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Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
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2012-03-14
nemo
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
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2012-03-13
unc0rr
Variable pen width
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2012-03-13
nemo
tweak take 2
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2012-03-13
nemo
Small tweak to return something more useful in the negative 0 case on dX
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2012-03-13
nemo
Minimise another sqrt check.
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2012-03-12
unc0rr
Avoid local rate minimums around hog (within 15 pixels). Not tested.
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2012-03-12
unc0rr
Compatibility
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2012-03-12
nemo
Change rest of AI tests to floats, reenable snowball
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2012-03-12
nemo
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
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2012-03-12
nemo
Hm. Score was a bit too much, AI was doing suicidal things.
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2012-03-12
nemo
small tweak. make drowning prefer higher health hogs
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2012-03-12
nemo
Teach AI to drown with shotgun too
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2012-03-12
nemo
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
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2012-03-11
nemo
Add drowning to grenade too, try some little optimisations
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2012-03-11
unc0rr
Fix silliness
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2012-03-11
nemo
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
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2012-03-11
nemo
Minor optimisation for AI to cut down on hwSqrt calls
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2012-03-11
nemo
bug #336
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2012-03-11
nemo
Add div to allow safe integer division from lua
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2012-03-10
nemo
Recount team health if modifying hedgehog health
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2012-03-10
nemo
Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
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2012-03-10
nemo
Avoid rare double decrement.
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2012-03-10
nemo
Prevent pirate ship from repeating on Islands, remove vertical line in art landback
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2012-03-04
nemo
bug #370
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2012-03-01
unc0rr
Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
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2012-03-01
nemo
comment out reserve to maintain old Qt compat
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2012-03-01
unc0rr
Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
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2012-02-29
nemo
Someone might find this useful. Plan to link to it from the wiki.
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2012-02-29
nemo
Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
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2012-02-29
unc0rr
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
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2012-02-29
nemo
oops
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2012-02-28
Xeli
android: fix finding cache dir on prefroyo devices, it now creates the Hedgewars folder if it wasn't there
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