Tue, 09 Aug 2011 20:53:37 +0200 | Xeli | Added color and team hog count | changeset | files |
Sat, 06 Aug 2011 07:09:30 +0200 | koda | Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes. | changeset | files |
Tue, 09 Aug 2011 20:52:26 +0200 | Xeli | AI thread is now an SDL_Thread rather than pthread | changeset | files |
Fri, 05 Aug 2011 01:22:51 +0200 | koda | use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes | changeset | files |
Tue, 09 Aug 2011 20:51:20 +0200 | Xeli | changed iphone specific ifdefs to mobile | changeset | files |
Fri, 05 Aug 2011 14:15:19 -0400 | nemo | merge | changeset | files |
Mon, 08 Aug 2011 23:52:17 +0200 | Xeli | Removed the (default) qualifier | changeset | files |
Wed, 10 Aug 2011 16:07:34 +0100 | grammikj | Make sinegun sound a bit louder | changeset | files |