2008-04-24 unc0rr Hedgehog death animation
2008-04-24 unc0rr - Use more sounds
2008-04-24 unc0rr - Some more sounds
2008-04-24 unc0rr - Fix introduced bug with hh physics
2008-04-24 unc0rr Use some more sounds
2008-04-24 unc0rr Merge some more sounds
2008-04-22 unc0rr Fix hedgehog-on-rope animation
2008-04-22 unc0rr Fix shotgun disappering when shooting
2008-04-22 unc0rr Add doc desribing use cases of voice sounds
2008-04-22 unc0rr Remove old themes
2008-04-22 unc0rr Repair round statistics
2008-04-22 unc0rr Oops
2008-04-22 unc0rr - Fix braindead shotgun shot arithmetics
2008-04-21 unc0rr - Fix too long delay between shotgun and deagle shots
2008-04-21 unc0rr Animate baseball bat attack
2008-04-20 unc0rr Teleport animation
2008-04-19 unc0rr Handle the case when the room is already created by someone else
2008-04-19 unc0rr Introduce function to atomically change both lists
2008-04-19 unc0rr Remove deprecated files
2008-04-18 unc0rr Start work on standalone server in Haskell
2008-04-18 unc0rr Fix a warning
2008-04-17 unc0rr Use blowtorch sprites
2008-04-15 unc0rr Fix bug with handling keys while it is AI's turn
2008-04-13 unc0rr Add sprite for pickhammer
2008-04-13 unc0rr Also, repair weapon count show in ammo menu
2008-04-13 unc0rr Repair weapon name show in ammo menu
2008-04-13 unc0rr Get rid of DXOutText call
2008-04-13 unc0rr Get rid if deprecated Surface parameter of Draw* calls
2008-04-13 unc0rr Fix warnings
2008-04-13 unc0rr Fix broken logic for the new parachute feature
2008-04-12 unc0rr Remove tailing spaces in some places
2008-04-12 unc0rr - Fix hedgehog moveing direction after being shot by shotgun
2008-04-12 unc0rr - Small formatting changes
2008-04-12 unc0rr Automatically use parachute when vertical speed is high enough
2008-04-05 unc0rr - Use baseball-in-hand sprite
2008-04-02 unc0rr Test commit (set svn:eol-style to native)
2008-04-02 unc0rr Update some copyright info
2008-04-01 unc0rr - Fix counting damage given to mines
2008-04-01 unc0rr - Add statistics info for ammo used in step and whether it is damaging ammo
2008-04-01 unc0rr Use 'first blood' sound
2008-04-01 unc0rr Fix tunnel drawing (specially for desert eagle)
2008-03-29 unc0rr Aware that not visible pixels are not ground, whatever their color under alpha-channel is
2008-03-25 unc0rr By Tiyuri:
2008-03-25 unc0rr Use hedgehog with air attack weapon sprite
2008-03-25 unc0rr - Use hedgehog jumping sprite
2008-03-25 unc0rr Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
2008-03-24 unc0rr Use 'rope gun' sprite
2008-03-24 unc0rr Use 'regular standing' and 'rope swing' hedgehog sprites
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