Tue, 29 Jun 2010 10:18:51 -0400 |
nemo |
Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
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files
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Tue, 29 Jun 2010 07:09:55 +0200 |
sheepluva |
rope: optimization, should save up to ~3 million hwFloat multiplications per second
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files
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Tue, 29 Jun 2010 06:27:59 +0200 |
sheepluva |
rope: another small optimization
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files
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Tue, 29 Jun 2010 05:22:25 +0200 |
sheepluva |
rope: tiny optimisation
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files
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Mon, 28 Jun 2010 21:52:00 +0200 |
sheepluva |
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
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Mon, 28 Jun 2010 21:49:59 +0400 |
unc0rr |
merge
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files
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Mon, 28 Jun 2010 09:33:10 +0200 |
sheepluva |
engine: apply weapon offset to charge animation
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files
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Mon, 28 Jun 2010 21:43:19 +0400 |
unc0rr |
Engine Message command
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files
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Mon, 28 Jun 2010 08:52:17 +0200 |
sheepluva |
portal: angle preservation tweaking
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files
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Mon, 28 Jun 2010 21:41:45 +0400 |
unc0rr |
START_GAME command
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files
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Sun, 27 Jun 2010 21:28:28 +0400 |
unc0rr |
merge
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files
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Sun, 27 Jun 2010 18:34:47 +0200 |
koda |
merge
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files
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Sun, 27 Jun 2010 18:34:17 +0200 |
koda |
insert a default name when a void string is used
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files
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Sun, 27 Jun 2010 16:44:24 +0200 |
koda |
complete configuration for schemes
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files
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Sun, 27 Jun 2010 18:17:34 +0200 |
sheepluva |
portal: I accidentally flipped the exit angle in last commit
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files
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Sun, 27 Jun 2010 05:32:11 +0200 |
sheepluva |
portal: some moar tweaks
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files
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Sun, 27 Jun 2010 02:11:31 +0200 |
sheepluva |
portal: entry angle is now affecting exit angle
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files
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Sat, 26 Jun 2010 19:30:16 +0200 |
sheepluva |
portal / slope detection:
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files
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Sun, 27 Jun 2010 21:27:26 +0400 |
unc0rr |
A bunch of reimplemented commands
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files
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Sat, 26 Jun 2010 16:00:40 +0200 |
sheepluva |
adding install_manifest.txt to .hgignore ...
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files
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Sun, 27 Jun 2010 21:06:41 +0400 |
unc0rr |
Properly handle client exit
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files
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Sat, 26 Jun 2010 16:58:19 +0400 |
unc0rr |
merge
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files
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Sat, 26 Jun 2010 16:57:43 +0400 |
unc0rr |
Reimplement REMOVE_TEAM
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files
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Sat, 26 Jun 2010 16:56:02 +0400 |
unc0rr |
merge
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files
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Sat, 26 Jun 2010 09:59:53 +0200 |
sheepluva |
portal:
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files
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Fri, 25 Jun 2010 17:02:30 +0400 |
unc0rr |
Reimplement REMOVE_TEAM
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files
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Sat, 26 Jun 2010 08:14:53 +0200 |
sheepluva |
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
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Fri, 25 Jun 2010 11:54:07 +0400 |
unc0rr |
Ignore this file too
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files
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Fri, 25 Jun 2010 22:59:31 -0400 |
nemo |
Flag dimensions with booleans instead of using 0.
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files
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Fri, 25 Jun 2010 11:53:35 +0400 |
unc0rr |
Add ignoring
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files
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Sat, 26 Jun 2010 04:36:28 +0200 |
koda |
merge
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files
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Fri, 25 Jun 2010 10:05:42 +0400 |
unc0rr |
Reimplement ADD_TEAM
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files
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Fri, 25 Jun 2010 00:41:21 -0400 |
nemo |
Extend pixel sweep to recheck neighbours if erasing on edges
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Thu, 24 Jun 2010 19:52:04 +0400 |
unc0rr |
Update ukrainian translation
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files
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Wed, 23 Jun 2010 22:12:06 -0400 |
nemo |
Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
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files
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Sat, 26 Jun 2010 04:36:04 +0200 |
koda |
moar zoom, fixed fort mode, other glitches
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Thu, 24 Jun 2010 01:08:57 +0200 |
koda |
merge
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Wed, 23 Jun 2010 17:12:13 -0400 |
nemo |
Erasing lowres files. Again.
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files
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Thu, 24 Jun 2010 01:08:25 +0200 |
koda |
server somewhat simplified and correct sporadic crasher
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files
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Wed, 23 Jun 2010 22:03:56 +0200 |
koda |
i <3 mercurial
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files
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Wed, 23 Jun 2010 21:49:19 +0200 |
koda |
expand -t 4 on .m as well
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Wed, 23 Jun 2010 21:39:14 +0200 |
koda |
merge
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Wed, 23 Jun 2010 22:25:26 +0400 |
unc0rr |
Start reimplementation of ADD_TEAM
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Wed, 23 Jun 2010 22:21:13 +0400 |
unc0rr |
Reimplement TOGGLE_READY command
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Wed, 23 Jun 2010 22:17:27 +0400 |
unc0rr |
- Fix a function
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Wed, 23 Jun 2010 21:18:48 +0200 |
koda |
merge
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files
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Wed, 23 Jun 2010 22:13:12 +0400 |
unc0rr |
Reimplement CFG protocol command
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files
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Wed, 23 Jun 2010 13:43:56 +0200 |
smaxx |
General:
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files
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Tue, 22 Jun 2010 22:40:49 +0400 |
unc0rr |
Restore test for already used nick
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files
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Tue, 22 Jun 2010 23:08:57 -0400 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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Tue, 22 Jun 2010 22:21:44 +0400 |
unc0rr |
Partially reimplement joining rooms
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Wed, 23 Jun 2010 01:00:52 +0200 |
koda |
update the project to ios4 by removing pre-3.2 references
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files
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Tue, 22 Jun 2010 18:06:55 +0200 |
koda |
ok really fix the command line utility
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files
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Tue, 22 Jun 2010 17:10:27 +0200 |
koda |
fix build and permissions problems when launching hwengine from command line
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Mon, 21 Jun 2010 22:45:52 +0200 |
koda |
merge+smallupdate
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files
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Mon, 21 Jun 2010 21:41:14 +0400 |
unC0Rr |
Reimplement room creating
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files
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Mon, 21 Jun 2010 16:52:14 +0200 |
koda |
use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
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files
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Mon, 21 Jun 2010 16:08:24 +0200 |
koda |
memory management for openalbridge
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files
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Sun, 20 Jun 2010 22:46:23 -0400 |
nemo |
disable uSHA, enable adler32
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files
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Mon, 21 Jun 2010 22:18:53 +0200 |
koda |
merge
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files
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