Mon, 24 Feb 2014 13:41:32 -0500 |
nemo |
move the freeModule too, couple of style tweaks
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Sun, 23 Feb 2014 22:25:52 +0100 |
sheepluva |
fix molotov sprite too
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Sun, 23 Feb 2014 21:55:08 +0100 |
sheepluva |
tweak dynamite sprite (pixels at frame border, leading to visible filtering artifacts when zoomed)
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Sun, 23 Feb 2014 13:50:58 -0500 |
nemo |
merge
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Sun, 23 Feb 2014 19:15:39 +0100 |
sheepluva |
change how textures from non-power-of-2-width textures are filled. this fixes e.g. the vertical lines appearing between Bath theme's horizontL
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Sun, 23 Feb 2014 19:08:37 +0100 |
sheepluva |
minor comments fix
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Sun, 23 Feb 2014 13:49:44 -0500 |
nemo |
add preview init to tunnels too
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Sun, 23 Feb 2014 17:31:00 +0100 |
sheepluva |
fix remaining alpha pixel issues (explosion landbacktex borders etc
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Sun, 23 Feb 2014 13:47:15 -0500 |
nemo |
use data not text, so DLC doesn't get an *
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Sun, 23 Feb 2014 10:06:58 -0500 |
nemo |
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
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Fri, 21 Feb 2014 13:31:16 +0400 |
unc0rr |
Official challenge map #3 by 1937barcelona
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Thu, 20 Feb 2014 01:32:37 +0400 |
unc0rr |
Don't rewrite server ini file too often
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Thu, 20 Feb 2014 00:28:49 +0400 |
unc0rr |
Fix tinting of AI kills counter
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Wed, 19 Feb 2014 19:10:11 +0400 |
unc0rr |
Should never use State like this, since some states aren't synced (thinking state for example)
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Tue, 18 Feb 2014 06:02:22 +0100 |
sheepluva |
allow switching through hogs in reverse order with PRECISE+HOGSWITCH
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