Wed, 02 Mar 2011 15:57:44 -0500 |
nemo |
fix bad ogg name
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Wed, 02 Mar 2011 15:19:55 -0500 |
nemo |
add victory/flawless victory sounds. untested
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Wed, 02 Mar 2011 11:48:02 -0500 |
nemo |
Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Thu, 03 Mar 2011 22:15:13 +0300 |
unc0rr |
Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
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Mon, 28 Feb 2011 22:28:43 +0300 |
unc0rr |
Add stubs for server config reading and writing routines
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Mon, 28 Feb 2011 22:04:10 +0300 |
unc0rr |
Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
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Sun, 27 Feb 2011 18:55:34 -0500 |
nemo |
replace removed command
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Sun, 27 Feb 2011 18:03:33 -0500 |
nemo |
merge
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Sun, 27 Feb 2011 21:45:37 +0300 |
unc0rr |
Oops, forgot to hg add this file
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Sun, 27 Feb 2011 13:35:08 -0500 |
nemo |
visual tweak to smoke
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Sun, 27 Feb 2011 21:06:28 +0300 |
unc0rr |
Read server config from file
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Sun, 27 Feb 2011 20:58:59 +0300 |
unc0rr |
merge
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Sun, 27 Feb 2011 12:56:36 -0500 |
nemo |
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
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Sun, 27 Feb 2011 20:58:43 +0300 |
igor-hkr |
Ukrainian translation update
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Sun, 27 Feb 2011 20:15:48 +0300 |
unc0rr |
merge
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Sun, 27 Feb 2011 11:46:41 -0500 |
nemo |
add friendslist whitelist to autokick, and more merging
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Sun, 27 Feb 2011 20:15:09 +0300 |
unc0rr |
Start new server on RestartException
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Sun, 27 Feb 2011 19:32:44 +0300 |
unc0rr |
merge
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Sun, 27 Feb 2011 19:32:14 +0300 |
unc0rr |
merge
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Thu, 24 Feb 2011 22:01:36 +0300 |
unc0rr |
ShutdownException for server shutdown
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Sun, 27 Feb 2011 11:32:48 -0500 |
nemo |
Autokick ignored players from game room on join. Needs testing.
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Wed, 23 Feb 2011 18:38:11 +0300 |
unc0rr |
Remove deprecated statistics MVar
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Sat, 26 Feb 2011 15:56:11 +0100 |
koda |
usound: added function for loops with fade in and out
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Wed, 23 Feb 2011 18:34:07 +0300 |
unc0rr |
Don't forkIO main loop
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Fri, 25 Feb 2011 16:32:24 -0500 |
nemo |
Fix PNG offsets (also some non-RGB)
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Tue, 22 Feb 2011 18:51:22 +0200 |
mikade |
Fixed scoring exploit on Control and removed user branding from the map
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Sat, 19 Feb 2011 04:04:34 +0100 |
koda |
Added tag Hedgewars-iOS-1.2.3 for changeset ae0c6c35414d
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Sat, 19 Feb 2011 04:04:29 +0100 |
koda |
fix silly validation and signature
Hedgewars-iOS-1.2.3
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Sat, 19 Feb 2011 02:21:09 +0100 |
koda |
disable the two last workinprogress weapons on the ios release
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Sat, 19 Feb 2011 01:42:12 +0100 |
koda |
ios version bump
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Sat, 19 Feb 2011 01:38:40 +0100 |
koda |
remove unused ios code
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Sat, 19 Feb 2011 01:01:03 +0100 |
koda |
don't play button sounds when audio is off
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Fri, 18 Feb 2011 00:31:01 +0100 |
koda |
better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
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Fri, 18 Feb 2011 00:21:36 +0100 |
koda |
in the cocoa ammomenu show descriptions properly for lower weapons
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Wed, 16 Feb 2011 13:07:00 +0300 |
unc0rr |
More robust login system when db server goes away
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Wed, 16 Feb 2011 12:49:12 +0300 |
unc0rr |
Allow users to join official server even when there's no db connection
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Wed, 16 Feb 2011 12:07:30 +0300 |
unc0rr |
Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
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Tue, 15 Feb 2011 21:12:22 +0300 |
unc0rr |
Fix for my last commit (which was all nonsense)
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Mon, 14 Feb 2011 08:31:45 -0500 |
nemo |
merge
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Fri, 11 Feb 2011 00:15:11 +0100 |
koda |
screenshot binding for library (on ios it just plays the sound)
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Wed, 09 Feb 2011 23:26:01 -0500 |
nemo |
use ctrl instead of alt to avoid colliding with linux window positioning
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Wed, 09 Feb 2011 21:59:43 +0300 |
unc0rr |
Draw straight lines while holding Alt key
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Tue, 08 Feb 2011 22:24:30 +0300 |
unc0rr |
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
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Tue, 08 Feb 2011 02:43:07 +0100 |
koda |
screenshots 4 ios
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Mon, 07 Feb 2011 23:22:14 +0100 |
koda |
i obviously forgot one piece
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Mon, 07 Feb 2011 23:12:56 +0100 |
koda |
update sdl apis to use the new rendering functions
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Sun, 06 Feb 2011 21:50:29 +0300 |
unc0rr |
- Take into account hlint suggestions
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Sun, 06 Feb 2011 18:59:53 +0300 |
unc0rr |
Don't accept EM message when the game isn't started
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Sun, 06 Feb 2011 13:19:00 +0100 |
koda |
fix issue 185 :|
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Sun, 06 Feb 2011 11:39:11 +0100 |
sheepluva |
I need this export in order to not have the wrapper.c fail to find Game() on linux
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Sun, 06 Feb 2011 11:34:52 +0100 |
sheepluva |
fix engine library compilation on linux/amd64
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Sun, 06 Feb 2011 10:36:01 +0100 |
sheepluva |
remove redundant note
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Sun, 06 Feb 2011 10:28:59 +0100 |
sheepluva |
update lib wrapper.c so that it actually supplies all arguments required by current Game(), instead of causing a segfault ;D
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Sun, 06 Feb 2011 00:47:00 +0100 |
sheepluva |
initialize pointers properly with nil
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Sat, 05 Feb 2011 22:22:16 +0100 |
koda |
show dual head mode some love
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