Tue, 03 Dec 2013 22:53:45 -0500 |
nemo |
make the team association with hog before calling gear creation. makes some lua a little easier
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Tue, 03 Dec 2013 22:48:21 -0500 |
nemo |
sethogname/hat need to wrap entire operation around test of hog/gear
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Wed, 04 Dec 2013 02:08:46 +0200 |
Periklis Ntanasis |
adjusting the wind in fruit02
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files
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Wed, 04 Dec 2013 00:46:04 +0200 |
Periklis Ntanasis |
fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
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Wed, 04 Dec 2013 00:19:42 +0400 |
unc0rr |
Load themes lazily
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files
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Tue, 03 Dec 2013 23:54:58 +0400 |
unc0rr |
Be lazy in loading maps list
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files
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Tue, 03 Dec 2013 18:09:54 +0100 |
sheepluva |
make all objects depend on .inc files (which are not correctly positioned in list, because cmake can't deal with that
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files
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Tue, 03 Dec 2013 12:10:51 -0500 |
nemo |
Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
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files
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Tue, 03 Dec 2013 17:39:07 +0100 |
sheepluva |
make source files objects depend on their predecessors in list
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Tue, 03 Dec 2013 17:06:40 +0200 |
Periklis Ntanasis |
fixed user gain control of npc, rope cheat and overlapping bubbles in fruit01
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files
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Mon, 02 Dec 2013 20:25:15 +0100 |
sheepluva |
make lazy loading of map preview a little bit less of a hack
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Mon, 02 Dec 2013 23:20:07 +0400 |
unc0rr |
Load hats into the model lazily
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files
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Mon, 02 Dec 2013 17:13:22 +0100 |
sheepluva |
fix for: uCollisions.pas(63,50) Hint: Unit "uGearsList" not used in uCollisions
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Mon, 02 Dec 2013 16:52:15 +0100 |
sheepluva |
add missing initializers for 'dlc' variables for the 3 default generated map types (fixes 3 clang warnings)
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Mon, 02 Dec 2013 12:40:16 +0100 |
sheepluva |
don't generate any map previews until they are actually visible. this should improve hedgewars startup performance on weak machines
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files
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Mon, 02 Dec 2013 04:35:02 +0200 |
Periklis Ntanasis |
fixed moving npc and flying in forbidden area in ice01
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Mon, 02 Dec 2013 03:07:28 +0200 |
Periklis Ntanasis |
fixed overlapping bubbles and wrong dialog triggering in moon01
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Sun, 01 Dec 2013 13:22:06 -0500 |
nemo |
don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
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Sat, 30 Nov 2013 22:34:39 -0500 |
nemo |
Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
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Sat, 30 Nov 2013 20:53:54 +0400 |
unc0rr |
Fix erroneous message in console debug
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files
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Sat, 30 Nov 2013 17:43:58 +0400 |
unc0rr |
Show "incompatible version" message instead of "no such room" on try to join room with another protocol version
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files
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Sat, 30 Nov 2013 14:36:41 +0100 |
sheepluva |
fix for regression issue 669 "Lobby: User context-menu of offline user shows all options as if user was still online"
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files
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Sat, 30 Nov 2013 14:33:23 +0100 |
sheepluva |
small cleanup etc
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files
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Sat, 30 Nov 2013 14:05:22 +0100 |
sheepluva |
don't show 'follow' entry for players that are in lobby
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Sat, 30 Nov 2013 13:42:14 +0100 |
sheepluva |
regression fix: reallow offline players to be added to friendslist/ignore list
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Sat, 30 Nov 2013 11:14:32 +0100 |
sheepluva |
fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
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Fri, 29 Nov 2013 18:46:32 +0100 |
sheepluva |
whip: visual enhancements (hat'n'dust) as suggested by nemo
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files
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Fri, 29 Nov 2013 15:53:46 +0400 |
unc0rr |
Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
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files
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Thu, 28 Nov 2013 21:13:49 -0500 |
nemo |
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
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Thu, 28 Nov 2013 00:41:35 +0400 |
unc0rr |
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
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