2012-08-18 |
belphegorr |
Fixed bug in mission 5 with invisible obstacles
|
changeset |
files
|
2012-07-31 |
unc0rr |
Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
|
changeset |
files
|
2012-08-06 |
Medo |
frontlib: Removed reference counting from schemelist
|
changeset |
files
|
2012-08-18 |
belphegorr |
Crashfix, healthfix in mission 5
|
changeset |
files
|
2012-07-28 |
nemo |
oops
|
changeset |
files
|
2012-08-02 |
Medo |
Hedgeroid: Started to implement RoomActivity
|
changeset |
files
|
2012-08-18 |
belphegorr |
Forgot to add mission 9 -.-'
|
changeset |
files
|
2012-07-27 |
nemo |
Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
|
changeset |
files
|
2012-08-02 |
Medo |
frontlib: Fixed flib_netconn_send_leaveRoom returning -1 even though there was no error.
|
changeset |
files
|
2012-08-16 |
belphegorr |
Added Mission 9: The Enemy Of My Enemy
|
changeset |
files
|
2012-07-27 |
unc0rr |
merge
|
changeset |
files
|
2012-08-01 |
Medo |
Hedgeroid: Fix argument passing to ChatFragment, small layout fixes
|
changeset |
files
|
2012-08-16 |
belphegorr |
Modified final cutscene and fixed a skipping bug
|
changeset |
files
|
2012-07-27 |
unc0rr |
oops
|
changeset |
files
|
2012-08-01 |
Medo |
Hedgeroid: Added libjnidispatch.so and jna.jar
|
changeset |
files
|
2012-08-10 |
belphegorr |
Fixed variable loading errors and added saving of "M8Scene" in mission 8
|
changeset |
files
|
2012-07-27 |
unc0rr |
Fix edge case problems with sniper rifle
|
changeset |
files
|
2012-08-01 |
Medo |
Hedgeroid: Room screen WIP
|
changeset |
files
|
2012-08-10 |
belphegorr |
Solved "floating repositionings" in every mission
|
changeset |
files
|
2012-07-26 |
Stepan777 |
uploading to youtube, it works, but user interface is still incomplete
|
changeset |
files
|
2012-07-26 |
unc0rr |
No more AI jumping lulz
|
changeset |
files
|
2012-07-27 |
nemo |
this one too
|
changeset |
files
|
2012-07-26 |
Medo |
Hedgeroid: various improvements:
|
changeset |
files
|
2012-08-09 |
belphegorr |
Added Mission 8: Long Live The Queen
|
changeset |
files
|
2012-07-26 |
Stepan777 |
merge
|
changeset |
files
|
2012-07-26 |
unc0rr |
Better prediction of cluster, melon, and whip
|
changeset |
files
|
2012-07-27 |
nemo |
rewrite to make the string shorter
|
changeset |
files
|
2012-07-26 |
Medo |
Merge
|
changeset |
files
|
2012-08-09 |
belphegorr |
Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
|
changeset |
files
|
2012-07-25 |
unc0rr |
merge
|
changeset |
files
|
2012-08-02 |
belphegorr |
Removed gfOneClanMode from Mission 7
|
changeset |
files
|
2012-07-25 |
unc0rr |
Commit commented out code which I used to debug AI walking
|
changeset |
files
|
2012-07-31 |
belphegorr |
Added Mission 7: Family Reunion
|
changeset |
files
|
2012-07-25 |
unc0rr |
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
|
changeset |
files
|
2012-07-25 |
unc0rr |
Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
|
changeset |
files
|
2012-07-31 |
belphegorr |
Mission 6: Modified a dialogue timing
|
changeset |
files
|
2012-07-25 |
unc0rr |
Some tiny improvements to AI walking algorythm
|
changeset |
files
|
2012-07-25 |
xymeng |
Changes to pas2c - unreviewed apart from cursory glance and compile test.
|
changeset |
files
|
2012-07-31 |
belphegorr |
Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
|
changeset |
files
|
2012-07-25 |
unc0rr |
Adjust firepunch and bat consts yet again
|
changeset |
files
|
2012-07-25 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
|
changeset |
files
|
2012-07-31 |
belphegorr |
Mission 1: Fixed a typo
|
changeset |
files
|
2012-07-24 |
unc0rr |
Prefer to bat enemy away dealing the same amount of damage
|
changeset |
files
|
2012-07-24 |
nemo |
workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
|
changeset |
files
|
2012-07-24 |
belphegorr |
Changed name of princess in mission 6 (forgot it last time).
|
changeset |
files
|
2012-07-24 |
unc0rr |
No need to redefine signal
|
changeset |
files
|
2012-07-24 |
nemo |
Fix bee crasher, tweak splash values
|
changeset |
files
|
2012-07-24 |
belphegorr |
Removed some campaign variables from Mission 6.
|
changeset |
files
|
2012-07-21 |
nemo |
better?
|
changeset |
files
|
2012-07-24 |
belphegorr |
Switched Fell From Heaven to Fell From Grace on missions 5, 6.
|
changeset |
files
|
2012-07-21 |
unc0rr |
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
|
changeset |
files
|
2012-07-24 |
belphegorr |
Fixed localization of Mission 6 and fixed a typo.
|
changeset |
files
|
2012-07-21 |
nemo |
unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
|
changeset |
files
|
2012-07-23 |
belphegorr |
Finished mission 6: Dragon's lair
|
changeset |
files
|
2012-07-21 |
nemo |
Ok. *these* should be safe with just this one extra check...
|
changeset |
files
|
2012-08-30 |
nemo |
checkpoint merge
|
changeset |
files
|