2012-01-29 |
Xeli |
disable using files from the assets dir, and use fopen()
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changeset |
files
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2012-02-03 |
unc0rr |
Propagate types on identifiers
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changeset |
files
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2012-02-01 |
cherrotluo |
chinese update
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changeset |
files
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2012-01-30 |
nemo |
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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files
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2012-01-30 |
koda |
more ios pages supporting rotaiton
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files
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2012-01-30 |
koda |
ahem, fix build
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changeset |
files
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2012-01-29 |
koda |
disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
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files
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2012-01-29 |
koda |
starting to convert the ipad interface to support all ortientations...
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changeset |
files
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2012-01-29 |
koda |
rotation ftw!!! (engine part)
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changeset |
files
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2012-01-28 |
Xeli |
koda/ammomenu on desktop fix!
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changeset |
files
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2012-01-28 |
koda |
minor cleanup, gather AMSlotSize in uConsts
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changeset |
files
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2012-01-28 |
Xeli |
added the background for the weaponnames in MOBILE
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changeset |
files
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2012-01-28 |
Xeli |
fixed the weapon name position
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changeset |
files
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2012-01-28 |
Xeli |
changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
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files
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2012-01-28 |
nemo |
bump to 0.9.18-dev - not sure how this was missed before
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changeset |
files
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2012-01-27 |
koda |
this should lower compatibility with qt4.5 again, but i have no way to test it
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changeset |
files
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2012-01-26 |
koda |
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
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changeset |
files
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2012-01-26 |
Xeli |
background now properly resizes on tablets
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changeset |
files
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2012-01-26 |
Xeli |
fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
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files
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2012-01-26 |
unc0rr |
Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
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changeset |
files
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2012-01-26 |
Xeli |
enable pause/resume on the java side
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changeset |
files
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2012-01-26 |
Xeli |
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
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changeset |
files
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2012-01-24 |
Xeli |
added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
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changeset |
files
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2012-01-24 |
nemo |
Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
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changeset |
files
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2012-01-24 |
Xeli |
add the android support package for Fragments and the like
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changeset |
files
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2012-01-24 |
Xeli |
not needed when using the updated android ndk.. -_-
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changeset |
files
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2012-01-24 |
Xeli |
revert Android.mk back after copying SDL_mixer and SDL_ttf
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changeset |
files
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2012-01-24 |
Xeli |
update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
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changeset |
files
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2012-01-24 |
Xeli |
these are needed for ndk-build or it won't know what api to build it for
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changeset |
files
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2012-01-24 |
Xeli |
Added a script to simplify building the android port
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changeset |
files
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2012-01-22 |
Xeli |
some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
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changeset |
files
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2012-01-22 |
Xeli |
remove the incorrect text that people need to download before playing
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changeset |
files
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2012-01-16 |
Xeli |
Android: quick fix from a bug report from the market in the download manager
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changeset |
files
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2012-01-18 |
koda |
merge
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changeset |
files
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2012-01-18 |
koda |
little hack for playing less sounds in frontend
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changeset |
files
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2012-01-18 |
koda |
simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
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changeset |
files
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2012-01-17 |
bovi |
skip button sound when exiting
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changeset |
files
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2012-01-17 |
koda |
move the feedback button in a nicer position
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changeset |
files
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2012-01-17 |
nemo |
fix line endings
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changeset |
files
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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changeset |
files
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2012-01-16 |
valnut |
GCI task: season greetings
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changeset |
files
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2012-01-16 |
nemo |
Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
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changeset |
files
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2012-01-15 |
bovi |
disable the glitchy exit sound
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changeset |
files
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2012-01-15 |
koda |
correct language identifier
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changeset |
files
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2012-01-15 |
koda |
hedgewars.pro formatting and removal of the last pageoptions hr
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changeset |
files
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2012-01-15 |
bovi |
GCI task: stars
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changeset |
files
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2012-01-15 |
bovi |
small tweak for compiling with xfire and qt under windows
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changeset |
files
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2012-01-15 |
bovi |
GCI task: ping
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changeset |
files
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2012-01-15 |
bovi |
GCI task: iOS _language_ 3 (Romanian)
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changeset |
files
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2012-01-15 |
bovi |
provide a minimal Romanian translation for engine
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changeset |
files
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2012-01-15 |
bovi |
updated win build script
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changeset |
files
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2012-01-15 |
Xeli |
changed error message
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changeset |
files
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2012-01-15 |
Xeli |
Load the TeamCreationmenu's contents in a different thread
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changeset |
files
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2012-01-15 |
Xeli |
some bug fixed regarding the downloader
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changeset |
files
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2012-01-15 |
Xeli |
Graphics used on the android market
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changeset |
files
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2012-01-15 |
Xeli |
some meta build files needed for newer api levels...
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changeset |
files
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2012-01-15 |
nemo |
Assign ammo counts as well, in case the game flags were changed by the script
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changeset |
files
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2012-01-14 |
koda |
somehow my paths slipped in...
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changeset |
files
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2012-01-14 |
valnut |
GCI task: feedback is important
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changeset |
files
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2012-01-14 |
bovi |
GCI task: cmd.exe
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changeset |
files
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