Mon, 18 Mar 2013 12:13:46 -0400 |
nemo |
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
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Mon, 18 Mar 2013 00:58:13 +0100 |
koda |
barebone cmake config file to support pascal files, based off plplot's ada files
cmake_pascal
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Sun, 17 Mar 2013 22:02:57 +0100 |
koda |
add one button to improve sharing of hwplay:// schemes
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Sun, 17 Mar 2013 20:50:02 +0100 |
koda |
help text for pagenetserver
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Sun, 17 Mar 2013 20:43:33 +0100 |
koda |
do not host server on well-known ports
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Sun, 17 Mar 2013 19:57:52 +0100 |
koda |
use SDL keycode for shortcuts (doesn't fix layout issues)
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Sun, 17 Mar 2013 18:42:28 +0100 |
koda |
ingore moar keys
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Sun, 17 Mar 2013 14:09:54 -0400 |
nemo |
Add some flags for a few of the magic Land values
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Sun, 17 Mar 2013 10:25:19 -0400 |
nemo |
useless test
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Sun, 17 Mar 2013 10:13:14 -0400 |
nemo |
Key returned 0 for arrows under linux. Sym works, clearer anyway.
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Sun, 17 Mar 2013 01:36:04 +0100 |
koda |
linux keycodes differ from osx's
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Sun, 17 Mar 2013 01:34:24 +0100 |
koda |
use a local storage for chat history which prevents mix ups in netgame and simplifies code
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Sun, 17 Mar 2013 01:26:40 +0100 |
koda |
less cryptic text insertion
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Sun, 17 Mar 2013 01:15:22 +0100 |
koda |
gather a few common code
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Sun, 17 Mar 2013 01:11:05 +0100 |
koda |
implement up and down keys to navigate in the chat history, needs testing over network
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Sat, 16 Mar 2013 23:54:11 +0100 |
koda |
don't display squares when pressing arrow keys in chat
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Sat, 16 Mar 2013 23:50:50 +0100 |
koda |
formatting
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Sat, 16 Mar 2013 23:29:50 +0100 |
koda |
do not hardcode CMAKE_INSTALL_PREFIX for windows, but rather put it in the script, so that custom build setups still work
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Sun, 17 Mar 2013 00:18:38 +0400 |
unc0rr |
Hard math to fix issue 571. Well, not really hard math,
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Fri, 15 Mar 2013 11:55:41 -0400 |
nemo |
oups
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Fri, 15 Mar 2013 11:12:42 +0100 |
sheepluva |
fix compilation with clang. fixes issue 553 - thanks to julien for reporting and to drew for the first part of the fix
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Wed, 13 Mar 2013 21:02:26 -0400 |
nemo |
at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
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Tue, 12 Mar 2013 22:35:57 -0400 |
nemo |
Call steps on focus instead. fix typo
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Tue, 12 Mar 2013 22:20:42 -0400 |
nemo |
Experiment in undisabling the brick theme flake
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Tue, 12 Mar 2013 22:13:38 -0400 |
nemo |
Crashed here last game
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Tue, 12 Mar 2013 22:41:26 +0100 |
koda |
better message, as suggested by inu
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Tue, 12 Mar 2013 22:38:49 +0100 |
koda |
return after ram size on win
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Tue, 12 Mar 2013 23:45:26 +0400 |
unc0rr |
Merge
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Tue, 12 Mar 2013 19:25:05 +0100 |
koda |
add 'run Hedgewars' checkbox at the end of the NSIS installation
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Tue, 12 Mar 2013 17:18:55 +0100 |
koda |
this should supposedly add hwplay:// schemes to windows, after user presses file association
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Tue, 12 Mar 2013 02:30:36 +0100 |
inu |
No more std::string in feedbackdialog.cpp
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Tue, 12 Mar 2013 01:32:39 +0100 |
koda |
this should prevent the password prompt from appearing on local games (issue 548)
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Mon, 11 Mar 2013 12:21:37 -0400 |
nemo |
grrrr
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Sun, 10 Mar 2013 19:43:31 +0100 |
koda |
fix bug 552 - reset network button state after use
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Mon, 11 Mar 2013 12:20:59 -0400 |
nemo |
this should ensure those other voices play a bit more often.
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Sun, 10 Mar 2013 15:44:03 +0100 |
koda |
hit hwplay://server:port and automatically join an unofficial server (on osx right now)
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Sun, 10 Mar 2013 11:29:00 +0100 |
koda |
oops forgot to move header
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Sun, 10 Mar 2013 08:49:40 +0400 |
unc0rr |
Prepend, not append
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Sat, 09 Mar 2013 23:01:15 -0500 |
nemo |
fix highlander - needed new script load function
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Sat, 09 Mar 2013 22:52:17 -0500 |
nemo |
unbreak build
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Sun, 10 Mar 2013 02:41:27 +0100 |
koda |
hooks for opening custom urls on osx (commented out until we decide what to do)
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Sun, 10 Mar 2013 02:32:25 +0100 |
koda |
cleanup file loading, this codepath can be used to load url schemes
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Sun, 10 Mar 2013 01:27:48 +0100 |
koda |
fix loading files on osx too, the cause was different than other systems
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Sun, 10 Mar 2013 01:02:15 +0100 |
koda |
move signal handler in hwapplication
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Sun, 10 Mar 2013 00:40:00 +0100 |
koda |
alignment
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Sat, 09 Mar 2013 19:23:00 +0100 |
koda |
introducing the bestest flag of all
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Sat, 09 Mar 2013 21:40:02 +0400 |
unc0rr |
- Put compiled units into more appropriate dir
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Sat, 09 Mar 2013 01:22:45 +0100 |
koda |
forgot to update lib names here
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Sat, 09 Mar 2013 01:17:31 +0100 |
koda |
sigh
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Sat, 09 Mar 2013 00:57:09 +0100 |
koda |
have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
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Sat, 09 Mar 2013 00:43:26 +0100 |
koda |
stripping
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Sat, 09 Mar 2013 00:41:08 +0100 |
koda |
adjust casing
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Sat, 09 Mar 2013 00:38:53 +0100 |
koda |
readd revision info to the cpack generated package
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Sat, 09 Mar 2013 00:26:25 +0100 |
koda |
move cpack stuff in its own cmake file
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Sat, 09 Mar 2013 00:20:58 +0100 |
koda |
fix linking on osx
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Tue, 12 Mar 2013 23:43:31 +0400 |
unc0rr |
Merge
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Fri, 08 Mar 2013 11:26:47 -0500 |
nemo |
typo
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Fri, 08 Mar 2013 13:15:08 +0100 |
Marco Bresciani |
A bit more of Italian translation... in progress. :)
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Fri, 08 Mar 2013 08:31:34 -0500 |
nemo |
*sigh* hopefully there aren't any more of these. add missing tr() to button text
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Fri, 08 Mar 2013 08:17:11 -0500 |
nemo |
lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
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