optimizations
2010-11-09 unc0rr Optimized graphics by size using
2010-11-09 nemo compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
2010-11-09 nemo Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
2010-11-09 nemo No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
2010-11-09 sheepluva changelog
2010-11-09 nemo restore circle
2010-11-08 Henek added missing game modifiers to lua
2010-11-08 koda merge again? :o
2010-11-08 Henek fix so gfDisableWind can infact be used in lua
2010-11-08 Henek added flag gfDisableWind to be used in lua scripts
2010-11-08 TheException Fix wrong order in results screen when players team up
2010-11-08 koda merge
2010-11-08 Henek inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
2010-11-08 nemo fix preview for the FlightJoust test map (not for release)
2010-11-08 koda smaller update (color and modes)
2010-11-08 nemo Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
2010-11-08 koda this time i got it right, i'm sure of it; TEST ANYWAYS
2010-11-07 nemo revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
2010-11-07 nemo no need to clear this flag
2010-11-07 koda revamp gamemodes section in the ifrontend and update ios game modes
2010-11-07 nemo better end of turn in infinite attack mode. NEEDS TESTING.
2010-11-07 nemo oops, remove weapon delays for clean slate - or else crates get frustrating
2010-11-07 nemo keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
2010-11-07 Henek swedish translation tweaks
2010-11-07 FIQ swedish translation
2010-11-07 Always-Godlike JAWOHL! German translations
2010-11-07 Palewolf Merge README and CREDITS files into CREDITS
2010-11-07 nemo SOMEONE SET US UP THE BOM!
2010-11-07 nemo remove BOM from ja.txt, fix line endings
2010-11-07 koda err better wait after relase for this one
2010-11-07 koda move turnstime and minestime * 1000 outside frontend and place it in engine
2010-11-07 mikade japanese gets some love
2010-11-07 Palewolf Credit comunity submitted content
2010-11-07 nemo hee hee
2010-11-07 inu pt again
2010-11-07 unc0rr Fix stats messages
2010-11-07 nemo merge
2010-11-07 Henek fix about.cpp and update swedish locale
2010-11-07 Palewolf Fix vertical Sky line with some cards in Castle theme
2010-11-07 arrom pt_BR, the return. also fix line ending screwups
2010-11-07 koda remove last warnings from xcodeproj
2010-11-07 Palewolf spanish translation
2010-11-07 unc0rr merge
2010-11-07 nemo fix stray offset in resurrector, make resurrector use time
2010-11-07 unc0rr My wife now
2010-11-07 unc0rr Fix rev dec8aafc6414 (not tested)
2010-11-07 unc0rr Small fix to russian translation
2010-11-07 unc0rr lupdate
2010-11-07 unc0rr Fix a typo
2010-11-07 nemo Fix 4162:49ad7bea4a33 by renaming the file too
2010-11-07 unc0rr Fix some more messages
2010-11-07 unc0rr Fix i18n of plural forms
2010-11-07 unc0rr merge
2010-11-07 Palewolf Restore es and pl translations to TrophyRace map
2010-11-07 Palewolf spanish translation
2010-11-07 unc0rr Don't use operator /=
2010-11-07 unc0rr merge
2010-11-07 inu portuguese update for map lua
2010-11-07 tonghuix updated chinese translation
2010-11-07 Henek renaming gtAmmo_Bomb and gtAmmo_Grenade
2010-11-07 unc0rr merge
2010-11-07 smaxx * Updated German translation
2010-11-07 unc0rr Fix hanging in air after whip or bat attack
2010-11-07 inu some updates
2010-11-07 szczur Polish updade
2010-11-07 Henek update and fix some lua stuff
2010-11-07 unc0rr Remove more int64 casts
2010-11-07 unc0rr Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
2010-11-07 unc0rr REmove stupid int64 conversions, provide real fixes to compiler hints
2010-11-07 unc0rr Fix freepascal version detector to ask only version from compiler rather than all help on parameters
2010-11-07 unc0rr Fix some warnings
2010-11-07 arrom more portuguese
2010-11-07 nemo Prevent escape
2010-11-07 inu more polish
2010-11-06 henek 2 more variables to control water rise and health loss during sudden death.
2010-11-06 unc0rr Prevent vgtFlake's rotation angle to grow too high in its absolute value
2010-11-06 koda add Timeless and Fort game modes, tweaks to other modes
2010-11-06 koda perform an additional check on gamestart
2010-11-06 koda update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
2010-11-06 henek Decouple forts from divide/mines/explosives, since those can be set individually these days
2010-11-06 nemo Forgot to disable these in 4116:877ecc9d9d82
2010-11-06 Palewolf Small tweak to Nature/LandTex
2010-11-06 Palewolf Fix watermelon fragments stray pixels.
2010-11-06 koda help pages for iphone
2010-11-06 henek Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
2010-11-06 inu more portugese
2010-11-05 nemo 2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
2010-11-05 nemo revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
2010-11-05 szczur and again with the polish
2010-11-05 nemo I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
(0) -3000 -1000 -224 +224 +1000 +3000 +10000 tip