Fri, 25 Jul 2014 20:42:06 +0400 unc0rr One more map
Fri, 25 Jul 2014 20:41:52 +0400 unc0rr Forced sprites placing mode, exposed to scripts (not tested at all)
Fri, 25 Jul 2014 14:16:33 +0400 unc0rr Oops
Fri, 25 Jul 2014 14:00:51 +0400 unc0rr Official racer map #11
Thu, 10 Jul 2014 13:40:49 +0400 unc0rr Racer challenge map #10
Mon, 07 Jul 2014 16:07:49 +0200 sheepluva burst drowning gears into bubbles after timeout
Mon, 07 Jul 2014 15:43:48 +0200 sheepluva drowning tweaks
Mon, 07 Jul 2014 00:48:12 +0200 sheepluva cont.
Mon, 07 Jul 2014 00:37:10 +0200 sheepluva simplifying some code
Sun, 06 Jul 2014 19:20:43 +0200 sheepluva some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
Sun, 06 Jul 2014 12:19:24 +0200 sheepluva one finger ought to be enough for everybody
Sun, 06 Jul 2014 12:02:55 +0200 sheepluva tweaks
Sat, 05 Jul 2014 22:54:58 +0200 sheepluva merge (even although I rebased... ok)
Sat, 05 Jul 2014 21:22:42 +0200 sheepluva for real this time
Sat, 05 Jul 2014 20:27:42 +0200 sheepluva fix pas2c build
Sat, 05 Jul 2014 20:15:56 +0200 sheepluva WIP: weSea tweaks, functional and visual
Sun, 06 Jul 2014 00:26:55 +0400 unc0rr Treat "out" as "var"
Sat, 05 Jul 2014 18:51:45 +0200 sheepluva simplify some code
Sat, 05 Jul 2014 15:28:32 +0400 unc0rr Restore teams in teams list on rejoin, should fix issues with second rejoin.
Fri, 04 Jul 2014 22:45:59 +0400 unc0rr Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
Wed, 02 Jul 2014 23:55:00 +0400 unc0rr Fix some issues with rejoining (rejoining client still desyncs though)
Wed, 02 Jul 2014 11:40:57 -0400 koda cpack: do not exclude liblua from release tarball
Tue, 01 Jul 2014 12:39:06 +0200 sheepluva add assignment I forgot
Tue, 01 Jul 2014 12:30:36 +0200 sheepluva lua api: allow to specify layer when adding visual gear
Mon, 30 Jun 2014 00:07:03 +0400 unc0rr Make team disappear after 3 turns in 'gone' state
Sun, 29 Jun 2014 22:50:21 +0400 unc0rr Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
Sat, 28 Jun 2014 14:51:45 +0400 unc0rr Finish implementation of ability to take control over your team after being disconnected. Completely untested.
Thu, 26 Jun 2014 21:43:36 +0400 unc0rr Fix build, and also make protocol a bit more consistent and flexible (only in docs though, to be implemented)
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