Sun, 11 Apr 2010 03:43:13 +0000 koda new manager for handling (future) rotations
Sun, 11 Apr 2010 01:04:54 +0000 nemo offset graves
Sat, 10 Apr 2010 21:36:40 +0000 smxx Frontend:
Sat, 10 Apr 2010 20:48:09 +0000 koda simplify the general settings and review minor stuff
Sat, 10 Apr 2010 19:04:39 +0000 smxx Engine:
Sat, 10 Apr 2010 01:09:29 +0000 koda add support for modifying the name of the team
Fri, 09 Apr 2010 21:08:27 +0000 koda add support to editing hog names
Fri, 09 Apr 2010 11:09:26 +0000 koda fix the save of the team and rearrange hat/name modification
Fri, 09 Apr 2010 00:04:50 +0000 nemo Skip loading of splashes
Fri, 09 Apr 2010 00:01:53 +0000 palewolf Fix splashes for older graphics cards
Thu, 08 Apr 2010 22:45:18 +0000 koda moved around team creation
Thu, 08 Apr 2010 17:56:30 +0000 smxx Frontend:
Thu, 08 Apr 2010 02:35:40 +0000 koda implement an add/remove team in the ifrontend
Wed, 07 Apr 2010 16:03:21 +0000 sheepluva * INSTALL file: setting FreePascal to >= 2.2.0
Wed, 07 Apr 2010 15:54:15 +0000 koda rewrote a couple of things i didn't like
Wed, 07 Apr 2010 12:15:49 +0000 smxx Engine:
Wed, 07 Apr 2010 03:29:38 +0000 nemo Correct interaction of cave and placement.
Wed, 07 Apr 2010 03:02:19 +0000 koda much better
Wed, 07 Apr 2010 02:58:12 +0000 koda minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
Wed, 07 Apr 2010 01:22:05 +0000 koda fix a couple of leaks in hte ifrontend
Tue, 06 Apr 2010 21:54:46 +0000 koda usa a cached dictionary and write only when needed
Tue, 06 Apr 2010 21:00:55 +0000 nemo restore sndIncoming for the other 2 air attacks
Tue, 06 Apr 2010 20:45:20 +0000 palewolf "muerte súbida" duh!
Tue, 06 Apr 2010 18:14:15 +0000 koda restore and update the old general settings
Tue, 06 Apr 2010 14:32:26 +0000 sheepluva fixed size of yinyang flag, thanks to inu for the heads up
Tue, 06 Apr 2010 10:51:09 +0000 smxx Engine:
Tue, 06 Apr 2010 09:58:43 +0000 sheepluva * add fixed grave Simple.png, by "anon__"
Tue, 06 Apr 2010 02:39:06 +0000 koda make the tables work also on iphone
Mon, 05 Apr 2010 17:22:54 +0000 nemo These don't belong here.
Mon, 05 Apr 2010 16:31:02 +0000 unc0rr Return to -dev builds
Sun, 04 Apr 2010 19:51:53 +0000 koda merged code from ipad and iphone frontends
Sun, 04 Apr 2010 16:38:00 +0000 smxx Engine:
Sun, 04 Apr 2010 15:51:19 +0000 unc0rr with this patch I'm unable to make rope stuck in land
Sun, 04 Apr 2010 14:47:45 +0000 nemo Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
Sun, 04 Apr 2010 10:16:40 +0000 smxx CMake:
Sun, 04 Apr 2010 07:50:01 +0000 unc0rr Better default values
Sat, 03 Apr 2010 16:32:48 +0000 nemo try this instead
Sat, 03 Apr 2010 16:02:13 +0000 palewolf Am i late for last-minute spanish translation?
Sat, 03 Apr 2010 15:45:50 +0000 unc0rr 31 is 0.9.13
Sat, 03 Apr 2010 15:40:57 +0000 unc0rr Oops, forgot this
Sat, 03 Apr 2010 14:59:41 +0000 koda fix building without DEBUGFILE
Sat, 03 Apr 2010 14:54:49 +0000 unc0rr Update pt_PT again
Sat, 03 Apr 2010 14:49:45 +0000 unc0rr Fix last minute patch bug
Sat, 03 Apr 2010 14:46:54 +0000 unc0rr include cmake_modules into package
Sat, 03 Apr 2010 14:01:05 +0000 unc0rr Update pt_PT translations by inu 0.9.13-release
Sat, 03 Apr 2010 14:00:13 +0000 nemo Updated slovak by jose1711
Sat, 03 Apr 2010 13:58:31 +0000 unc0rr Remove -dev suffix from version, set protocol number to 31
Sat, 03 Apr 2010 13:56:36 +0000 unc0rr Update russian translation
Sat, 03 Apr 2010 13:55:39 +0000 nemo New game scheme option to turn off land objects
Sat, 03 Apr 2010 13:51:12 +0000 sheepluva * swedish translation by BeholdMyGlory
Sat, 03 Apr 2010 10:35:53 +0000 sheepluva * give translators their "unfinished" tags back :>
Sat, 03 Apr 2010 10:26:24 +0000 sheepluva Palewolf:
Sat, 03 Apr 2010 08:47:06 +0000 unc0rr Some stuff for game server administration task
Sat, 03 Apr 2010 08:46:01 +0000 smxx Engine:
Sat, 03 Apr 2010 06:52:26 +0000 nemo Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
Sat, 03 Apr 2010 06:39:17 +0000 nemo Add ApplyAmmoChanges to get text/animation/crosshairs
Sat, 03 Apr 2010 06:29:24 +0000 sheepluva frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
Sat, 03 Apr 2010 06:28:36 +0000 nemo One more tiny island map. Just to pad the Small map section a bit
Sat, 03 Apr 2010 06:25:23 +0000 unc0rr Oops, fix server
Sat, 03 Apr 2010 03:24:12 +0000 koda hats \o/
Sat, 03 Apr 2010 01:55:04 +0000 sheepluva swedish translation by Henrik Rostedt [tracker: #233]
Sat, 03 Apr 2010 01:30:13 +0000 sheepluva more translations! from inu and szczur
Sat, 03 Apr 2010 01:22:30 +0000 sheepluva * add some tiny translation from inu
Fri, 02 Apr 2010 23:03:40 +0000 sheepluva set eol-style of SniperRifle.lua to native
Fri, 02 Apr 2010 23:00:56 +0000 sheepluva * add some kind of SniperRifle training mission
Fri, 02 Apr 2010 22:44:14 +0000 koda initial support for hat selection on the ifrontend
Fri, 02 Apr 2010 22:42:47 +0000 palewolf Antialias Target.png and Clouds.png
Fri, 02 Apr 2010 20:57:39 +0000 nemo GetRandom(0) is illegal
Fri, 02 Apr 2010 20:49:23 +0000 palewolf Slightly different easing equations for bigexplosion
Fri, 02 Apr 2010 20:32:37 +0000 nemo Slovak translation from jose1711
Fri, 02 Apr 2010 18:54:08 +0000 palewolf - Parallax effect for horizont when water is out of sight
Fri, 02 Apr 2010 18:36:14 +0000 nemo inu adds portugese translation
Fri, 02 Apr 2010 18:35:53 +0000 nemo Fix line endings. Again.
Fri, 02 Apr 2010 18:22:53 +0000 nemo Complete slovak locale by jose1711
Fri, 02 Apr 2010 16:04:37 +0000 nemo Rebalance Default to take into account reweighting of crates, remove redundant check
Fri, 02 Apr 2010 15:59:23 +0000 unc0rr Allow to set motd for old client versions (not used yet, as server needs some refactoring)
Fri, 02 Apr 2010 15:58:45 +0000 nemo This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
Fri, 02 Apr 2010 15:58:37 +0000 unc0rr Update russian translation a bit more
Fri, 02 Apr 2010 15:53:58 +0000 smxx Maps:
Fri, 02 Apr 2010 15:50:54 +0000 palewolf Spanish translation for new maze settings
Fri, 02 Apr 2010 15:41:39 +0000 nemo Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
Fri, 02 Apr 2010 15:33:11 +0000 nemo Call modify damage on poison damage
Fri, 02 Apr 2010 15:30:54 +0000 koda display team contents in the ifrontend
Fri, 02 Apr 2010 15:28:09 +0000 palewolf Retouched Pikachu hat
Fri, 02 Apr 2010 15:08:43 +0000 koda continue working for team support on the ifrontend
Fri, 02 Apr 2010 12:38:36 +0000 koda intial support for team configuration on the ifrontend
Fri, 02 Apr 2010 10:50:10 +0000 sheepluva * make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
Fri, 02 Apr 2010 08:46:57 +0000 palewolf - Added SkyOffset, HorizontOffset as global vars
Fri, 02 Apr 2010 08:35:34 +0000 sheepluva Shotgun Training: * '["en"]' was supposed to be '["pl"]' (Mmmmh, copypasta :D)
Thu, 01 Apr 2010 23:37:28 +0000 sheepluva * fixing bug #156: Cancel button on password request works now.
Thu, 01 Apr 2010 21:57:03 +0000 koda fix an error in passing strings between ObjC and Pascal
Thu, 01 Apr 2010 17:01:04 +0000 smxx Lua:
Thu, 01 Apr 2010 16:59:10 +0000 nemo Sorry
Thu, 01 Apr 2010 16:55:42 +0000 nemo Suppress warning
Thu, 01 Apr 2010 16:48:55 +0000 koda sheepluva's name is finally revealed (watch out for fangirls)
Thu, 01 Apr 2010 16:46:44 +0000 smxx Maps:
Thu, 01 Apr 2010 16:44:56 +0000 nemo this was not checking all of Land[]
Thu, 01 Apr 2010 16:34:20 +0000 nemo Somehow, these files are not using local encoding
Thu, 01 Apr 2010 16:28:03 +0000 nemo Further updates by jose1711 - who knows, maybe he'll get it finished before release at this point
Thu, 01 Apr 2010 16:08:09 +0000 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
Thu, 01 Apr 2010 10:47:04 +0000 smxx Trainings:
Thu, 01 Apr 2010 10:40:12 +0000 smxx Trainings:
Thu, 01 Apr 2010 10:33:29 +0000 smxx Misc:
Thu, 01 Apr 2010 09:04:42 +0000 sheepluva * make invul animations of different hogs run asynchronously
Thu, 01 Apr 2010 08:26:16 +0000 sheepluva * fix SmokeTrace and EvilTrace to be centered instead of 2 pixel off
Thu, 01 Apr 2010 05:33:32 +0000 sheepluva * check for valid TWave before starting/drawing them, prevents segfault
Thu, 01 Apr 2010 05:25:10 +0000 unc0rr Fix build
Thu, 01 Apr 2010 05:10:50 +0000 unc0rr - update russian translation a bit
Thu, 01 Apr 2010 00:56:38 +0000 sheepluva add fixed mission script files incl. inu's translation (portuguese I believe)
Thu, 01 Apr 2010 00:56:15 +0000 sheepluva removing corrupted mission scripts (diff can't handle them)
Thu, 01 Apr 2010 00:48:26 +0000 nemo another uninitialised value radz[k] for corresponding pa.ar of NTPX
Thu, 01 Apr 2010 00:38:02 +0000 sheepluva possible map gen desync "fix" -- test please
Thu, 01 Apr 2010 00:21:00 +0000 koda credits updated, adding Palewolf, sheepluva and prg as devs and replaced my previous openal stuff with something more current
Thu, 01 Apr 2010 00:16:23 +0000 nemo move this island further away from water too
Wed, 31 Mar 2010 22:54:28 +0000 koda koda's changelog turn
Wed, 31 Mar 2010 22:02:12 +0000 nemo Partial update by jose1711
Wed, 31 Mar 2010 20:54:50 +0000 nemo Partial translation by BeholdMyGlory
Wed, 31 Mar 2010 20:51:26 +0000 nemo Updated by FIQ
Wed, 31 Mar 2010 20:47:38 +0000 nemo Add inu to credits since he kept going on about it
Wed, 31 Mar 2010 20:44:38 +0000 nemo Only require a minimum speed if object is descending.
(0) -3000 -1000 -120 +120 +1000 +3000 +10000 tip