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Sat, 19 Nov 2011 14:29:35 -0500
nemo
Update changelog again
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Sat, 19 Nov 2011 19:30:20 +0300
unc0rr
Oops, function call has parens
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Fri, 18 Nov 2011 12:47:40 -0500
nemo
Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
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Fri, 18 Nov 2011 15:05:32 +0400
unc0rr
Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
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Fri, 18 Nov 2011 00:32:52 +0100
koda
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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Thu, 17 Nov 2011 23:14:24 +0300
unc0rr
Make AI use switcher when:
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Thu, 17 Nov 2011 21:44:35 +0300
unc0rr
- Move actions stack out of Walk procedure
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