Mon, 24 Oct 2011 01:09:33 +0200 |
sheepluva |
improve and cash hilight regexp
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changeset |
files
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Sun, 23 Oct 2011 22:47:59 +0200 |
sheepluva |
highlight improvements
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files
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Sun, 23 Oct 2011 14:44:19 -0400 |
nemo |
oops
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changeset |
files
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Sun, 23 Oct 2011 11:37:52 +0400 |
unc0rr |
Case-insensitive comparison of nicks
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files
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Sun, 23 Oct 2011 09:01:53 +0200 |
sheepluva |
potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
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files
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Sun, 23 Oct 2011 01:47:44 -0400 |
nemo |
retain dx/dy from landgun
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files
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Sat, 22 Oct 2011 20:49:26 +0200 |
sheepluva |
doxygen seems to get confused if a ///< line is followed by a /// line
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files
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Sat, 22 Oct 2011 20:41:23 +0200 |
sheepluva |
* adding destructors to my line edit subclasses
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files
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Sat, 22 Oct 2011 19:37:39 +0200 |
sheepluva |
let's create some templates so that the user knows how to start off
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files
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Sat, 22 Oct 2011 18:24:36 +0200 |
sheepluva |
document css files better
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files
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Sat, 22 Oct 2011 11:50:55 -0400 |
nemo |
Tweak ratios to deemphasise foreground flakes further
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files
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Sat, 22 Oct 2011 10:59:06 +0200 |
sheepluva |
minor signal fail fix
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files
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Sat, 22 Oct 2011 10:52:07 +0200 |
sheepluva |
some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
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files
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Sat, 22 Oct 2011 08:51:02 +0200 |
sheepluva |
ugh wth... cleaned FL/IL change notifications up
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files
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Sat, 22 Oct 2011 06:55:14 +0200 |
sheepluva |
some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
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files
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Sat, 22 Oct 2011 00:49:55 -0400 |
nemo |
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
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files
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Sat, 22 Oct 2011 02:41:59 +0200 |
sheepluva |
BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
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files
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Sat, 22 Oct 2011 01:53:14 +0200 |
sheepluva |
same for chat. changed the paths to: css/qt.css css/chat.css
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files
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Sat, 22 Oct 2011 01:00:21 +0200 |
sheepluva |
frontend will use the data file misc/qt_style.css instead of hardcoded stylesheet - if the file exists
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files
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Sat, 22 Oct 2011 00:00:48 +0200 |
sheepluva |
moving a file around, fixing a png, etc.
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changeset |
files
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Fri, 21 Oct 2011 20:58:49 +0200 |
sheepluva |
fix multiplayer script loading
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changeset |
files
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Fri, 21 Oct 2011 19:37:45 +0200 |
sheepluva |
fix netgame layout issues, I think all layout issues caused by page refactoring are fixed now, if you find any more let me know
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files
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Fri, 21 Oct 2011 19:27:40 +0200 |
sheepluva |
fix lobby layout issues
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changeset |
files
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Fri, 21 Oct 2011 19:17:08 +0200 |
sheepluva |
fix layout of net page
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files
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Fri, 21 Oct 2011 18:53:36 +0200 |
sheepluva |
fix multiplayer page layout, doc/comment fixes
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files
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Fri, 21 Oct 2011 18:23:43 +0200 |
sheepluva |
fix overlapping issue in main menu
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files
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Fri, 21 Oct 2011 17:55:32 +0200 |
sheepluva |
fix an include; fix/add comments
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files
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Fri, 21 Oct 2011 08:41:21 +0200 |
sheepluva |
simplified some stuff I wrote
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files
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Fri, 21 Oct 2011 08:03:42 +0200 |
sheepluva |
finishing SDLInterface cleanup (wrt audio)
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files
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Fri, 21 Oct 2011 07:00:49 +0200 |
sheepluva |
moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
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files
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Fri, 21 Oct 2011 04:11:26 +0200 |
sheepluva |
change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
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files
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Fri, 21 Oct 2011 01:47:53 +0200 |
sheepluva |
oops and good night
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files
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Fri, 21 Oct 2011 01:36:13 +0200 |
sheepluva |
comment fixes
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changeset |
files
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Fri, 21 Oct 2011 00:02:11 +0200 |
sheepluva |
comments
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files
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Thu, 20 Oct 2011 23:25:16 +0200 |
sheepluva |
cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
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files
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Thu, 20 Oct 2011 13:10:24 +0200 |
sheepluva |
introduce HWDataManager util for transparent access to [user-]data files
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changeset |
files
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Thu, 20 Oct 2011 05:52:11 +0200 |
sheepluva |
comment typo
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files
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Thu, 20 Oct 2011 02:56:58 +0200 |
sheepluva |
move this widget into the widget dir
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files
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Wed, 19 Oct 2011 22:32:26 -0400 |
nemo |
lolwut
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files
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Wed, 19 Oct 2011 21:53:39 -0400 |
nemo |
Fix sticky mine/mine activation bug
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files
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Wed, 19 Oct 2011 21:50:03 -0400 |
nemo |
Fix birdy flight bug
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files
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Wed, 19 Oct 2011 21:55:42 +0200 |
sheepluva |
allow changing number of hogs or weapons with mousewheel
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files
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Wed, 19 Oct 2011 21:14:21 +0200 |
sheepluva |
make this transparent so that people can actually see /what/ they have disabled...
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files
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Wed, 19 Oct 2011 16:10:18 +0200 |
sheepluva |
give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
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changeset |
files
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Wed, 19 Oct 2011 02:10:27 +0200 |
sheepluva |
frontend chat input history, use arrow keys UP/DOWN
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changeset |
files
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Tue, 18 Oct 2011 15:34:40 +0200 |
sheepluva |
+ don't suggest ignored nicknames
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files
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Tue, 18 Oct 2011 09:09:49 -0400 |
Guillaume Englert |
Fix repeat on SkyL, remove SkyR
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files
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Tue, 18 Oct 2011 14:28:50 +0200 |
sheepluva |
feature-pimpin'-up the chat input line in frontend:
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files
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Tue, 18 Oct 2011 00:13:50 +0200 |
sheepluva |
server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
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files
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Tue, 18 Oct 2011 00:01:26 +0200 |
sheepluva |
don't hoard empty friends/ignore-lists on the HDD
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changeset |
files
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Mon, 17 Oct 2011 22:48:11 +0200 |
sheepluva |
fix overlapping pixel in stormtrooper hat
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changeset |
files
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Mon, 17 Oct 2011 20:40:15 +0200 |
sheepluva |
fix outline of rcplane
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files
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Mon, 17 Oct 2011 14:05:34 -0400 |
nemo |
never doing any graphics stuff when I can't test, again :(
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files
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Mon, 17 Oct 2011 14:00:15 -0400 |
nemo |
:(
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files
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Mon, 17 Oct 2011 13:49:55 -0400 |
nemo |
Not being able to test sucks :(
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files
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Mon, 17 Oct 2011 13:29:54 -0400 |
nemo |
Riiight. Let's try this instead
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changeset |
files
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Mon, 17 Oct 2011 13:03:39 -0400 |
nemo |
tint RC plane with team colour. untested.
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files
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Mon, 17 Oct 2011 13:01:08 -0400 |
mikade |
graphic for team coloured RC planes
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changeset |
files
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Mon, 17 Oct 2011 12:09:04 -0400 |
nemo |
Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
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changeset |
files
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Mon, 17 Oct 2011 11:21:08 -0400 |
nemo |
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
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changeset |
files
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Mon, 17 Oct 2011 02:07:58 +0200 |
sheepluva |
add tiara hat
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changeset |
files
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Sun, 16 Oct 2011 21:21:43 +0200 |
koda |
missed a compiler option from previous merge
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changeset |
files
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Sun, 16 Oct 2011 15:09:26 -0400 |
nemo |
tweak. constrain to full opacity
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changeset |
files
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Sun, 16 Oct 2011 21:03:30 +0200 |
koda |
merge the changes applied to 0.9.16
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changeset |
files
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Sun, 16 Oct 2011 11:45:46 -0400 |
nemo |
Blend the outter side too
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changeset |
files
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Fri, 14 Oct 2011 11:36:46 -0400 |
Florian Fabre |
Hide focus outline on buttons.
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changeset |
files
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Thu, 13 Oct 2011 13:50:41 -0400 |
nemo |
oops
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changeset |
files
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Thu, 13 Oct 2011 11:15:07 -0400 |
Guillaume Englert |
Add SkyL/SkyR to avoid repeating the cave entrance
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changeset |
files
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Wed, 12 Oct 2011 21:00:12 -0400 |
nemo |
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
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files
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Tue, 11 Oct 2011 10:44:27 -0400 |
Guillaume Englert |
another crystal, spray and landtex tweaks.
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changeset |
files
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Tue, 11 Oct 2011 01:07:37 +0200 |
sheepluva |
something for nemo to play around with
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changeset |
files
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Tue, 11 Oct 2011 00:06:46 +0200 |
sheepluva |
make slope calcs skip small gaps
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changeset |
files
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Mon, 10 Oct 2011 16:36:35 -0400 |
nemo |
tidier
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changeset |
files
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Mon, 10 Oct 2011 16:23:08 -0400 |
nemo |
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
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changeset |
files
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Mon, 10 Oct 2011 15:45:19 -0400 |
nemo |
set followgear to cluster/melon/gascloud
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changeset |
files
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Mon, 10 Oct 2011 15:25:59 -0400 |
nemo |
Make a few more things be impacted by explosions nearby
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changeset |
files
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Mon, 10 Oct 2011 14:37:19 -0400 |
nemo |
tweak (still a hack)
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changeset |
files
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Mon, 10 Oct 2011 14:13:35 -0400 |
nemo |
Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
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changeset |
files
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Sun, 09 Oct 2011 21:47:47 -0400 |
nemo |
Aaaand another flag that used to be cleared here...
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files
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Mon, 10 Oct 2011 02:50:01 +0200 |
koda |
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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changeset |
files
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Sun, 09 Oct 2011 20:03:04 -0400 |
nemo |
expose border color to lua
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changeset |
files
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Sun, 09 Oct 2011 19:48:13 -0400 |
nemo |
oops
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changeset |
files
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Sun, 09 Oct 2011 19:36:09 -0400 |
nemo |
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
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changeset |
files
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Sat, 08 Oct 2011 23:36:52 -0400 |
nemo |
Fix a few masks. The one that needed it the most was trophyrace.
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changeset |
files
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Sat, 08 Oct 2011 22:52:51 -0400 |
nemo |
add a couple more
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changeset |
files
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Sun, 09 Oct 2011 03:04:45 +0200 |
koda |
finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
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changeset |
files
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Sun, 09 Oct 2011 01:45:12 +0200 |
koda |
refreshed the ipad interface with some white
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changeset |
files
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Sun, 09 Oct 2011 00:24:58 +0200 |
koda |
some code refactoring of the ios game config
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changeset |
files
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Sat, 08 Oct 2011 23:23:25 +0200 |
koda |
ooops
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changeset |
files
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Sat, 08 Oct 2011 22:51:01 +0200 |
koda |
move some config files
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changeset |
files
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Sat, 08 Oct 2011 22:44:32 +0200 |
koda |
create teams programmatically
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changeset |
files
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Sat, 08 Oct 2011 21:17:24 +0200 |
koda |
convert creation chamber functions to class methods
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changeset |
files
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Sat, 08 Oct 2011 17:22:06 +0200 |
jose1711 |
Updated Slovak translation
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changeset |
files
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Sat, 08 Oct 2011 16:54:56 +0200 |
jose1711 |
merge
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changeset |
files
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Sat, 08 Oct 2011 13:39:40 +0200 |
koda |
sed commands should be tested beforehand
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changeset |
files
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Sat, 08 Oct 2011 02:05:22 -0400 |
nemo |
Another flag that was relying on this routine to clear it...
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changeset |
files
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Sat, 08 Oct 2011 01:27:43 -0400 |
nemo |
tweak Y movement
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changeset |
files
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Sat, 08 Oct 2011 00:34:41 -0400 |
nemo |
Couple more, add back misplaced clearing of Land
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changeset |
files
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Fri, 07 Oct 2011 23:57:14 -0400 |
nemo |
Add landbacktex to a few maps, just to see how it looks.
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changeset |
files
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Sat, 08 Oct 2011 03:07:04 +0200 |
koda |
minor changes
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changeset |
files
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Sat, 08 Oct 2011 02:57:30 +0200 |
koda |
added iphone interface for missions/trainings page, setters/getters unlocked
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changeset |
files
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Sat, 08 Oct 2011 00:04:18 +0200 |
koda |
move out xib files from Resources to Classes
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files
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Fri, 07 Oct 2011 18:52:04 -0400 |
nemo |
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
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files
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Fri, 07 Oct 2011 17:29:00 -0400 |
nemo |
Move the crystals to sprays to reduce the regularity of the land texture
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changeset |
files
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Thu, 06 Oct 2011 14:54:55 -0400 |
Guillaume Englert |
Add Cave theme
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changeset |
files
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Thu, 06 Oct 2011 03:55:51 +0200 |
koda |
(a lot of) ooops
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changeset |
files
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Thu, 06 Oct 2011 00:11:55 +0400 |
unc0rr |
- Frontend: don't pass /script for missions
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changeset |
files
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Wed, 05 Oct 2011 22:57:42 +0400 |
unc0rr |
Tiny cleanup
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changeset |
files
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Wed, 05 Oct 2011 10:05:14 +0200 |
koda |
the retina infection keeps spreading...
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changeset |
files
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Wed, 05 Oct 2011 09:49:39 +0200 |
koda |
be a good memory aware citizen
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changeset |
files
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Wed, 05 Oct 2011 01:06:58 +0200 |
koda |
make the missions/trainings start
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changeset |
files
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Wed, 05 Oct 2011 00:18:54 +0200 |
koda |
first pass for implementing missions/training selection on ipad (not yet running)
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files
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Tue, 04 Oct 2011 17:13:39 -0400 |
nemo |
hm. probably should set both
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files
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Sun, 02 Oct 2011 10:36:43 -0400 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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changeset |
files
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Sun, 02 Oct 2011 03:45:09 +0200 |
koda |
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
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changeset |
files
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Sun, 02 Oct 2011 01:35:20 +0200 |
koda |
little changes and fixes to the previous commit
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changeset |
files
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Sun, 02 Oct 2011 00:57:04 +0200 |
koda |
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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files
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Fri, 30 Sep 2011 22:33:28 -0400 |
nemo |
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
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changeset |
files
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Sat, 01 Oct 2011 03:06:51 +0200 |
koda |
fix a couple of 'potential leaks'
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changeset |
files
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Sat, 01 Oct 2011 02:49:40 +0200 |
koda |
rename the ios settings files into something more appropriate
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changeset |
files
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Sat, 01 Oct 2011 02:40:26 +0200 |
koda |
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
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files
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Fri, 30 Sep 2011 17:04:20 +0200 |
koda |
infecting sheepluva's mission graphics with retina images
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files
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Fri, 30 Sep 2011 12:55:04 +0200 |
koda |
a little code cleanup
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changeset |
files
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Fri, 30 Sep 2011 13:17:34 +0400 |
unc0rr |
Fix build with .pro file
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files
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Thu, 29 Sep 2011 20:11:27 +0400 |
unc0rr |
Oops, fix build
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changeset |
files
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Thu, 29 Sep 2011 17:25:25 +0400 |
unc0rr |
GameInfo needs room params copy
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changeset |
files
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Tue, 27 Sep 2011 19:27:19 +0400 |
unc0rr |
Introduce EngineInteraction module
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files
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Fri, 30 Sep 2011 11:00:48 +0200 |
koda |
translators missed me
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files
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Fri, 30 Sep 2011 10:54:10 +0200 |
koda |
fix hats of the AI team file for ios
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files
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Fri, 30 Sep 2011 10:43:16 +0200 |
koda |
fix issue 287, default cmake build type
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files
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Thu, 29 Sep 2011 16:04:07 +0200 |
sheepluva |
oops
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changeset |
files
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Thu, 29 Sep 2011 15:57:09 +0200 |
sheepluva |
update .pro
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files
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Thu, 29 Sep 2011 00:13:52 +0200 |
sheepluva |
rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
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files
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Wed, 28 Sep 2011 19:48:02 +0200 |
sheepluva |
this makes more sense
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files
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Wed, 28 Sep 2011 19:27:56 +0200 |
sheepluva |
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
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files
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Wed, 28 Sep 2011 06:24:10 +0200 |
sheepluva |
training screen localization works now
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changeset |
files
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Wed, 28 Sep 2011 04:21:24 +0200 |
sheepluva |
load mission caption and description from localization file (WIP)
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changeset |
files
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Fri, 28 Oct 2011 18:27:55 +0200 |
Xeli |
New market version
hedgeroid
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files
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Wed, 28 Sep 2011 04:17:41 +0200 |
mikade |
mikade making sheepluva happy again
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files
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Fri, 28 Oct 2011 17:41:39 +0200 |
Xeli |
Enabled landhash check again
hedgeroid
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changeset |
files
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Tue, 27 Sep 2011 16:26:57 +0200 |
sheepluva |
use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
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files
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Fri, 21 Oct 2011 13:56:11 +0200 |
Xeli |
oops, removed a line from the 'firstTime only' section
hedgeroid
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files
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Tue, 27 Sep 2011 16:14:35 +0200 |
sheepluva |
stuffToBeAvoidedInFuture->append("layouting");
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files
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Fri, 21 Oct 2011 00:28:06 +0200 |
Xeli |
Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game
hedgeroid
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changeset |
files
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Tue, 27 Sep 2011 05:08:23 +0200 |
sheepluva |
oops, I forgot I wanted to fix that before committing xD
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files
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Thu, 20 Oct 2011 23:07:53 +0200 |
Xeli |
wops missed this one: removed a 'fix' eclipse put in there
hedgeroid
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changeset |
files
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Tue, 27 Sep 2011 04:31:08 +0200 |
sheepluva |
PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
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files
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Thu, 20 Oct 2011 22:54:34 +0200 |
Xeli |
Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market
hedgeroid
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changeset |
files
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Mon, 26 Sep 2011 21:29:40 -0400 |
nemo |
this needs to actually return something
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changeset |
files
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Sun, 09 Oct 2011 20:41:17 +0200 |
Xeli |
Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer
hedgeroid
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changeset |
files
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Tue, 27 Sep 2011 00:46:15 +0200 |
sheepluva |
I must not use source files as clipboard.
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files
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Sun, 09 Oct 2011 15:17:21 +0200 |
Xeli |
update from rev d75329716a02, it really works now (i think)
hedgeroid
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changeset |
files
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Tue, 27 Sep 2011 00:38:39 +0200 |
sheepluva |
some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
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files
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Sun, 09 Oct 2011 15:15:45 +0200 |
Xeli |
How did freetype even compile with this in it?
hedgeroid
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changeset |
files
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Mon, 26 Sep 2011 21:45:33 +0400 |
unc0rr |
- Add unique id to replay file name
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files
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Sat, 08 Oct 2011 14:55:13 +0200 |
Xeli |
Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/
hedgeroid
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files
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Mon, 26 Sep 2011 03:12:09 +0200 |
sheepluva |
wow, somebody was smoking some reaaally good sh!t right there, man!
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files
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Sat, 08 Oct 2011 14:52:16 +0200 |
Xeli |
Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =)
hedgeroid
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changeset |
files
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Mon, 26 Sep 2011 00:15:10 +0200 |
sheepluva |
small cleanup: enum instead of magic numbers
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changeset |
files
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Fri, 07 Oct 2011 14:17:07 +0200 |
Xeli |
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
hedgeroid
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changeset |
files
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Sun, 25 Sep 2011 23:29:04 +0200 |
koda |
Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
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Tue, 04 Oct 2011 19:20:42 +0200 |
koda |
fix compiling for android, strip out all delphi code, objfpc ftw
hedgeroid
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Sun, 25 Sep 2011 23:28:23 +0200 |
koda |
my qt version needs this to work...
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Tue, 04 Oct 2011 17:18:25 +0200 |
koda |
strip eols and delphi mode
hedgeroid
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Sun, 25 Sep 2011 21:54:26 +0200 |
sheepluva |
fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
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Mon, 26 Sep 2011 01:32:48 +0200 |
koda |
changed Game arguments to accept data path on 9th array element (like planned)
hedgeroid
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Sun, 25 Sep 2011 15:40:01 -0400 |
nemo |
rename to match prior mass hat rename
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Mon, 26 Sep 2011 01:16:15 +0200 |
koda |
code working on ios now
hedgeroid
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Sun, 25 Sep 2011 20:54:51 +0200 |
sheepluva |
get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
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Mon, 26 Sep 2011 00:03:14 +0200 |
koda |
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
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Sun, 25 Sep 2011 19:30:10 +0200 |
sheepluva |
some more cleanups and refactoring.
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Sun, 25 Sep 2011 18:24:01 +0200 |
Xeli |
merge
hedgeroid
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Sun, 25 Sep 2011 16:09:55 +0200 |
sheepluva |
fix somebody's sed-oops
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Sun, 25 Sep 2011 03:32:07 +0200 |
koda |
some hopefully harmless experiments
Hedgewars-iOS-1.3.2
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Sun, 25 Sep 2011 02:28:33 +0200 |
koda |
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
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Sat, 24 Sep 2011 22:35:31 +0200 |
koda |
warnings round also for ios
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Sat, 24 Sep 2011 22:27:52 +0200 |
koda |
add a class method for getting the overlay (and fix a silly mistake while at it) and use it
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Sat, 24 Sep 2011 21:54:11 +0200 |
koda |
better memory cleanup for audiomanager and position of lower stats button
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Sat, 24 Sep 2011 14:48:23 +0200 |
koda |
disable the followgear vertical offset for small screen devices
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Sat, 24 Sep 2011 22:14:10 +0200 |
sheepluva |
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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Sat, 24 Sep 2011 22:27:20 +0400 |
unc0rr |
Report long flight archievement
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Sat, 24 Sep 2011 21:21:21 +0400 |
unc0rr |
Fix some warnings
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Sat, 24 Sep 2011 21:14:51 +0400 |
unc0rr |
Store replays for further analysis
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Sat, 24 Sep 2011 22:16:49 +0400 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
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Sat, 24 Sep 2011 17:12:46 +0200 |
sheepluva |
I wanted to move this line, not to delete it heh.
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Sat, 24 Sep 2011 16:22:10 +0200 |
sheepluva |
code cleanup/etc
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Sat, 24 Sep 2011 04:53:53 +0200 |
koda |
fix a crash in getting statistics and a glitch that made background music start while in-game
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Fri, 26 Oct 2012 14:19:43 +0100 |
koda |
close branch
0.9.16
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Sat, 24 Sep 2011 03:00:57 +0200 |
koda |
yeah, fix dates -.-
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Tue, 18 Oct 2011 05:43:16 +0200 |
sheepluva |
backport of c90f50e6dd8e (eggshell vgt related segfault)
0.9.16
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Sat, 24 Sep 2011 02:23:15 +0200 |
koda |
use a real button instead of a cellview in statspage
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Sun, 16 Oct 2011 19:02:48 +0200 |
koda |
fix the config.inc conflict by making the ios one in another folder
0.9.16
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Sat, 24 Sep 2011 01:41:03 +0200 |
sheepluva |
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
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Sun, 16 Oct 2011 18:37:57 +0200 |
koda |
more details in chCheckProto
0.9.16
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Sat, 24 Sep 2011 00:54:47 +0200 |
koda |
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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Fri, 14 Oct 2011 19:00:31 +0200 |
koda |
display a message when network is down or server is not reachable, nemo also made the page refresh at display time
0.9.16
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Fri, 23 Sep 2011 22:42:30 +0200 |
sheepluva |
many many netclient/frondent changes (just the beginning though):
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Wed, 12 Oct 2011 04:14:38 +0200 |
koda |
because betas are baaaad (also really fix compiling everywhere)
0.9.16
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Sat, 24 Sep 2011 00:00:57 +0400 |
unc0rr |
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
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Sun, 25 Sep 2011 10:48:18 -0400 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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Fri, 23 Sep 2011 09:58:41 +0200 |
koda |
don't rumble while synchronising a demo/save
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Thu, 22 Sep 2011 23:20:11 +0200 |
sheepluva |
randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
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Thu, 22 Sep 2011 15:30:40 +0200 |
koda |
prevent screen locking while synching saves (can take some time)
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Thu, 22 Sep 2011 17:19:39 +0400 |
unc0rr |
Fix sheepluva's merge
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Thu, 22 Sep 2011 14:02:44 +0200 |
sheepluva |
let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
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Thu, 22 Sep 2011 11:44:39 +0400 |
unc0rr |
My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
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Wed, 21 Sep 2011 22:03:31 -0400 |
nemo |
Disable clouds
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Thu, 22 Sep 2011 01:28:50 +0200 |
koda |
ios version bump
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Thu, 22 Sep 2011 01:28:19 +0200 |
koda |
apparently the old way was the correct one
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Thu, 22 Sep 2011 01:18:31 +0200 |
koda |
aligned credits and game modes to main release
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Thu, 22 Sep 2011 01:02:57 +0200 |
koda |
create the ios schemes programmatically
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Wed, 21 Sep 2011 23:15:44 +0200 |
koda |
retina images, again
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Wed, 21 Sep 2011 22:51:52 +0200 |
koda |
mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
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Wed, 21 Sep 2011 15:00:01 -0400 |
nemo |
Couple of missed changes inu pointed out
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Wed, 21 Sep 2011 17:31:37 +0200 |
koda |
one more
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Wed, 21 Sep 2011 17:14:26 +0200 |
koda |
moar @2x
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Wed, 21 Sep 2011 12:57:30 +0200 |
koda |
another round of retina display images
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Tue, 20 Sep 2011 20:52:04 -0400 |
nemo |
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
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Wed, 21 Sep 2011 02:05:42 +0200 |
koda |
fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
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Tue, 20 Sep 2011 23:43:52 +0200 |
koda |
let's use the built in events, shall we
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Tue, 20 Sep 2011 16:00:20 -0400 |
nemo |
check for amNothing
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Tue, 20 Sep 2011 13:37:52 -0400 |
nemo |
Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
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Tue, 20 Sep 2011 13:27:07 -0400 |
nemo |
Clear gstAnimation and reset Timer before entering death animation
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Tue, 20 Sep 2011 12:59:02 -0400 |
nemo |
revert prev - that was dumb. wrong gear.
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Tue, 20 Sep 2011 12:46:45 -0400 |
nemo |
Let's actually add the gstHHDeath check to the right line, shall we?
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Tue, 20 Sep 2011 12:02:58 -0400 |
nemo |
Check on active hedgehog death animation
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Mon, 19 Sep 2011 23:35:07 +0200 |
koda |
this reintroduces the gsSuspend state to fix multitasking on ios
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Mon, 19 Sep 2011 23:18:48 +0200 |
koda |
using fpc 2.7.1 in ios project file
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Mon, 19 Sep 2011 23:49:20 +0200 |
sheepluva |
also merge 0.9.16 in to make koda happy
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Mon, 19 Sep 2011 23:25:13 +0200 |
sheepluva |
merge the 2 heads. I hope I did it right. also I increased proto and ver number
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Mon, 19 Sep 2011 14:17:33 -0400 |
nemo |
return nil for position if no gear
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Mon, 19 Sep 2011 19:12:19 +0200 |
koda |
fix mac compilation
0.9.16
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Sun, 18 Sep 2011 21:59:34 +0200 |
sheepluva |
merge changes from 0.9.16 branch - I bet I just broke something XD
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Mon, 19 Sep 2011 14:38:44 +0200 |
koda |
Added tag 0.9.16-release for changeset 74bc72746bec
0.9.16
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Sun, 18 Sep 2011 21:46:00 +0200 |
sheepluva |
make chatsection in game room stretch if space is available
0.9.16 0.9.16-release
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Sun, 18 Sep 2011 21:06:09 +0200 |
sheepluva |
another fix for a popup window that had no style
0.9.16
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Sun, 18 Sep 2011 16:46:26 +0200 |
sheepluva |
set a default value for density that shouldn't lead to div by 0
0.9.16
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Sat, 17 Sep 2011 22:01:17 +0400 |
unc0rr |
Include lib* into src package
0.9.16
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Sat, 17 Sep 2011 21:48:18 +0400 |
unc0rr |
okay, let's revert this for now
0.9.16
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Mon, 19 Sep 2011 23:55:52 +0400 |
unc0rr |
- Unset hhdriven flag for gone hedgehog
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