Sun, 31 Oct 2010 20:30:02 +0100 |
szczur |
polish language patch
|
changeset |
files
|
Sun, 31 Oct 2010 19:16:54 +0100 |
sheepluva |
various portal tweaks, also: nemo's gear jiggling is back
|
changeset |
files
|
Sun, 31 Oct 2010 18:28:12 +0100 |
koda |
fix issue 63 and draw health bars right away for savefiles
|
changeset |
files
|
Sun, 31 Oct 2010 18:05:48 +0100 |
koda |
call initIPC for savefiles only on iOS
|
changeset |
files
|
Sun, 31 Oct 2010 18:04:21 +0100 |
koda |
merge
|
changeset |
files
|
Sun, 31 Oct 2010 12:19:54 -0400 |
nemo |
making indentation consistent (noticed while debugging)
|
changeset |
files
|
Sun, 31 Oct 2010 00:32:41 -0400 |
nemo |
Cancel out dX/dY to handle the invulnerability case
|
changeset |
files
|
Sat, 30 Oct 2010 23:50:49 -0400 |
nemo |
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
|
changeset |
files
|
Sat, 30 Oct 2010 22:53:23 -0400 |
nemo |
Oops. Restore the check as well
|
changeset |
files
|
Sat, 30 Oct 2010 22:48:05 -0400 |
nemo |
Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
|
changeset |
files
|
Sat, 30 Oct 2010 22:43:30 -0400 |
nemo |
fix entity
|
changeset |
files
|
Sat, 30 Oct 2010 22:04:36 -0400 |
nemo |
don't think resurrection is beta anymore
|
changeset |
files
|
Sat, 30 Oct 2010 22:03:04 -0400 |
inu |
text updates
|
changeset |
files
|
Sun, 31 Oct 2010 02:50:15 +0100 |
sheepluva |
potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
|
changeset |
files
|
Sat, 30 Oct 2010 21:48:47 -0400 |
nemo |
set hasGone to prevent resurrection.
|
changeset |
files
|
Sat, 30 Oct 2010 21:39:50 -0400 |
nemo |
make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
|
changeset |
files
|
Sat, 30 Oct 2010 21:06:55 -0400 |
nemo |
Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
|
changeset |
files
|
Sun, 31 Oct 2010 18:04:02 +0100 |
koda |
add some phone rumbling to big explosions, airbomb and sinegun
|
changeset |
files
|
Sun, 31 Oct 2010 01:20:44 +0200 |
sheepluva |
translation file updates
|
changeset |
files
|
Sun, 31 Oct 2010 04:16:10 +0100 |
koda |
can move the new ammo menu freely
|
changeset |
files
|
Sun, 31 Oct 2010 01:01:11 +0200 |
sheepluva (and totally not Smaxx) |
remove the steam community group from one of the tips/hints/whatever
|
changeset |
files
|
Sun, 31 Oct 2010 04:01:31 +0100 |
koda |
fix background for the about and saves controller
|
changeset |
files
|
Sun, 31 Oct 2010 00:40:43 +0200 |
Always-Godlike |
German translation
|
changeset |
files
|
Sun, 31 Oct 2010 01:49:20 +0200 |
koda |
move functions called by pascal code outside controller
|
changeset |
files
|
Sun, 31 Oct 2010 00:06:46 +0200 |
Tobias Neumann |
merge
|
changeset |
files
|
Sat, 30 Oct 2010 23:25:41 +0200 |
sheepluva |
Portal: don't port RCPlanes for now, they are too wide anyway :P
|
changeset |
files
|
Sun, 31 Oct 2010 00:05:49 +0200 |
inu |
update pt translation
|
changeset |
files
|
Sat, 30 Oct 2010 21:57:54 +0200 |
Tobias Neumann |
Resurrector: respect modified Gear position for resurrection range circle
|
changeset |
files
|
Sat, 30 Oct 2010 21:43:41 +0200 |
Tobias Neumann |
Resurrector: Levitate hog + show cross
|
changeset |
files
|
Sat, 30 Oct 2010 20:04:38 +0200 |
Tobias Neumann |
mergeā¦
|
changeset |
files
|
Sat, 30 Oct 2010 20:01:34 +0200 |
Tobias Neumann |
Resurrector: Use zombie-hat for resurrected hogs
|
changeset |
files
|
Sat, 30 Oct 2010 10:58:53 -0400 |
nemo |
clear poison on death
|
changeset |
files
|
Sat, 30 Oct 2010 11:31:47 +0200 |
Carlos Vives |
A few lines were missing from spanish locale
|
changeset |
files
|
Fri, 29 Oct 2010 20:35:17 -0400 |
nemo |
burp can always remove this if he doesn't like it. just making it a bit more interesting.
|
changeset |
files
|
Fri, 29 Oct 2010 20:05:19 -0400 |
nemo |
Kill off hog immediately on using up health, use more common formatting, call render less often
|
changeset |
files
|
Fri, 29 Oct 2010 19:22:01 -0400 |
nemo |
Trying to help burp along, here...
|
changeset |
files
|
Fri, 29 Oct 2010 16:31:37 -0400 |
nemo |
This should only allow switching from portal gun and the like.
|
changeset |
files
|
Fri, 29 Oct 2010 13:19:33 -0400 |
nemo |
Avoid doing this stuff twice, even if CheckForWin is called twice
|
changeset |
files
|
Fri, 29 Oct 2010 11:19:21 -0400 |
circoficus |
An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
|
changeset |
files
|
Fri, 29 Oct 2010 09:55:29 -0400 |
tonghuix |
Chinese update
|
changeset |
files
|
Fri, 29 Oct 2010 09:49:29 -0400 |
ninnnu |
Finnish update
|
changeset |
files
|
Fri, 29 Oct 2010 09:47:45 -0400 |
jose1711 |
Slovakian update
|
changeset |
files
|
Fri, 29 Oct 2010 09:45:26 -0400 |
arrom |
Portugese update
|
changeset |
files
|
Fri, 29 Oct 2010 01:28:15 +0200 |
koda |
fix an annoying bug that didn't allow returning to the ifrontend
|
changeset |
files
|
Fri, 29 Oct 2010 00:25:18 +0200 |
koda |
merge
|
changeset |
files
|
Wed, 27 Oct 2010 14:23:47 +0200 |
koda |
one more interface trick, force max resolution possible when in fullscreen
experimental3D
|
changeset |
files
|
Wed, 27 Oct 2010 11:39:05 -0400 |
nemo |
Only FollowGear for the pilot.
|
changeset |
files
|
Wed, 27 Oct 2010 14:02:20 +0200 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
|
changeset |
files
|
Fri, 29 Oct 2010 00:24:17 +0200 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
|
changeset |
files
|
Wed, 27 Oct 2010 00:24:03 -0400 |
nemo |
merge
|
changeset |
files
|
Wed, 27 Oct 2010 01:33:38 +0200 |
koda |
merge
|
changeset |
files
|
Wed, 27 Oct 2010 01:33:25 +0200 |
koda |
engine: reorder GameFlags and update files, frontend and other stuff
|
changeset |
files
|
Tue, 26 Oct 2010 19:04:51 +0200 |
koda |
restore king mode
|
changeset |
files
|
Wed, 27 Oct 2010 00:04:59 +0200 |
Carlos Vives |
Updated spanish locale
|
changeset |
files
|
Wed, 27 Oct 2010 00:23:38 -0400 |
nemo |
make napalm strike a bit less irritating
|
changeset |
files
|
Mon, 25 Oct 2010 22:19:00 +0200 |
koda |
the ios port is also iphone compatible
|
changeset |
files
|
Mon, 25 Oct 2010 17:39:50 +0200 |
sheepluva |
SmokeTrace: animation got aborted before last animation frame was displayed
|
changeset |
files
|
Sun, 24 Oct 2010 22:00:36 +0200 |
sheepluva |
fix/tweak let clouds reflect wind speed and direction again + stronger
|
changeset |
files
|
Sat, 23 Oct 2010 17:26:22 +0200 |
Tobias Neumann |
Added tag list for changeset 82e4a5ef18f7
|
changeset |
files
|
Sun, 24 Oct 2010 10:11:30 -0400 |
nemo |
initialise to team count
|
changeset |
files
|
Sat, 23 Oct 2010 14:10:23 +0200 |
Tobias Neumann |
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
|
changeset |
files
|
Thu, 21 Oct 2010 23:12:02 +0200 |
koda |
Added tag Hedgewars-iOS-1.1 for changeset adffb668f06e
|
changeset |
files
|
Thu, 21 Oct 2010 23:11:49 +0200 |
koda |
add a default description to the new ammomenu
Hedgewars-iOS-1.1
|
changeset |
files
|
Thu, 21 Oct 2010 15:40:43 -0400 |
nemo |
Set default ready timer to 0 to see if desyncs come back.
|
changeset |
files
|
Thu, 21 Oct 2010 00:45:58 +0200 |
koda |
my turn to merge
|
changeset |
files
|
Tue, 19 Oct 2010 21:12:53 -0400 |
nemo |
Remove this - doesn't seem to do anything useful after all.
|
changeset |
files
|
Tue, 19 Oct 2010 19:47:17 -0400 |
nemo |
merge
|
changeset |
files
|
Thu, 21 Oct 2010 00:41:41 +0200 |
koda |
some more memory opt
|
changeset |
files
|
Tue, 19 Oct 2010 23:58:27 +0200 |
koda |
use labels instead of images, should save ram and space
|
changeset |
files
|
Tue, 19 Oct 2010 21:55:49 +0200 |
koda |
ios version bump and other minor things
|
changeset |
files
|
Sun, 17 Oct 2010 17:47:07 +0200 |
koda |
add name, caption and description to the new ammomenu
|
changeset |
files
|
Sat, 16 Oct 2010 19:01:11 +0200 |
inu |
updated PT locale
|
changeset |
files
|
Sat, 16 Oct 2010 18:53:56 +0200 |
koda |
goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
|
changeset |
files
|
Sat, 16 Oct 2010 18:35:28 +0200 |
koda |
fix some glitches
|
changeset |
files
|
Fri, 15 Oct 2010 01:10:59 +0200 |
koda |
optimizations to new ammomenu and overlay
|
changeset |
files
|
Thu, 14 Oct 2010 22:01:33 +0200 |
koda |
less warning, no rotation glitch, more comments
|
changeset |
files
|
Thu, 14 Oct 2010 16:01:43 +0200 |
Tobias Neumann |
Resurrector weapon: do not make it end turn, add description,
|
changeset |
files
|
Tue, 19 Oct 2010 19:46:43 -0400 |
nemo |
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
|
changeset |
files
|
Wed, 13 Oct 2010 00:57:20 +0200 |
koda |
i fix up the new ammo menu finally
|
changeset |
files
|
Wed, 13 Oct 2010 00:01:37 +0200 |
smaxx |
(none)
|
changeset |
files
|
Tue, 12 Oct 2010 05:06:30 +0200 |
koda |
minor stuff
|
changeset |
files
|
Mon, 11 Oct 2010 16:56:00 -0400 |
nemo |
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
|
changeset |
files
|
Mon, 11 Oct 2010 16:28:54 -0400 |
nemo |
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
|
changeset |
files
|
Mon, 11 Oct 2010 16:23:36 -0400 |
nemo |
Disable newgrave - conflicts with resurrection
|
changeset |
files
|
Mon, 11 Oct 2010 15:47:40 -0400 |
nemo |
Extend the >0 / amNothing check
|
changeset |
files
|
Mon, 11 Oct 2010 21:45:25 +0200 |
koda |
merge
|
changeset |
files
|
Mon, 11 Oct 2010 14:55:13 -0400 |
nemo |
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
|
changeset |
files
|
Mon, 11 Oct 2010 20:47:17 +0200 |
Tobias Neumann |
Add dummy amResurrector sprite
|
changeset |
files
|
Mon, 11 Oct 2010 20:34:21 +0200 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
|
changeset |
files
|
Mon, 11 Oct 2010 21:41:24 +0400 |
unc0rr |
Add debug message about # cmd
|
changeset |
files
|
Mon, 11 Oct 2010 12:37:42 -0400 |
nemo |
Constrain to <= to avoid a bug on bottom edge reported by Henek
|
changeset |
files
|
Mon, 11 Oct 2010 12:13:06 -0400 |
nemo |
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
|
changeset |
files
|
Mon, 11 Oct 2010 11:36:47 -0400 |
nemo |
Don't use AfterAttack in saucer - CurAmmoType is switched at this point
|
changeset |
files
|
Mon, 11 Oct 2010 00:15:01 -0400 |
nemo |
update some numerus forms for english
|
changeset |
files
|
Sun, 10 Oct 2010 23:41:24 -0400 |
nemo |
restore the delay between shots
|
changeset |
files
|
Sun, 10 Oct 2010 22:18:38 -0400 |
nemo |
Skip "hurry" message if turn is 10s or less
|
changeset |
files
|
Sun, 10 Oct 2010 21:43:22 -0400 |
nemo |
You win fillammostore
|
changeset |
files
|
Sun, 10 Oct 2010 21:14:58 -0400 |
nemo |
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
|
changeset |
files
|
Sun, 10 Oct 2010 20:34:48 -0400 |
nemo |
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
|
changeset |
files
|
Mon, 11 Oct 2010 03:28:15 +0200 |
koda |
moved some utilities to a separate column with round buttons
|
changeset |
files
|
Sun, 10 Oct 2010 20:16:17 -0400 |
nemo |
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
|
changeset |
files
|
Mon, 11 Oct 2010 00:08:48 +0200 |
koda |
split the flag tableview in worldwide and community
|
changeset |
files
|
Sun, 10 Oct 2010 16:51:40 -0400 |
nemo |
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
|
changeset |
files
|
Sun, 10 Oct 2010 22:32:01 +0200 |
koda |
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
|
changeset |
files
|
Sun, 10 Oct 2010 21:32:18 +0400 |
unc0rr |
Some screwing around in try to fix space leak. No luck yet.
|
changeset |
files
|
Sun, 10 Oct 2010 12:53:16 -0400 |
nemo |
Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
|
changeset |
files
|
Sun, 10 Oct 2010 12:32:12 -0400 |
nemo |
Check on an infinite attacks mode, still many problems in actual weapons
|
changeset |
files
|
Sun, 10 Oct 2010 12:22:57 -0400 |
nemo |
forgot the mapping
|
changeset |
files
|
Sun, 10 Oct 2010 12:08:16 -0400 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
|
changeset |
files
|
Sun, 10 Oct 2010 17:13:20 +0200 |
Carlos Vives |
Tank fort
|
changeset |
files
|
Sun, 10 Oct 2010 03:16:25 +0200 |
koda |
integrate nicely with external display
|
changeset |
files
|
Sun, 10 Oct 2010 02:06:42 +0200 |
koda |
some optimizations to drawing and fetching data of new ammomenu
|
changeset |
files
|
Sat, 09 Oct 2010 18:01:47 +0200 |
koda |
merge
|
changeset |
files
|
Fri, 08 Oct 2010 22:46:05 +0400 |
unc0rr |
Some optimizations
|
changeset |
files
|
Fri, 08 Oct 2010 17:47:00 +0200 |
koda |
fix issue 24 and issue 81
|
changeset |
files
|
Thu, 07 Oct 2010 16:02:28 -0400 |
nemo |
bug #83 - move test of disabled land objects into AddObjects
|
changeset |
files
|
Sat, 09 Oct 2010 18:00:53 +0200 |
koda |
made the new menu toggable
|
changeset |
files
|
Wed, 06 Oct 2010 20:21:20 -0400 |
nemo |
merge
|
changeset |
files
|
Sat, 09 Oct 2010 05:57:46 +0200 |
koda |
polishing the cocoa ammomenu a little, still requires work
|
changeset |
files
|
Wed, 06 Oct 2010 22:36:41 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Wed, 06 Oct 2010 20:20:54 -0400 |
nemo |
Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
|
changeset |
files
|
Thu, 07 Oct 2010 02:16:29 +0200 |
koda |
remove a useless field from weaponfile format
|
changeset |
files
|
Wed, 06 Oct 2010 15:37:56 -0400 |
nemo |
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
|
changeset |
files
|
Thu, 07 Oct 2010 02:03:01 +0200 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
|
changeset |
files
|
Wed, 06 Oct 2010 14:40:32 -0400 |
nemo |
strip CRLF
|
changeset |
files
|
Wed, 06 Oct 2010 02:31:04 +0200 |
koda |
use dynamic data from engine instead of using hardcoded values
|
changeset |
files
|
Mon, 04 Oct 2010 14:03:59 -0400 |
nemo |
Missing file extensions for icons was screwing up Qt 4.7
|
changeset |
files
|
Mon, 04 Oct 2010 00:00:42 +0200 |
koda |
WIP for an objc ammomenu implementation
|
changeset |
files
|
Sun, 03 Oct 2010 00:23:05 +0200 |
koda |
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
|
changeset |
files
|
Sat, 02 Oct 2010 04:23:32 +0200 |
koda |
iPad Video Out support (+less warnings +code update for latest SDL)
|
changeset |
files
|
Fri, 01 Oct 2010 13:56:11 -0400 |
edge_hog |
Hungarian locale
|
changeset |
files
|
Thu, 30 Sep 2010 22:31:38 +0200 |
koda |
updated lua loading in the ifrontend and also fixed masked maps
|
changeset |
files
|
Thu, 30 Sep 2010 18:38:45 +0200 |
smaxx |
Engine/Frontend:
|
changeset |
files
|
Thu, 30 Sep 2010 11:50:32 -0400 |
nemo |
Update translations, add a hungarian stub for edge_hog who is volunteering
|
changeset |
files
|
Thu, 30 Sep 2010 01:34:12 +0200 |
koda |
playing a bit with colors
|
changeset |
files
|
Wed, 29 Sep 2010 23:50:46 +0200 |
koda |
implemented endless turns support and added Timeless scheme (also fixed a crasher)
|
changeset |
files
|
Wed, 29 Sep 2010 16:16:25 -0400 |
nemo |
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
|
changeset |
files
|
Mon, 27 Sep 2010 15:40:20 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Mon, 27 Sep 2010 04:58:26 +0200 |
koda |
merge
|
changeset |
files
|
Mon, 27 Sep 2010 04:58:15 +0200 |
koda |
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
|
changeset |
files
|
Mon, 27 Sep 2010 01:51:12 +0200 |
koda |
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
|
changeset |
files
|
Sun, 26 Sep 2010 23:48:03 +0200 |
koda |
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
|
changeset |
files
|
Sun, 26 Sep 2010 19:06:59 -0400 |
nemo |
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
|
changeset |
files
|
Sun, 26 Sep 2010 16:28:04 -0400 |
nemo |
Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
|
changeset |
files
|
Sun, 26 Sep 2010 15:40:59 -0400 |
nemo |
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
|
changeset |
files
|
Sun, 26 Sep 2010 17:02:44 +0200 |
koda |
enable Lua for iOS (hooks for frontend to be done)
|
changeset |
files
|
Sun, 26 Sep 2010 03:41:30 +0200 |
koda |
merge
|
changeset |
files
|
Sun, 26 Sep 2010 03:41:08 +0200 |
koda |
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
|
changeset |
files
|
Sat, 25 Sep 2010 18:38:05 +0200 |
koda |
pimp-my-savagame-table
|
changeset |
files
|
Sat, 25 Sep 2010 03:04:22 +0200 |
koda |
have Saves restart net when loaded, also resumes music
|
changeset |
files
|
Sat, 25 Sep 2010 23:01:52 +0400 |
unc0rr |
Show database errors in stderr
|
changeset |
files
|
Fri, 24 Sep 2010 15:14:40 -0400 |
henek |
slight shading adjustment
|
changeset |
files
|
Thu, 23 Sep 2010 01:30:35 +0200 |
koda |
merge
|
changeset |
files
|
Thu, 23 Sep 2010 01:29:20 +0200 |
koda |
implemented reloading savefiles
|
changeset |
files
|
Thu, 23 Sep 2010 00:09:16 +0200 |
koda |
captions are scaled down when they're bigger than screen
|
changeset |
files
|
Wed, 22 Sep 2010 21:58:32 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Wed, 22 Sep 2010 23:46:38 +0200 |
koda |
compilation bugfix and scaling down textures when bigger than screen
|
changeset |
files
|
Wed, 22 Sep 2010 21:53:29 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Wed, 22 Sep 2010 02:22:15 +0200 |
koda |
allow more flexibility between viewcontrollers, also added stub pages for saved games
|
changeset |
files
|
Wed, 22 Sep 2010 21:47:28 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Wed, 22 Sep 2010 01:10:20 +0200 |
koda |
initial support for savegames
|
changeset |
files
|
Wed, 22 Sep 2010 01:09:40 -0400 |
nemo |
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
|
changeset |
files
|
Sun, 19 Sep 2010 22:56:53 +0200 |
koda |
Added tag Hedgewars-iOS-1.0.1 for changeset 3620607258cd
|
changeset |
files
|
Sun, 19 Sep 2010 22:56:24 +0200 |
koda |
silly error about Island theme removal
Hedgewars-iOS-1.0.1
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Sun, 19 Sep 2010 18:34:40 +0200 |
koda |
Removed tag Hedgewars-iOS-1.0.1
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Sun, 19 Sep 2010 17:23:48 +0200 |
koda |
Added tag Hedgewars-iOS-1.0.1 for changeset 296ec09490d9
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Sun, 19 Sep 2010 17:23:30 +0200 |
koda |
update version numbers
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Sun, 19 Sep 2010 17:00:35 +0200 |
koda |
various fixes around, plus new 'ask for review' page
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Sun, 19 Sep 2010 13:54:38 +0200 |
koda |
fixed the voice selection where you couldn't hear a preview sound
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Sun, 19 Sep 2010 04:12:58 +0200 |
koda |
merge
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Sun, 19 Sep 2010 04:12:03 +0200 |
koda |
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
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Sun, 19 Sep 2010 02:25:31 +0200 |
koda |
rework the AI level selection
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Sat, 18 Sep 2010 21:30:36 +0200 |
Henek |
Updated Swedish locale
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Sat, 18 Sep 2010 19:02:55 +0200 |
koda |
fix a small glitch in textfield cells and remove cheese from pro
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Sat, 18 Sep 2010 19:02:09 +0200 |
koda |
fix the British voicepack and add to Mercurial the sounds used in the mobile version
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Sat, 18 Sep 2010 12:35:58 +0200 |
smaxx |
Frontend:
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Sat, 18 Sep 2010 01:50:29 +0200 |
koda |
added forgotten images, removed support for CJK fonts (saving 13 MB)
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Fri, 17 Sep 2010 19:10:48 -0400 |
nemo |
aaaand use the right name
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Fri, 17 Sep 2010 18:59:44 -0400 |
nemo |
Oops. Forgot to change these over after switching CurWeapon to AmmoType
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Fri, 17 Sep 2010 13:32:37 -0400 |
nemo |
inu adds a few more random teams
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Fri, 17 Sep 2010 15:27:04 +0200 |
smaxx |
Frontend:
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Tue, 14 Sep 2010 22:13:59 +0200 |
smaxx |
Frontend:
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Tue, 14 Sep 2010 21:07:06 +0200 |
smaxx |
Frontend:
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Tue, 14 Sep 2010 19:06:59 +0200 |
smaxx |
Frontend:
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Tue, 14 Sep 2010 18:43:14 +0200 |
smaxx |
Merge
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Tue, 14 Sep 2010 12:17:39 -0400 |
nemo |
Revert accidental commit of inu's stretching of this column
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Tue, 14 Sep 2010 18:41:37 +0200 |
smaxx |
Frontend:
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Tue, 14 Sep 2010 17:42:51 +0200 |
smaxx |
Frontend:
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Tue, 14 Sep 2010 13:45:19 +0200 |
smaxx |
Engine:
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Tue, 14 Sep 2010 13:05:49 +0200 |
smaxx |
Engine:
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Tue, 14 Sep 2010 00:17:22 -0400 |
inu |
updated pt
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Mon, 13 Sep 2010 21:59:49 -0400 |
inu |
typo and fill in "translation" for an empty english stub
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Mon, 13 Sep 2010 20:27:53 -0400 |
nemo |
more fixing of indentation
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Mon, 13 Sep 2010 18:53:50 -0400 |
nemo |
clean up koda's indenting :-p
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Mon, 13 Sep 2010 12:29:02 -0400 |
nemo |
Mucked up offsets of sequences when rearranging.
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Mon, 13 Sep 2010 11:35:10 -0400 |
nemo |
resized splash (to fit 512 tex limit)
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Mon, 13 Sep 2010 10:50:09 -0400 |
archl |
updated engine text
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Sun, 12 Sep 2010 23:26:38 -0400 |
nemo |
Unbreak Team hats, shrink some hat sizes
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Sun, 12 Sep 2010 19:06:02 -0400 |
nemo |
Adjust to reduced ammo menu dimensions.
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Sun, 12 Sep 2010 17:56:41 -0400 |
nemo |
Fix kamikaze portal loop
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Sun, 12 Sep 2010 23:43:20 +0200 |
smaxx |
Sounds:
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Sun, 12 Sep 2010 17:38:14 -0400 |
szczur |
This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
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Sun, 12 Sep 2010 20:43:11 +0200 |
glykorin |
Fix wrong sized, wrong colored Splash.png in Art theme
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Fri, 10 Sep 2010 20:46:19 +0200 |
smaxx |
Engine:
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Fri, 10 Sep 2010 16:42:11 +0200 |
smaxx |
Engine:
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Thu, 09 Sep 2010 23:13:11 -0400 |
nemo |
Fix swapped x/y in drill rocket test
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Thu, 09 Sep 2010 14:16:44 -0400 |
nemo |
Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
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Wed, 08 Sep 2010 19:01:11 -0400 |
nemo |
Probably fix missing hats.
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Wed, 08 Sep 2010 18:18:01 -0400 |
nemo |
Remove ready timer halting game ticks in chat
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Wed, 08 Sep 2010 17:34:18 -0400 |
nemo |
Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
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Tue, 07 Sep 2010 22:28:33 -0400 |
inu |
Minor text changes
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Mon, 06 Sep 2010 18:36:50 -0400 |
nemo |
Update to 0.9.45 from 0.8.81
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Mon, 06 Sep 2010 18:23:26 -0400 |
nemo |
Didn't notice Tiy sneak some images in
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Mon, 06 Sep 2010 23:14:12 +0100 |
tiyuri |
Underwater updates and fixes by Palewolf
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Mon, 06 Sep 2010 18:22:48 -0400 |
nemo |
Fix selection while in UFO
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Mon, 06 Sep 2010 16:23:47 -0400 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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Mon, 06 Sep 2010 20:40:58 +0100 |
tiyuri |
New compost music from HG
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Mon, 06 Sep 2010 21:09:58 +0200 |
smaxx |
Frontend:
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Mon, 06 Sep 2010 15:53:24 +0200 |
smaxx |
Frontend:
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Sun, 05 Sep 2010 11:26:17 -0400 |
nemo |
Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
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Sun, 05 Sep 2010 00:48:07 +0200 |
burp |
gfAISurvival: fix issue when cpu cannot find new place to spawn
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Sat, 04 Sep 2010 16:24:11 +0200 |
koda |
Added tag Hedgewars-iOS-1.0 for changeset 81db3c85784b
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Sat, 04 Sep 2010 16:24:00 +0200 |
koda |
headers ftw, also right project file
Hedgewars-iOS-1.0
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Sat, 04 Sep 2010 15:49:34 +0200 |
koda |
Removed tag Hedgewars-iOS-1.0
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Sat, 04 Sep 2010 03:26:19 +0200 |
koda |
merge
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Sat, 04 Sep 2010 03:09:16 +0200 |
koda |
Added tag Hedgewars-iOS-1.0 for changeset fd6c20cd90e3
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Sat, 04 Sep 2010 02:09:24 +0200 |
koda |
typos, reduced sound size and last minute fixes
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Fri, 03 Sep 2010 21:01:00 -0400 |
archl |
updated translation
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Fri, 03 Sep 2010 02:03:44 +0200 |
koda |
also remove sinegun from the ifrontend for whatever reason
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Fri, 03 Sep 2010 01:54:29 +0200 |
koda |
*patch by arrom: fix installation of fort images
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Fri, 03 Sep 2010 01:41:51 +0200 |
smaxx |
Engine:
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Fri, 03 Sep 2010 01:26:58 +0200 |
smaxx |
Engine:
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Thu, 02 Sep 2010 19:22:37 -0400 |
nemo |
Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
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Fri, 03 Sep 2010 00:31:13 +0200 |
koda |
add a noconsole symbol, update the project file for appstore distribution
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Fri, 03 Sep 2010 00:01:04 +0200 |
koda |
merge
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Thu, 02 Sep 2010 23:44:35 +0200 |
koda |
a little more intuitive team editing
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Thu, 02 Sep 2010 23:03:10 +0200 |
TheXception |
Frontend: improve statsPage (clean up translation strings)
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Thu, 02 Sep 2010 22:37:24 +0200 |
koda |
discrimination between ai and humans
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Thu, 02 Sep 2010 21:55:11 +0100 |
tiyuri |
Fixed Sky files
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Thu, 02 Sep 2010 21:49:36 +0400 |
unc0rr |
use built-in method QString::isEmpty()
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