Fri, 24 Jan 2014 13:19:35 +0100 |
koda |
freaking space
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changeset |
files
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Fri, 24 Jan 2014 13:05:19 +0100 |
koda |
add glew and ghc-zlib dependencies for travis tests
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files
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Fri, 24 Jan 2014 12:44:03 +0100 |
koda |
ghc ooops
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files
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Fri, 24 Jan 2014 11:11:39 +0100 |
koda |
add AppData file
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files
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Fri, 24 Jan 2014 10:56:22 +0100 |
koda |
use CMAKE_CURRENT_SOURCE_DIR consistently
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files
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Fri, 24 Jan 2014 10:39:41 +0400 |
unc0rr |
Must not code at late night (fix sanity check)
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files
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Fri, 24 Jan 2014 09:48:46 +0400 |
unc0rr |
- Add SCHEME which is needed in room config
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files
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Fri, 24 Jan 2014 00:05:19 +0400 |
unc0rr |
Some basic sanity tests for replay files
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files
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Thu, 23 Jan 2014 23:28:16 +0400 |
unc0rr |
confusables.txt to insert query converter
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files
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Thu, 23 Jan 2014 21:54:26 +0400 |
unc0rr |
Handle chars and not bytes for usernames :-p
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files
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Thu, 23 Jan 2014 14:18:06 +0100 |
sheepluva |
turned out this blocked CJK characters too. stick to ASCII control char ban only, do NOT include UTF-8 control chars
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files
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Thu, 23 Jan 2014 13:56:53 +0100 |
sheepluva |
hide complete IP of other users, when non-admin requests player info. showing the first two parts of the IP was kinda pointless to begin with (what for?) and has recently lead to increased abuse and lobby flooding due to bots collecting/posting IP tracking information
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files
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Thu, 23 Jan 2014 13:24:28 +0400 |
unc0rr |
Use zlibFormat
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files
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Wed, 22 Jan 2014 23:52:21 +0100 |
sheepluva |
disallow control chars in player nicks, thanks for burp to helping making the list more complete
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files
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Thu, 23 Jan 2014 01:04:17 +0400 |
unc0rr |
- Implement /callvote
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files
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Thu, 23 Jan 2014 00:07:27 +0400 |
unc0rr |
- Allow delegation to specific person in fixed room
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files
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Wed, 22 Jan 2014 23:42:41 +0400 |
unc0rr |
Don't delegate special room to another player when owner quits
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files
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Wed, 22 Jan 2014 23:06:50 +0400 |
unc0rr |
More robust implementation of decompression
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files
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Wed, 22 Jan 2014 19:55:52 +0100 |
Wohlstand |
Small update of my voice-pack Default_ru
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files
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Wed, 22 Jan 2014 18:46:15 +0100 |
sheepluva |
actual fix
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files
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Wed, 22 Jan 2014 15:53:36 +0100 |
sheepluva |
fix server not building
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files
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Wed, 22 Jan 2014 14:50:50 +0400 |
unc0rr |
Show which file has failed
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files
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Wed, 22 Jan 2014 14:45:33 +0400 |
unc0rr |
Check if frontend was too lazy to actually send drawn map data to the server
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files
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Wed, 22 Jan 2014 09:19:08 +0400 |
unc0rr |
Oops, forgot this
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files
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Wed, 22 Jan 2014 01:16:11 +0100 |
sheepluva |
test tweak/fix
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files
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Wed, 22 Jan 2014 00:37:43 +0100 |
koda |
more scripts found by sheepluva
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files
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Wed, 22 Jan 2014 00:23:08 +0100 |
koda |
little gameServer cleanup
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files
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Tue, 21 Jan 2014 23:57:34 +0100 |
koda |
restore revinfo
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files
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Tue, 21 Jan 2014 23:53:26 +0100 |
koda |
readd r3be36d2fdca6
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files
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Tue, 21 Jan 2014 23:46:48 +0100 |
koda |
ok really restore tests
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files
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Tue, 21 Jan 2014 23:25:57 +0100 |
koda |
restore tests
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files
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Tue, 21 Jan 2014 23:15:25 +0100 |
koda |
restore gameServer changes
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files
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Tue, 21 Jan 2014 22:53:15 +0100 |
koda |
merge
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files
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Wed, 22 Jan 2014 01:11:13 +0400 |
unc0rr |
Halfplement voting
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files
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Tue, 21 Jan 2014 21:16:52 +0100 |
sheepluva |
Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
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files
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Tue, 21 Jan 2014 22:04:40 +0400 |
unc0rr |
Fix server producing unreplayable records
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files
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Tue, 21 Jan 2014 18:02:37 +0100 |
sheepluva |
use new API for changing GameFlags
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files
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Tue, 21 Jan 2014 15:56:52 +0100 |
sheepluva |
luaAPI:
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files
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Tue, 21 Jan 2014 11:48:43 +0400 |
unc0rr |
Fix detection of mapgen
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files
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Tue, 21 Jan 2014 10:59:52 +0400 |
unc0rr |
Merge
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files
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Mon, 20 Jan 2014 21:16:17 -0500 |
nemo |
This adds idle hog tinting. Active hog tinting still needed.
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files
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Tue, 21 Jan 2014 01:38:06 +0100 |
sheepluva |
let log know when a test finished properly, so that an unexpected termination (segfault, divbyzero, etc) is easier to tell apart from test fail
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files
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Tue, 21 Jan 2014 01:27:25 +0100 |
sheepluva |
* fix divbyzero found by GetGravity test (cWindSpeed was used where cMaxWindSpeed should have been)
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files
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Tue, 21 Jan 2014 01:23:57 +0100 |
sheepluva |
test for GetGravity and SetGravity
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files
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Mon, 20 Jan 2014 22:42:36 +0100 |
sheepluva |
add a test based on unC0Rr's suggestion. still a lot of mess and redundancy involved, sry :P
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files
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Tue, 21 Jan 2014 00:09:06 +0400 |
unc0rr |
Implement drawnMapData function so checker could check replays with drawn maps
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files
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Mon, 20 Jan 2014 15:31:45 +0100 |
sheepluva |
drill rocket test
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files
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Mon, 20 Jan 2014 10:40:59 +0100 |
sheepluva |
new cmake option NOVERSIONINFOUPDATE -- to be used if source is in a git/repo that is NOT the hedgewars repo
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files
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Mon, 20 Jan 2014 10:16:29 +0100 |
sheepluva |
remove DroidSans font from source dir. it is unused afaik and also wrongly included in the source tarballs
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files
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Sun, 19 Jan 2014 22:39:06 +0100 |
sheepluva |
fix despeckle mutilating blurry land
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files
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Mon, 20 Jan 2014 00:25:40 +0400 |
unc0rr |
- Make Racer report achievements
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files
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Sun, 19 Jan 2014 17:53:16 +0100 |
sheepluva |
no idea how I ended up forgetting about the offset I need for same position in different rows (in 1d array); also remove obsolete comment
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files
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Sun, 19 Jan 2014 16:35:06 +0100 |
sheepluva |
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
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files
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Tue, 21 Jan 2014 22:44:37 +0100 |
koda |
add travis tests for the two new cmake options
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files
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Sun, 19 Jan 2014 14:58:54 +0100 |
sheepluva |
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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files
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Tue, 21 Jan 2014 22:43:06 +0100 |
koda |
fixwhitespace and dos2unix
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files
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Sun, 19 Jan 2014 13:41:11 +0100 |
sheepluva |
(experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
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files
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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files
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Sun, 19 Jan 2014 00:18:28 +0400 |
Wohlstand |
Fix checker logon process
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files
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Sat, 18 Jan 2014 18:20:43 +0100 |
sheepluva |
changing build files without testing the change is fun, isn't it? especially for trivial things that would take less than 10 seconds to test :p
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files
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