Wed, 14 Sep 2011 18:05:54 +0200 |
mikade |
Revert currently unneccessary changes to uScript.
|
changeset |
files
|
Wed, 14 Sep 2011 17:52:46 +0200 |
mikade |
merge
|
changeset |
files
|
Wed, 14 Sep 2011 19:07:18 +0200 |
sheepluva |
add blink to cyclops hat
|
changeset |
files
|
Wed, 14 Sep 2011 15:23:40 +0200 |
mikade |
Expose some vars for tracking the border.
|
changeset |
files
|
Wed, 14 Sep 2011 17:17:50 +0200 |
sheepluva |
lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
|
changeset |
files
|
Tue, 13 Sep 2011 21:25:13 -0400 |
nemo |
smoothing should be after despeckling
|
changeset |
files
|
Wed, 14 Sep 2011 00:06:26 +0200 |
mikade |
Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
|
changeset |
files
|
Tue, 13 Sep 2011 17:49:39 -0400 |
nemo |
fix for issue #238
|
changeset |
files
|
Tue, 13 Sep 2011 21:15:23 +0400 |
unc0rr |
Slightly translated ru.lua
|
changeset |
files
|
Tue, 13 Sep 2011 21:02:12 +0400 |
unc0rr |
Translation update
|
changeset |
files
|
Tue, 13 Sep 2011 20:56:53 +0400 |
igor-hkr |
Translation update
|
changeset |
files
|
Mon, 12 Sep 2011 23:31:19 +0200 |
sheepluva |
typo
|
changeset |
files
|
Tue, 13 Sep 2011 10:30:39 -0400 |
nemo |
Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
|
changeset |
files
|
Tue, 13 Sep 2011 00:51:02 -0400 |
nemo |
Don't set lfDamaged for small tunnels
|
changeset |
files
|
Tue, 13 Sep 2011 00:32:41 -0400 |
nemo |
fix voice preview
|
changeset |
files
|
Tue, 13 Sep 2011 00:13:01 -0400 |
nemo |
Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
|
changeset |
files
|
Mon, 12 Sep 2011 20:53:56 -0400 |
nemo |
oops
|
changeset |
files
|
Mon, 12 Sep 2011 19:30:18 -0400 |
nemo |
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
|
changeset |
files
|
Mon, 12 Sep 2011 16:51:45 -0400 |
nemo |
Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
|
changeset |
files
|
Mon, 12 Sep 2011 16:38:54 -0400 |
nemo |
fix for issue #139
|
changeset |
files
|
Mon, 12 Sep 2011 23:08:24 +0400 |
unc0rr |
Add 0.9.16 and 0.9.17-dev version info to server
|
changeset |
files
|
Mon, 12 Sep 2011 21:51:14 +0400 |
unc0rr |
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
|
changeset |
files
|
Mon, 12 Sep 2011 18:53:28 +0200 |
koda |
I.Fight.For.The.Users
|
changeset |
files
|
Mon, 12 Sep 2011 15:58:59 +0200 |
koda |
remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
|
changeset |
files
|
Mon, 12 Sep 2011 14:56:24 +0200 |
sheepluva |
fix out-of-dir builds
|
changeset |
files
|
Mon, 12 Sep 2011 07:38:16 +0200 |
sheepluva |
don't load key binds for AI hedgehogs
|
changeset |
files
|
Mon, 12 Sep 2011 07:27:34 +0200 |
sheepluva |
nemo's molotov burst effect; with a slight color modification added
|
changeset |
files
|
Mon, 12 Sep 2011 06:31:10 +0200 |
sheepluva |
fix side-effects of nemo's bottle-turnin'
|
changeset |
files
|
Sun, 11 Sep 2011 21:32:49 -0400 |
nemo |
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
|
changeset |
files
|
Sun, 11 Sep 2011 21:30:42 -0400 |
nemo |
Since we are tweaking molotov. make the flame flickery and add a drowning frame
|
changeset |
files
|
Mon, 12 Sep 2011 00:47:49 +0200 |
sheepluva |
smoke for molotov
|
changeset |
files
|
Sun, 11 Sep 2011 18:09:49 -0400 |
nemo |
make it more sekret
|
changeset |
files
|
Sun, 11 Sep 2011 23:48:40 +0200 |
sheepluva |
cyclops hat by Randy
|
changeset |
files
|
Sun, 11 Sep 2011 15:51:56 -0400 |
nemo |
rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
|
changeset |
files
|
Sun, 11 Sep 2011 14:46:04 -0400 |
nemo |
aaaallways, I want to beeee with you, and make belieeeeve with you
|
changeset |
files
|
Sun, 11 Sep 2011 21:45:28 +0400 |
unc0rr |
Save demo when loaded from save game finishes
|
changeset |
files
|
Sun, 11 Sep 2011 13:21:50 -0400 |
nemo |
Remove some transparencies, fix some files
|
changeset |
files
|
Sun, 11 Sep 2011 13:16:01 -0400 |
nemo |
Man, checking it at end of turn was just tidier :(
|
changeset |
files
|
Sun, 11 Sep 2011 13:12:52 -0400 |
nemo |
better?
|
changeset |
files
|
Sun, 11 Sep 2011 18:57:54 +0200 |
sheepluva |
fix for disconnect reason not being shown
|
changeset |
files
|
Sun, 11 Sep 2011 18:37:34 +0200 |
sheepluva |
omg how could I forget
|
changeset |
files
|
Sun, 11 Sep 2011 18:35:59 +0200 |
sheepluva |
added some changes I remembered/saw in the logs to the changelog
|
changeset |
files
|
Sun, 11 Sep 2011 18:19:05 +0200 |
sheepluva |
hand drawn map editor: allow "undo" after "clear"
|
changeset |
files
|
Sun, 11 Sep 2011 11:09:28 -0400 |
nemo |
Also this
|
changeset |
files
|
Sun, 11 Sep 2011 10:46:53 -0400 |
nemo |
Should prevent a crasher when drowning while firing
|
changeset |
files
|
Sun, 11 Sep 2011 10:22:09 -0400 |
nemo |
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
|
changeset |
files
|
Sun, 11 Sep 2011 16:18:49 +0200 |
sheepluva |
small de update
|
changeset |
files
|
Sun, 11 Sep 2011 16:07:36 +0200 |
sheepluva |
whoops, I didn't want to commit that line
|
changeset |
files
|
Sun, 11 Sep 2011 10:00:32 -0400 |
nemo |
tweak
|
changeset |
files
|
Sun, 11 Sep 2011 09:46:22 -0400 |
nemo |
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
|
changeset |
files
|
Sun, 11 Sep 2011 15:38:45 +0200 |
sheepluva |
make "All Files" file filter in file dialog actually display all files rather then just those with a dot in their name
|
changeset |
files
|
Sun, 11 Sep 2011 15:18:46 +0200 |
sheepluva |
fix for issue #269
|
changeset |
files
|
Sun, 11 Sep 2011 08:54:21 -0400 |
nemo |
Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
|
changeset |
files
|
Sat, 10 Sep 2011 22:55:31 -0400 |
sheepluva |
fix for issue #276
|
changeset |
files
|
Sun, 11 Sep 2011 04:22:57 +0200 |
sheepluva |
german lua translations
|
changeset |
files
|
Sun, 11 Sep 2011 04:08:50 +0200 |
mikade |
Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer.
|
changeset |
files
|
Sat, 10 Sep 2011 21:23:12 -0400 |
nemo |
A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
|
changeset |
files
|
Sat, 10 Sep 2011 21:02:34 -0400 |
nemo |
For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
|
changeset |
files
|
Sun, 11 Sep 2011 02:24:46 +0200 |
mikade |
fix timebox (differently), support for more players, remove version numbers,
|
changeset |
files
|
Sun, 11 Sep 2011 00:36:47 +0200 |
sheepluva |
some portal love for deagle/etc shots
|
changeset |
files
|