Tue, 31 Jul 2012 21:21:27 +0300 belphegorr Added Mission 7: Family Reunion
Wed, 25 Jul 2012 16:24:30 +0400 unc0rr - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
Wed, 25 Jul 2012 22:36:39 +0400 unc0rr Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
Tue, 31 Jul 2012 21:20:58 +0300 belphegorr Mission 6: Modified a dialogue timing
Wed, 25 Jul 2012 12:29:53 +0400 unc0rr Some tiny improvements to AI walking algorythm
Wed, 25 Jul 2012 10:57:00 -0400 xymeng Changes to pas2c - unreviewed apart from cursory glance and compile test.
Tue, 31 Jul 2012 20:25:28 +0300 belphegorr Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
Wed, 25 Jul 2012 12:28:14 +0400 unc0rr Adjust firepunch and bat consts yet again
Wed, 25 Jul 2012 10:56:14 -0400 nemo Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
Tue, 31 Jul 2012 17:19:24 +0300 belphegorr Mission 1: Fixed a typo
Tue, 24 Jul 2012 16:12:41 +0400 unc0rr Prefer to bat enemy away dealing the same amount of damage
Tue, 24 Jul 2012 18:53:42 -0400 nemo workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
Tue, 24 Jul 2012 20:46:12 +0300 belphegorr Changed name of princess in mission 6 (forgot it last time).
Tue, 24 Jul 2012 16:10:09 +0400 unc0rr No need to redefine signal
Tue, 24 Jul 2012 17:50:42 -0400 nemo Fix bee crasher, tweak splash values
Tue, 24 Jul 2012 20:21:01 +0300 belphegorr Removed some campaign variables from Mission 6.
Sat, 21 Jul 2012 17:51:51 -0400 nemo better?
Tue, 24 Jul 2012 20:15:30 +0300 belphegorr Switched Fell From Heaven to Fell From Grace on missions 5, 6.
Sun, 22 Jul 2012 00:48:48 +0400 unc0rr AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
Tue, 24 Jul 2012 18:36:23 +0300 belphegorr Fixed localization of Mission 6 and fixed a typo.
Fri, 20 Jul 2012 21:30:53 -0400 nemo unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
Mon, 23 Jul 2012 19:17:04 +0300 belphegorr Finished mission 6: Dragon's lair
Fri, 20 Jul 2012 21:15:38 -0400 nemo Ok. *these* should be safe with just this one extra check...
Thu, 30 Aug 2012 12:13:24 -0400 nemo checkpoint merge
Fri, 20 Jul 2012 19:56:58 -0400 nemo :( I have no idea why this did not work
Fri, 20 Jul 2012 18:48:04 -0400 nemo Avoid desync playing back demos
Fri, 20 Jul 2012 17:43:35 -0400 nemo don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
Fri, 20 Jul 2012 15:12:47 -0400 nemo I thirst for randomness.
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