Thu, 10 Sep 2009 12:23:02 +0000 |
unc0rr |
- Support probabilies from ammo scheme in engine
|
changeset |
files
|
Thu, 10 Sep 2009 12:16:11 +0000 |
unc0rr |
Implement probability editor for weapon schemes (engine doesn't support that yet)
|
changeset |
files
|
Thu, 10 Sep 2009 07:53:22 +0000 |
unc0rr |
Move connect call to more appropriate place
|
changeset |
files
|
Thu, 10 Sep 2009 07:48:30 +0000 |
unc0rr |
Remove gstHHDriven flag when hedgehog get into the water. Fixes some odd cases.
|
changeset |
files
|
Thu, 10 Sep 2009 04:36:58 +0000 |
unc0rr |
Disable smoothing and alpha for low quality rope rendering
|
changeset |
files
|
Thu, 10 Sep 2009 04:36:26 +0000 |
unc0rr |
Some rope tweaks
|
changeset |
files
|
Thu, 10 Sep 2009 03:03:04 +0000 |
unc0rr |
Fix braindead check
|
changeset |
files
|
Thu, 10 Sep 2009 03:02:38 +0000 |
unc0rr |
Use GL_LINE_STRIP instead of GL_LINES
|
changeset |
files
|
Wed, 09 Sep 2009 14:04:06 +0000 |
unc0rr |
- Implement low quality rope
|
changeset |
files
|
Wed, 09 Sep 2009 02:41:17 +0000 |
nemo |
oops. forgot this one
|
changeset |
files
|
Wed, 09 Sep 2009 01:55:37 +0000 |
nemo |
Ok. This time I think I have it. amNothing should work.
|
changeset |
files
|
Tue, 08 Sep 2009 21:58:09 +0000 |
nemo |
Trying to correct prior amNothing checkin. untested.
|
changeset |
files
|
Tue, 08 Sep 2009 19:47:45 +0000 |
nemo |
hide timer after cake is done walking
|
changeset |
files
|
Tue, 08 Sep 2009 19:44:49 +0000 |
nemo |
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
|
changeset |
files
|