Tue, 12 Mar 2013 02:30:36 +0100 |
inu |
No more std::string in feedbackdialog.cpp
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Tue, 12 Mar 2013 01:32:39 +0100 |
koda |
this should prevent the password prompt from appearing on local games (issue 548)
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Mon, 11 Mar 2013 12:21:37 -0400 |
nemo |
grrrr
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Sun, 10 Mar 2013 19:43:31 +0100 |
koda |
fix bug 552 - reset network button state after use
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Mon, 11 Mar 2013 12:20:59 -0400 |
nemo |
this should ensure those other voices play a bit more often.
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Sun, 10 Mar 2013 15:44:03 +0100 |
koda |
hit hwplay://server:port and automatically join an unofficial server (on osx right now)
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Sun, 10 Mar 2013 11:29:00 +0100 |
koda |
oops forgot to move header
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Sun, 10 Mar 2013 08:49:40 +0400 |
unc0rr |
Prepend, not append
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Sat, 09 Mar 2013 23:01:15 -0500 |
nemo |
fix highlander - needed new script load function
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Sat, 09 Mar 2013 22:52:17 -0500 |
nemo |
unbreak build
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Sun, 10 Mar 2013 02:41:27 +0100 |
koda |
hooks for opening custom urls on osx (commented out until we decide what to do)
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Sun, 10 Mar 2013 02:32:25 +0100 |
koda |
cleanup file loading, this codepath can be used to load url schemes
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Sun, 10 Mar 2013 01:27:48 +0100 |
koda |
fix loading files on osx too, the cause was different than other systems
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Sun, 10 Mar 2013 01:02:15 +0100 |
koda |
move signal handler in hwapplication
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Sun, 10 Mar 2013 00:40:00 +0100 |
koda |
alignment
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Sat, 09 Mar 2013 19:23:00 +0100 |
koda |
introducing the bestest flag of all
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Sat, 09 Mar 2013 21:40:02 +0400 |
unc0rr |
- Put compiled units into more appropriate dir
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Sat, 09 Mar 2013 01:22:45 +0100 |
koda |
forgot to update lib names here
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Sat, 09 Mar 2013 01:17:31 +0100 |
koda |
sigh
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Sat, 09 Mar 2013 00:57:09 +0100 |
koda |
have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
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Sat, 09 Mar 2013 00:43:26 +0100 |
koda |
stripping
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Sat, 09 Mar 2013 00:41:08 +0100 |
koda |
adjust casing
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Sat, 09 Mar 2013 00:38:53 +0100 |
koda |
readd revision info to the cpack generated package
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Sat, 09 Mar 2013 00:26:25 +0100 |
koda |
move cpack stuff in its own cmake file
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Sat, 09 Mar 2013 00:20:58 +0100 |
koda |
fix linking on osx
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Tue, 12 Mar 2013 23:43:31 +0400 |
unc0rr |
Merge
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Fri, 08 Mar 2013 11:26:47 -0500 |
nemo |
typo
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Fri, 08 Mar 2013 13:15:08 +0100 |
Marco Bresciani |
A bit more of Italian translation... in progress. :)
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Fri, 08 Mar 2013 08:31:34 -0500 |
nemo |
*sigh* hopefully there aren't any more of these. add missing tr() to button text
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Fri, 08 Mar 2013 08:17:11 -0500 |
nemo |
lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
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Fri, 08 Mar 2013 08:07:30 -0500 |
nemo |
*sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
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Fri, 08 Mar 2013 00:36:10 +0400 |
unc0rr |
Unbreak build without stl compatibility
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Thu, 07 Mar 2013 12:08:03 +0100 |
koda |
merge
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Thu, 07 Mar 2013 11:55:00 +0100 |
koda |
even more wrapping with find_package_or_disable_msg
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Thu, 07 Mar 2013 10:16:21 +0100 |
koda |
update option list
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Thu, 07 Mar 2013 10:14:12 +0100 |
koda |
introduce find_package_or_fail/disable to group together similar cmake code
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Thu, 07 Mar 2013 10:11:07 +0100 |
koda |
link png library in code on osx
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Thu, 07 Mar 2013 11:53:40 +0200 |
Urbertar |
Fix frozen hog rendering
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Thu, 07 Mar 2013 11:23:01 +0400 |
unc0rr |
Fix check for flag
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Fri, 08 Mar 2013 08:06:13 -0500 |
mikade |
hopefully closes issues 541, 312 and 503
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Wed, 06 Mar 2013 19:50:25 -0500 |
nemo |
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
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Wed, 06 Mar 2013 17:06:35 -0500 |
nemo |
prevent an old abuse of parachute to land safely
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Wed, 06 Mar 2013 16:00:48 -0500 |
nemo |
fix fade to black in training
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Thu, 07 Mar 2013 00:25:11 +0400 |
unc0rr |
PhysFS-aware check for directory existence. Should fix issue 511.
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Wed, 06 Mar 2013 13:03:11 -0500 |
nemo |
skip frozen hogs in switch
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Wed, 06 Mar 2013 12:55:48 -0500 |
nemo |
Add missing feedback button translation
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Wed, 06 Mar 2013 11:13:18 -0500 |
nemo |
This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
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Wed, 06 Mar 2013 16:48:03 +0100 |
koda |
our cmake modules have become good enough, prefer them over system ones
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Wed, 06 Mar 2013 16:47:31 +0100 |
koda |
Backed out changeset 4cccc0520988
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Wed, 06 Mar 2013 16:42:56 +0100 |
koda |
our cmake modules have become good enough, prefer them over system ones
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Wed, 06 Mar 2013 16:40:56 +0100 |
koda |
write FindGHC.cmake for haskell stuff
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Wed, 06 Mar 2013 09:42:20 -0500 |
nemo |
*sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
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Wed, 06 Mar 2013 15:09:29 +0100 |
koda |
user correct variable and slimmer test, version typos, .dll.a updated
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Wed, 06 Mar 2013 08:26:14 -0500 |
nemo |
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
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Wed, 06 Mar 2013 12:18:42 +0100 |
koda |
comas and capitals
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Wed, 06 Mar 2013 12:12:02 +0100 |
koda |
rework ffmpeg/libav/videorec linking and their cmake discovery
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Wed, 06 Mar 2013 11:18:54 +0100 |
koda |
rewritten findfreepascal, moved checkstack code elsewhere
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Wed, 06 Mar 2013 10:13:23 +0100 |
koda |
support old cmake style variables
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Wed, 06 Mar 2013 03:49:52 +0100 |
koda |
merge
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Wed, 06 Mar 2013 03:46:22 +0100 |
koda |
rewritten findffmpeg.cmake
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