Mon, 14 Mar 2016 14:38:23 +0100 |
sheepluva |
german translation: fix error due to confusion of plural "you" with singular "you"
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Mon, 16 Nov 2015 18:28:10 +0100 |
koda |
avwrapper: Explicitly check for macro existence
0.9.22
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Sat, 07 Nov 2015 15:07:33 +0100 |
koda |
videorec: Drop setting x264 preset
0.9.22
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Mon, 16 Nov 2015 13:59:04 +0100 |
koda |
avwrapper: Adjust prefixed symobols version guard
0.9.22
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Thu, 12 Nov 2015 02:41:40 +0100 |
Vittorio Giovara |
libavinteraction: Adjust version guard for av_codec_is_encoder()
0.9.22
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Tue, 10 Nov 2015 13:53:40 +0100 |
Vittorio Giovara |
videorec: Drop a commented out option
0.9.22
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Tue, 10 Nov 2015 13:53:16 +0100 |
Vittorio Giovara |
videorec: Use future API for raw video encoding
0.9.22
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Tue, 10 Nov 2015 13:53:15 +0100 |
Vittorio Giovara |
videorec: Appropriately rescale timestamps and duration
0.9.22
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Tue, 10 Nov 2015 13:53:14 +0100 |
Vittorio Giovara |
videorec: Always initialize audio and video time bases
0.9.22
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Tue, 10 Nov 2015 13:53:13 +0100 |
Vittorio Giovara |
videorec: Fully set frame properties
0.9.22
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Tue, 10 Nov 2015 13:53:12 +0100 |
Vittorio Giovara |
videorec: Fix flushing encoders
0.9.22
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Tue, 10 Nov 2015 13:53:10 +0100 |
Vittorio Giovara |
videorec: Make sure the audio packet is considered empty
0.9.22
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Sat, 05 Mar 2016 21:04:06 +0100 |
antonc27 |
[BUG 1] - Fixed simultaneous pressing of two arrow buttons on mobile
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Sat, 05 Mar 2016 16:46:04 +0300 |
unc0rr |
Fix TechRacer not recoding finish if time was >= 100s by raising this limit ten times.
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Fri, 04 Mar 2016 10:37:42 +0100 |
sheepluva |
fix pas2c breakage caused by recent changes in uLandGraphics
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Thu, 03 Mar 2016 16:36:05 -0500 |
nemo |
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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Thu, 03 Mar 2016 15:41:53 -0500 |
nemo |
fix and/or screwup that was causing girders in tunnels to erase the tunnel. also a little bit of indentation/case fixing
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Tue, 01 Mar 2016 14:46:13 +0100 |
antonc27 |
- Enable CI builds with travis for hw iOS
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Tue, 01 Mar 2016 12:37:42 +0300 |
unC0Rr |
Don't see a good reason for it to be here
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Tue, 01 Mar 2016 08:32:46 +0300 |
unc0rr |
Don't dump ghost points if map isn't detected
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Tue, 01 Mar 2016 00:41:38 +0100 |
antonc27 |
- Enable scheme sharing for Xcode project, this required for travis builds
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Mon, 29 Feb 2016 14:41:52 +0300 |
unC0Rr |
Syntax fix
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Mon, 29 Feb 2016 14:36:44 +0300 |
unC0Rr |
Fix wp issue, hopefully
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Sun, 28 Feb 2016 00:00:46 +0300 |
unc0rr |
- Fix room config being sent unmodified
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Sat, 27 Feb 2016 20:56:49 +0300 |
unc0rr |
Fix build
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Sat, 27 Feb 2016 18:15:53 +0300 |
unc0rr |
Don't compare time value with itself
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Sat, 27 Feb 2016 18:02:24 +0300 |
unc0rr |
Recognize ghost points in checker
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Sat, 27 Feb 2016 09:44:13 +0300 |
unc0rr |
Finish implementation of ghost points served from server, not tested
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Fri, 26 Feb 2016 14:11:16 -0500 |
BaptisteOrieux |
updated french lua translation
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Thu, 25 Feb 2016 23:17:52 +0300 |
unc0rr |
More work on best time ghost feature
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Wed, 11 Nov 2015 18:40:52 +0100 |
Vittorio Giovara |
cmake: Set OLD for policy 26
0.9.22
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Wed, 24 Feb 2016 22:37:03 +0300 |
unc0rr |
Recognize ghost points in db interaction tool (no storing yet)
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Wed, 24 Feb 2016 00:33:10 +0100 |
antonc27 |
- Campaign for iOS: Finally can launch campaign's mission game from list!
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Wed, 24 Feb 2016 00:10:12 +0100 |
antonc27 |
- Small refactoring for seed command
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Tue, 23 Feb 2016 23:29:06 +0100 |
antonc27 |
- Campaign for iOS: Fill campaign page with parsed missions from campaign.ini
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Tue, 23 Feb 2016 13:45:49 +0300 |
unc0rr |
Dump best time ghost on console
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Tue, 23 Feb 2016 00:41:18 +0100 |
antonc27 |
- Campaign for iOS: Don't forget to add last parsed section in ini file
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Tue, 23 Feb 2016 00:29:46 +0100 |
antonc27 |
- Campaign for iOS: Reinventing wheel for campaign.ini parsing
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Mon, 22 Feb 2016 15:56:32 -0500 |
koda |
Use secure HTTP for Sparkle appcast URL
0.9.22
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Mon, 22 Feb 2016 16:01:29 -0500 |
koda |
Info.plist: Set less important URLs to https
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Mon, 22 Feb 2016 15:56:32 -0500 |
koda |
Use secure HTTP for Sparkle appcast URL
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Mon, 22 Feb 2016 23:49:54 +0300 |
unc0rr |
Treat #99 point type as a ghost trace
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Mon, 22 Feb 2016 21:38:23 +0100 |
antonc27 |
- Campaign for iOS: Stub for CampaignViewController
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Mon, 22 Feb 2016 10:24:00 -0500 |
nemo |
remove unused path functions
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Sun, 21 Feb 2016 23:12:12 +0100 |
antonc27 |
- Campaign for iOS: Simply retrieve list of campaigns
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Sun, 21 Feb 2016 22:21:59 +0100 |
antonc27 |
- Campaign for iOS: Stub for list of campaigns
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Sun, 21 Feb 2016 20:20:40 +0100 |
antonc27 |
- Campaign for iOS: Added 'Campaign' button on MainMenu screen
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Sun, 21 Feb 2016 09:09:13 +0300 |
unc0rr |
Oops, fix whose nick to compare to
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Sat, 20 Feb 2016 22:02:13 +0300 |
unc0rr |
Filter out hog speech messages with non-local team index (not tested)
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Fri, 19 Feb 2016 00:07:59 +0100 |
antonc27 |
- Send also some seed when loading missions on iOS (same behavior as on desktop)
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Wed, 17 Feb 2016 23:27:13 +0100 |
antonc27 |
- Small refactoring for seed generation on iOS side
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Tue, 16 Feb 2016 11:31:55 -0500 |
nemo |
sniper rifle too
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Tue, 16 Feb 2016 11:29:36 -0500 |
nemo |
reduce by 1, probably should avoid tunnel issue
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Tue, 16 Feb 2016 04:25:00 +0100 |
sheepluva |
apply to deagle and sniper only
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Tue, 16 Feb 2016 03:19:23 +0100 |
sheepluva |
disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
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Mon, 15 Feb 2016 23:37:48 +0100 |
antonc27 |
- Some warnings fixed with text alignment on iOS front-end
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Sun, 14 Feb 2016 21:34:01 +0100 |
Anton Malmygin |
Fix for cursor movement problems on touch devices
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Sun, 14 Feb 2016 20:57:17 +0300 |
unc0rr |
Fix index of script param
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Sat, 13 Feb 2016 12:32:08 +0300 |
unc0rr |
Tech racer maps detection
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Sat, 13 Feb 2016 00:36:38 +0300 |
unc0rr |
detectMap() rewrite with more sane approach, also check waypoints placement to avoid cheating
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