Thu, 05 Jul 2012 00:57:30 +0300 |
belphegorr |
Added Mission 4: United We Stand
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Mon, 11 Jun 2012 00:06:22 +0200 |
Medo |
Merge
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Mon, 11 Jun 2012 00:03:04 +0200 |
koda |
sed 's/\t/ /g' CMakeLists.txt
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Tue, 03 Jul 2012 12:15:07 +0300 |
belphegorr |
Set the choice constants to the correct values (1-3 instead of 0-2).
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Sun, 10 Jun 2012 14:36:40 -0400 |
nemo |
Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
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Sun, 01 Jul 2012 17:24:04 +0300 |
belphegorr |
Removed some debugging lines I forgot to remove.
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Sat, 09 Jun 2012 17:15:45 -0400 |
nemo |
disable this debug too
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Sun, 01 Jul 2012 17:11:59 +0300 |
belphegorr |
Added mission 3: The Journey Back
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Sat, 09 Jun 2012 16:51:56 -0400 |
nemo |
Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
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Fri, 29 Jun 2012 14:39:05 +0300 |
belphegorr |
Fixed some bugs with Mission 2 and Animate.lua.
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Sat, 09 Jun 2012 23:35:55 +0400 |
unc0rr |
TestBaseballBat
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Tue, 26 Jun 2012 02:07:58 +0300 |
belphegorr |
Fixed a bug in Mission 2, where hidden hogs appeared before getting deleted on losing the game.
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Sat, 09 Jun 2012 21:31:26 +0400 |
unc0rr |
- Adjust some consts so whip and firepunch work perfectly
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Tue, 26 Jun 2012 01:17:04 +0300 |
belphegorr |
Changed color of the "Natives" team to make it more visible and reduced difficulty of the "easy" challenge in the first mission.
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Sat, 09 Jun 2012 10:28:45 -0400 |
nemo |
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
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