2009-07-26 nemo requested change by Tiy to Flying Saucer start (hover until first keypress)
2009-07-26 nemo Add back waves since it was really irritating Tiy
2009-07-26 nemo Remove this check since I got confused as to why my sound still wasn't working even after I had fixed the lock caused by bad flash plugin and restarted hedgewars
2009-07-26 nemo Make all theme numbers proportional to map MaxHedgehogs. This should mean the numbers should be as in past for 18 hedgehog map
2009-07-25 nemo Stray semi-opaque pixels fixed
2009-07-24 nemo Remove reduced quality check - gameplay impact
2009-07-24 nemo Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
2009-07-24 nemo flagging for "reduced quality". Clamping cuts frame rate in half in software rendering on my sucky laptop
2009-07-24 nemo szczur's pl update + lupdate-qt4 && lrelease-qt4
2009-07-23 nemo add extra semi-opaque layer of water to discolour objects in the water.
2009-07-22 nemo little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
2009-07-20 nemo Restrict hogs to 16px proximity to border to avoid getting kicked through.
2009-07-19 koda switch to ov_fopen for simplicity
2009-07-19 koda fix a bug where a fclose() was called after an ov_clear()
2009-07-18 koda documentation fix
2009-07-16 koda lowres theme data for iphone compatibility
2009-07-15 koda sound for mortar
2009-07-14 koda a lot of stuff:
2009-07-12 koda other indentation, binding and miscellaneous fixes to openalbridge
2009-07-12 koda fix indentation and other cosmetic changes to lib
2009-07-12 koda corrects a wrong binding
2009-07-12 koda updates licence and fix a memory leak (which was consuming iphone memory)
2009-07-12 nemo sorry, these two don't help. tested, flakes still screwed up. anyway, the lines were only on terrain
2009-07-12 nemo meh. let's try this one too. maybe "_TO_EDGE" is the magic difference
2009-07-11 koda -fix bamboo theme (unsupported color profile)
2009-07-11 koda hypothetical opengles improvements
2009-07-11 koda accessory stuff for iphone
2009-07-10 koda fix a binding that was preveting to display anything else besides hogs on iphone
2009-07-10 nemo untested
2009-07-10 nemo Try reenabling these two - shouldn't impact flakes
2009-07-10 koda real fix for iphone color (reverting previous commit)
2009-07-10 koda moves indestructible color to green for iphone compatibility
2009-07-10 nemo damn mortars
2009-07-09 nemo unc0rr's patch from issue #144 - prevent spectators from ruining the game
2009-07-09 koda routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
2009-07-08 koda additional touch support and nemo's reduced land array size
2009-07-08 koda initial support for touch input
2009-07-07 koda completes removal of wav files, updates SDLh and adds DEBUGFILE to hwengine when compiled in Debug mode
2009-07-07 koda -Removal of older WAV files, now useless thanks to OpenAL
2009-07-07 koda move C and C++ optimization flags in the main CMakeLists.txt
2009-07-07 nemo Accidentally switched property in last checkin
2009-07-07 koda double column girder for embedded
2009-07-07 nemo the -1 was a bad idea
2009-07-07 nemo multi-column support
2009-07-07 nemo typo :(
2009-07-06 nemo don't link for windows, for now
2009-07-06 koda same as before
2009-07-06 koda forgot one line from previous commit
2009-07-06 koda once again, trying to restore windows compatibility from nemo's experiments
2009-07-06 koda patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
2009-07-06 nemo apply dx too (from smaxx)
2009-07-06 koda -fix teleport sound when moving to wrong positions
2009-07-05 nemo Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
2009-07-05 nemo Fewer bubbles for non-breathing gears
2009-07-05 nemo Allow ammo menu to stay open when on rope/parachute/jetpack - allows for using non-F key alt weapon selection
2009-07-05 nemo allow attacks while moving on ammo with alt attack (parachute/rope/jetpack) - needs testing.
2009-07-03 koda reworked progress structure
2009-07-03 koda typos
2009-07-03 koda -new openal api for setting sound position
2009-07-02 koda additional variable (BUNDLE) to make a standalone Mac application
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