Wed, 08 Dec 2010 14:47:52 +0100 |
koda |
team selection completely refactored, now has animation and more performance
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Mon, 06 Dec 2010 21:15:41 -0500 |
nemo |
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
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Tue, 07 Dec 2010 01:18:43 +0100 |
koda |
Forts: reduce preview size and add hi-res one
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Mon, 06 Dec 2010 13:07:36 -0500 |
nemo |
try this mikade
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Mon, 06 Dec 2010 08:58:24 -0500 |
nemo |
merge
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Mon, 06 Dec 2010 12:21:12 +0300 |
unc0rr |
Always keep last point of drawn polyline
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Mon, 06 Dec 2010 08:58:05 -0500 |
nemo |
disable say, just don't do anything. trying to avoid spew on spectator join
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Mon, 06 Dec 2010 00:33:39 -0500 |
nemo |
string length checks
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Sun, 05 Dec 2010 23:58:15 -0500 |
nemo |
fix hsa/hta/hya
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Sun, 05 Dec 2010 23:50:04 -0500 |
nemo |
trying to unbreak hog speech
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Sun, 05 Dec 2010 23:08:57 -0500 |
nemo |
remove currentteam check
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Sun, 05 Dec 2010 22:02:30 -0500 |
nemo |
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
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Mon, 06 Dec 2010 03:09:12 +0100 |
sheepluva |
changing Tree Map theme to Halloween (this time on the right branch >_>)
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Sun, 05 Dec 2010 23:48:58 +0100 |
koda |
update schemes for ios
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Sun, 05 Dec 2010 19:00:41 +0100 |
koda |
added porkey and sheep hats
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Sun, 05 Dec 2010 02:44:20 +0100 |
koda |
add a simple check to prevent loading sounds when device is muted
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Sun, 05 Dec 2010 00:05:21 +0100 |
koda |
write some version information inside the application
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Sat, 04 Dec 2010 23:30:20 +0300 |
unc0rr |
merge
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Sat, 04 Dec 2010 23:29:59 +0300 |
unc0rr |
Halfplement decode/drawing routine
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Sat, 04 Dec 2010 22:33:14 +0300 |
unc0rr |
- Change painted map file format
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Sat, 04 Dec 2010 15:09:19 -0500 |
nemo |
add nil check
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Sat, 04 Dec 2010 11:30:54 -0500 |
nemo |
In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
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Sat, 04 Dec 2010 08:52:57 +0100 |
koda |
more retina support and multitasking support
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Thu, 02 Dec 2010 20:40:30 -0500 |
nemo |
add visual gear registration
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Thu, 02 Dec 2010 20:29:46 -0500 |
nemo |
make Tint(longword) use RGBA
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Thu, 02 Dec 2010 19:51:30 -0500 |
nemo |
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
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Thu, 02 Dec 2010 19:19:34 -0500 |
nemo |
forgot the passed in uid
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Thu, 02 Dec 2010 19:04:02 -0500 |
nemo |
Restore King mode. The worst of the changes was Place Hogs
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Thu, 02 Dec 2010 18:52:37 -0500 |
nemo |
compress the PNGs
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Thu, 02 Dec 2010 18:50:52 -0500 |
nemo |
merge
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