Mon, 23 Dec 2013 00:20:02 +0400 |
unc0rr |
Move to No_Gravity and add .cfg
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Sun, 22 Dec 2013 15:11:13 -0500 |
nemo |
Default to ...
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Sun, 22 Dec 2013 14:46:30 -0500 |
nemo |
allow poison clouds to flag active using tmpflag
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Sun, 22 Dec 2013 23:17:42 +0400 |
unc0rr |
No gravity mode
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Sun, 22 Dec 2013 23:16:55 +0400 |
unc0rr |
- Fix typo in frontend debug output
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Sun, 22 Dec 2013 13:44:28 -0500 |
nemo |
Graves should not be kicked for EXPLDoNotTouchAny
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Sun, 22 Dec 2013 08:37:10 -0500 |
wuzzy |
add a preliminary description
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Sat, 21 Dec 2013 15:39:16 -0500 |
nemo |
redraw ownertex to fix tinting issue
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Fri, 20 Dec 2013 22:25:06 -0500 |
nemo |
make rubber bouncy even in winter. was considering icy as well but, one, evil, two, would prob want ice sprite like girder
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Sat, 21 Dec 2013 02:18:40 +0200 |
Periklis Ntanasis |
changing math functions that may cause desyncs
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Sat, 21 Dec 2013 01:14:59 +0400 |
unC0Rr |
Fix warnings
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Fri, 20 Dec 2013 15:06:18 +0400 |
unc0rr |
Some updates to ru localization
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Wed, 18 Dec 2013 18:43:43 -0500 |
nemo |
christmas eve too (matches frontend)
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Wed, 18 Dec 2013 15:13:58 -0500 |
nemo |
merge since this was committed prior to the hat addition
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Wed, 18 Dec 2013 21:05:53 +0100 |
Vatten |
Updated continental to the latest
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Wed, 18 Dec 2013 14:50:05 -0500 |
nemo |
New hats. Variety of authors. Collected from hats thread by Randi.
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Wed, 18 Dec 2013 16:10:22 +0400 |
unc0rr |
merge
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Wed, 18 Dec 2013 03:06:37 +0200 |
Periklis Ntanasis |
desert01 fixed destructible terrain marks and cosmos marks for completed main missions
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Wed, 25 Dec 2013 23:25:25 +0400 |
Dmitry Marakasov |
Move physfs includes before all others
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Wed, 18 Dec 2013 01:05:15 +0400 |
unc0rr |
No idea what this is doing, seems to allow recorder instance to not block further engine starts while it is doing its job.
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Wed, 25 Dec 2013 23:23:48 +0400 |
Dmitry Marakasov |
Fix off-by-one in physfs
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Tue, 17 Dec 2013 00:02:52 +0400 |
unc0rr |
merge default here
sdl2transition
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Sun, 15 Dec 2013 14:05:42 -0500 |
nemo |
remove state from check, just to see if this was why we just desynced
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Sat, 14 Dec 2013 14:29:14 -0500 |
nemo |
state too "why not"
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Sat, 14 Dec 2013 14:24:03 -0500 |
nemo |
clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
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Sat, 14 Dec 2013 01:03:10 +0400 |
unc0rr |
merge
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Fri, 13 Dec 2013 13:52:10 -0500 |
nemo |
lupdate-qt4
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Sat, 14 Dec 2013 01:00:26 +0400 |
unc0rr |
This seems to be enough to fix the bug with sprGirder rendered in stripe
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Fri, 13 Dec 2013 22:38:09 +0400 |
unc0rr |
Display team owner in teams widget (addresses issue 174)
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Fri, 13 Dec 2013 22:14:02 +0400 |
unc0rr |
- /owner command to specify team owner
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Fri, 13 Dec 2013 21:55:19 +0400 |
unc0rr |
merge
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Fri, 13 Dec 2013 11:49:00 -0500 |
cairo |
add SetHogTeamName
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Fri, 13 Dec 2013 00:16:02 +0400 |
unc0rr |
- /greeting command for room greeting message
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Fri, 13 Dec 2013 00:00:49 +0400 |
unc0rr |
- Remove obsolete protocol message
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Thu, 12 Dec 2013 22:57:51 +0400 |
unc0rr |
More sane default weapons: remove rc, freezer, portals and landspray
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Thu, 12 Dec 2013 13:33:33 -0500 |
nemo |
reduce # of freezers to 1
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Fri, 13 Dec 2013 13:50:14 +0200 |
Periklis Ntanasis |
changed some things about checkpoints and battle events in desert01,fixes turn interruption when battle one or two is triggered
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Thu, 12 Dec 2013 02:52:37 +0200 |
Periklis Ntanasis |
fixed getting device crates with rc plane,end game when device crates destroyed,save/load hero position for checkpoint 5 in desert01
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Wed, 11 Dec 2013 17:58:32 +0200 |
Periklis Ntanasis |
removed bouncy terrain, added visual mark on non-portal/indestructible areas, changed map so only way to win is by using the portal gun
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Tue, 10 Dec 2013 13:43:13 -0500 |
nemo |
make the rubber band a "flat" surface so bounce is a bit more predictable. This is mostly just for testing. It looks a bit odd walking on it, and unpredictable bounce might even be just fine...
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Tue, 10 Dec 2013 13:26:42 -0500 |
nemo |
oups. accidentally commented out both lines
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Tue, 10 Dec 2013 22:09:57 +0400 |
unc0rr |
Better diagnostic message when failing to load theme.cfg
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Tue, 10 Dec 2013 00:20:53 -0500 |
nemo |
can't use parsecommand since it does sendipc
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Tue, 10 Dec 2013 00:05:27 -0500 |
nemo |
fix for fail to place using ammo
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Mon, 09 Dec 2013 23:30:41 -0500 |
nemo |
match girder on this one.
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Mon, 09 Dec 2013 23:13:47 -0500 |
nemo |
clear hat if load fails
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Mon, 09 Dec 2013 23:13:17 -0500 |
cairo |
set holiday hats for nohat hogs
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Tue, 10 Dec 2013 02:30:53 +0200 |
Periklis Ntanasis |
moon02 fixes: bug that didn't called win(), changed map so blue hog not placed on edges, teleport animations, removed amSkip, also error when drow hero and enemy seems fixed
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Tue, 10 Dec 2013 00:00:08 +0400 |
unc0rr |
Don't send empty theme in config
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Mon, 09 Dec 2013 23:32:57 +0400 |
unc0rr |
- Restrict game config changes in special rooms
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Mon, 09 Dec 2013 10:59:38 -0500 |
nemo |
Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
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Sun, 08 Dec 2013 16:04:40 -0500 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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Sun, 08 Dec 2013 13:49:11 -0500 |
nemo |
Add missing gstCollision bug #725
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Sun, 08 Dec 2013 17:58:45 +0100 |
sheepluva |
fix Issue #724: Bee sound never stops (underwater when timer is 0)
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Sun, 08 Dec 2013 12:19:30 +0100 |
sheepluva |
string/typo fixes
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Sat, 07 Dec 2013 22:09:55 -0500 |
nemo |
revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
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Sat, 07 Dec 2013 21:41:34 -0500 |
nemo |
use a variable that allows negative values instead.
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Sun, 08 Dec 2013 02:43:06 +0100 |
sheepluva |
disallow speech bubbles to go offscreen
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Sun, 08 Dec 2013 02:36:14 +0100 |
sheepluva |
fix speechbubbles assigning negative values to a Longword value, overflowing it
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Fri, 06 Dec 2013 23:53:35 +0100 |
sheepluva |
It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution,
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