Mon, 26 Sep 2011 01:32:48 +0200 |
koda |
changed Game arguments to accept data path on 9th array element (like planned)
hedgeroid
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Sun, 25 Sep 2011 15:40:01 -0400 |
nemo |
rename to match prior mass hat rename
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Mon, 26 Sep 2011 01:16:15 +0200 |
koda |
code working on ios now
hedgeroid
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files
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Sun, 25 Sep 2011 20:54:51 +0200 |
sheepluva |
get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
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Mon, 26 Sep 2011 00:03:14 +0200 |
koda |
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
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files
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Sun, 25 Sep 2011 19:30:10 +0200 |
sheepluva |
some more cleanups and refactoring.
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Sun, 25 Sep 2011 18:24:01 +0200 |
Xeli |
merge
hedgeroid
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Sun, 25 Sep 2011 16:09:55 +0200 |
sheepluva |
fix somebody's sed-oops
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Sun, 25 Sep 2011 03:32:07 +0200 |
koda |
some hopefully harmless experiments
Hedgewars-iOS-1.3.2
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Sun, 25 Sep 2011 02:28:33 +0200 |
koda |
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
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Sat, 24 Sep 2011 22:35:31 +0200 |
koda |
warnings round also for ios
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files
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Sat, 24 Sep 2011 22:27:52 +0200 |
koda |
add a class method for getting the overlay (and fix a silly mistake while at it) and use it
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files
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Sat, 24 Sep 2011 21:54:11 +0200 |
koda |
better memory cleanup for audiomanager and position of lower stats button
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Sat, 24 Sep 2011 14:48:23 +0200 |
koda |
disable the followgear vertical offset for small screen devices
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Sat, 24 Sep 2011 22:14:10 +0200 |
sheepluva |
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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Sat, 24 Sep 2011 22:27:20 +0400 |
unc0rr |
Report long flight archievement
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files
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Sat, 24 Sep 2011 21:21:21 +0400 |
unc0rr |
Fix some warnings
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files
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Sat, 24 Sep 2011 21:14:51 +0400 |
unc0rr |
Store replays for further analysis
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files
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Sat, 24 Sep 2011 22:16:49 +0400 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
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Sat, 24 Sep 2011 17:12:46 +0200 |
sheepluva |
I wanted to move this line, not to delete it heh.
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Sat, 24 Sep 2011 16:22:10 +0200 |
sheepluva |
code cleanup/etc
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files
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Sat, 24 Sep 2011 04:53:53 +0200 |
koda |
fix a crash in getting statistics and a glitch that made background music start while in-game
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Fri, 26 Oct 2012 14:19:43 +0100 |
koda |
close branch
0.9.16
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files
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Sat, 24 Sep 2011 03:00:57 +0200 |
koda |
yeah, fix dates -.-
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Tue, 18 Oct 2011 05:43:16 +0200 |
sheepluva |
backport of c90f50e6dd8e (eggshell vgt related segfault)
0.9.16
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files
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Sat, 24 Sep 2011 02:23:15 +0200 |
koda |
use a real button instead of a cellview in statspage
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files
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Sun, 16 Oct 2011 19:02:48 +0200 |
koda |
fix the config.inc conflict by making the ios one in another folder
0.9.16
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files
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Sat, 24 Sep 2011 01:41:03 +0200 |
sheepluva |
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
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Sun, 16 Oct 2011 18:37:57 +0200 |
koda |
more details in chCheckProto
0.9.16
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Sat, 24 Sep 2011 00:54:47 +0200 |
koda |
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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Fri, 14 Oct 2011 19:00:31 +0200 |
koda |
display a message when network is down or server is not reachable, nemo also made the page refresh at display time
0.9.16
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files
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Fri, 23 Sep 2011 22:42:30 +0200 |
sheepluva |
many many netclient/frondent changes (just the beginning though):
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Wed, 12 Oct 2011 04:14:38 +0200 |
koda |
because betas are baaaad (also really fix compiling everywhere)
0.9.16
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Sat, 24 Sep 2011 00:00:57 +0400 |
unc0rr |
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
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Sun, 25 Sep 2011 10:48:18 -0400 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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Fri, 23 Sep 2011 09:58:41 +0200 |
koda |
don't rumble while synchronising a demo/save
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Thu, 22 Sep 2011 23:20:11 +0200 |
sheepluva |
randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
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Thu, 22 Sep 2011 15:30:40 +0200 |
koda |
prevent screen locking while synching saves (can take some time)
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Thu, 22 Sep 2011 17:19:39 +0400 |
unc0rr |
Fix sheepluva's merge
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Thu, 22 Sep 2011 14:02:44 +0200 |
sheepluva |
let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
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files
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Thu, 22 Sep 2011 11:44:39 +0400 |
unc0rr |
My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
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Wed, 21 Sep 2011 22:03:31 -0400 |
nemo |
Disable clouds
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Thu, 22 Sep 2011 01:28:50 +0200 |
koda |
ios version bump
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Thu, 22 Sep 2011 01:28:19 +0200 |
koda |
apparently the old way was the correct one
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Thu, 22 Sep 2011 01:18:31 +0200 |
koda |
aligned credits and game modes to main release
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Thu, 22 Sep 2011 01:02:57 +0200 |
koda |
create the ios schemes programmatically
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files
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Wed, 21 Sep 2011 23:15:44 +0200 |
koda |
retina images, again
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files
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Wed, 21 Sep 2011 22:51:52 +0200 |
koda |
mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
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Wed, 21 Sep 2011 15:00:01 -0400 |
nemo |
Couple of missed changes inu pointed out
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Wed, 21 Sep 2011 17:31:37 +0200 |
koda |
one more
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Wed, 21 Sep 2011 17:14:26 +0200 |
koda |
moar @2x
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Wed, 21 Sep 2011 12:57:30 +0200 |
koda |
another round of retina display images
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Tue, 20 Sep 2011 20:52:04 -0400 |
nemo |
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
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Wed, 21 Sep 2011 02:05:42 +0200 |
koda |
fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
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Tue, 20 Sep 2011 23:43:52 +0200 |
koda |
let's use the built in events, shall we
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Tue, 20 Sep 2011 16:00:20 -0400 |
nemo |
check for amNothing
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Tue, 20 Sep 2011 13:37:52 -0400 |
nemo |
Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
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Tue, 20 Sep 2011 13:27:07 -0400 |
nemo |
Clear gstAnimation and reset Timer before entering death animation
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Tue, 20 Sep 2011 12:59:02 -0400 |
nemo |
revert prev - that was dumb. wrong gear.
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Tue, 20 Sep 2011 12:46:45 -0400 |
nemo |
Let's actually add the gstHHDeath check to the right line, shall we?
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