Sat, 24 Nov 2012 18:31:49 +0100 koda link physfs on ios, add its library and (most importantly) implement automatic dependencies resolution
Sat, 24 Nov 2012 14:29:47 +0100 jose1711 Updated Slovak translation
Sat, 24 Nov 2012 18:30:59 +0100 koda add ios project to physfs
Sat, 24 Nov 2012 12:32:37 +0100 jose1711 merge
Sat, 24 Nov 2012 05:17:40 +0100 koda INSTALL and README updates
Sat, 24 Nov 2012 01:30:46 +0100 koda physfs: no carbon depency on osx, add cdecl attributes on extra functions
Fri, 23 Nov 2012 23:27:34 +0100 jose1711 Updated Slovak translation
Sat, 24 Nov 2012 00:28:32 +0400 unc0rr Load sounds with the help of physfsrwops library
Sun, 02 Dec 2012 00:03:16 +0100 koda merge webgl
Fri, 23 Nov 2012 16:19:01 +0400 unc0rr Refactor identifiers names
Sat, 01 Dec 2012 04:39:31 +0100 koda GCI2012: Check for Clang Version in CMake webgl
Sat, 01 Dec 2012 15:52:36 -0600 Bryan Dunsmore Refactor Clang module. webgl
Fri, 23 Nov 2012 16:17:06 +0400 unc0rr Implement QAbstractFileEngine::FastReadLineExtension
Fri, 30 Nov 2012 21:28:40 -0600 Bryan Dunsmore Move version check of Clang to CMakeLists. webgl
Fri, 23 Nov 2012 16:16:02 +0400 unc0rr Use alternative way of checking for file end. Also refactor this code a bit.
Fri, 30 Nov 2012 20:00:58 -0600 Bryan Dunsmore Move code for Clang to separate CMake module. webgl
Fri, 30 Nov 2012 20:04:15 -0600 Bryan Dunsmore Move code for Clang to separate CMake module. webgl
Fri, 23 Nov 2012 13:08:50 +0400 unc0rr Bring ansistrings back
Mon, 26 Nov 2012 00:06:42 +0400 unc0rr Oops, temporary objects involved flibqtfrontend
Sat, 24 Nov 2012 04:27:31 +0100 koda ok at least pas2c now parses allnots....... webgl
Fri, 23 Nov 2012 10:43:15 +0100 koda show console on win when debugging to see frontend messages
Sun, 25 Nov 2012 22:17:11 +0400 unc0rr Convert HWTeam to be a wrapper to flib_team flibqtfrontend
Thu, 22 Nov 2012 10:28:07 +0100 koda update var name webgl
Thu, 22 Nov 2012 23:20:56 +0400 unc0rr Oops, sorry, libphysfs.dll
Sun, 25 Nov 2012 01:13:51 +0400 unc0rr - frontlib loads team config via physfs flibqtfrontend
Thu, 22 Nov 2012 01:47:09 +0100 koda throw in some 'nots' trying to restore pas2c functionality webgl
Thu, 22 Nov 2012 15:24:10 +0400 unc0rr - Fix saving .ini files
Sat, 24 Nov 2012 00:07:05 +0400 unc0rr Remove debug messages flibqtfrontend
Thu, 22 Nov 2012 00:41:53 +0100 koda updated branch webgl
Thu, 22 Nov 2012 02:15:23 +0100 koda revisit the debugfile section
Thu, 22 Nov 2012 23:19:01 +0400 unc0rr Fix some frontlib bugs flibqtfrontend
Wed, 21 Nov 2012 23:34:54 +0100 koda moar cmake cleanup, use message(WARNING ...) where appropriate
Thu, 22 Nov 2012 01:19:16 +0400 unc0rr Try to use map preview facilities: flibqtfrontend
Thu, 22 Nov 2012 00:56:36 +0400 unc0rr Follow IANA suggestions better
Wed, 21 Nov 2012 18:34:45 +0100 koda cleanup revision section, make hg launch tolerant to config errors, drop deprecated exec_prog for desktop configuration in favour of execute_process
Wed, 21 Nov 2012 15:03:33 +0100 koda Bad unC0Rr
Wed, 21 Nov 2012 17:57:05 +0400 unc0rr Bad koda!
Wed, 21 Nov 2012 12:03:40 +0100 koda little cmake cleanup, search installed modules first, then our own
Wed, 21 Nov 2012 11:26:30 +0100 koda how this happened?
Wed, 21 Nov 2012 13:33:27 +0400 unc0rr Take care of parameter passed to FileEngine::fileName. Fixes problem with weird paths on windows.
Wed, 21 Nov 2012 11:57:14 +0400 unc0rr Some fixes to build process
Wed, 21 Nov 2012 11:14:51 +0100 koda added sdl_net headers and def lib for windows, fix frontlib compilation on windows
Wed, 21 Nov 2012 01:48:10 +0100 koda lotsa hackery to get frontend somehow link libengine...
Tue, 20 Nov 2012 22:08:08 +0100 koda frontlib paths
Tue, 20 Nov 2012 21:55:51 +0100 koda fix physfs on osx, now all platforms should be happy
Wed, 21 Nov 2012 00:16:09 +0400 unc0rr Oops
Wed, 21 Nov 2012 00:04:09 +0400 unc0rr Start port to frontlib
Tue, 20 Nov 2012 23:09:17 +0400 unc0rr Fix build
Tue, 20 Nov 2012 22:29:58 +0400 unc0rr Fix SDL library name
Tue, 20 Nov 2012 19:16:11 +0100 koda find lua.h ...
Tue, 20 Nov 2012 18:51:42 +0100 koda thou shall not use system headers for crossplatformness
Tue, 20 Nov 2012 18:33:09 +0100 koda physfs compilation on windows
Tue, 20 Nov 2012 17:50:17 +0100 koda use lua headers correctly
Tue, 20 Nov 2012 00:47:35 +0400 unc0rr Fix typo
Tue, 20 Nov 2012 00:10:12 +0400 unc0rr Okay, remove previous request only if it has same parent
Mon, 19 Nov 2012 23:43:45 +0400 unc0rr - Only allow one engine instance running at the moment
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