2012-02-09 koda added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
2012-02-09 koda small ios weapon localisation handling fix
2012-02-09 koda ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
2012-02-09 inu updated ios description portuguese
2012-02-09 Xeli use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
2012-02-08 unc0rr Move a bit further
2012-02-08 nemo and oooone last off-by-1 in ammo menu
2012-02-07 Xeli fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
2012-02-07 Xeli fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
2012-02-07 unc0rr Fix a bug with type declaration trying to resolve type being declared
2012-02-07 Xeli prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
2012-02-07 nemo slider tweak
2012-02-07 koda merge
2012-02-07 nemo Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
2012-02-07 nemo Fix slider positions
2012-02-07 koda merge
2012-02-06 Xeli add the button images to the android assets
2012-02-06 Xeli wops, must use tabs not spaces..
2012-02-06 Xeli the buttons actually work now!
2012-02-06 Xeli fix compiler error for non android build
2012-02-06 Xeli wops, too much copy pasting
2012-02-06 Xeli show buttons on the screen, similar to the iOS overlay
2012-02-07 koda ios game configuration page rotation gliches fix
2012-02-06 unc0rr Some progress, still can't find the source of bad behavior
2012-02-06 koda ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
2012-02-06 nemo Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
2012-02-06 nemo unbreak tardis
2012-02-06 nemo unbreak ammo menu
2012-02-05 nemo Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
2012-02-05 nemo ok. really fix by toggling back to ready. At least, I think this should do it...
2012-02-05 nemo attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
2012-02-05 nemo add individual hog healths to team health bar
2012-02-05 unc0rr Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
2012-02-05 Xeli some refactoring + you can now tap on the ammo menu to select a weapon
2012-02-05 koda BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
2012-02-04 Xeli check if the latest assets have been moved to the sdcard (compare with versionCode)
2012-02-04 Xeli Rewrote the Ammomenu:
2012-02-04 Xeli Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
2012-02-04 Xeli Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
2012-01-29 Xeli disable using files from the assets dir, and use fopen()
2012-02-03 unc0rr Propagate types on identifiers
2012-02-01 cherrotluo chinese update
2012-01-30 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
2012-01-30 koda more ios pages supporting rotaiton
2012-01-30 koda ahem, fix build
2012-01-29 koda disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
2012-01-29 koda starting to convert the ipad interface to support all ortientations...
2012-01-29 koda rotation ftw!!! (engine part)
2012-01-28 Xeli koda/ammomenu on desktop fix!
2012-01-28 koda minor cleanup, gather AMSlotSize in uConsts
2012-01-28 Xeli added the background for the weaponnames in MOBILE
2012-01-28 Xeli fixed the weapon name position
2012-01-28 Xeli changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
2012-01-28 nemo bump to 0.9.18-dev - not sure how this was missed before
2012-01-27 koda this should lower compatibility with qt4.5 again, but i have no way to test it
2012-01-26 koda ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
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