2011-11-12 |
Xeli |
added lines to avoid compiler hints, is this really the way we want to do it though? ;/
hedgeroid
|
changeset |
files
|
2011-10-29 |
sheepluva |
update name autocompletion after nick change (since own nick isn't suggested)
|
changeset |
files
|
2011-10-28 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-10-29 |
sheepluva |
disconnect when going back from lobby page (regression fix)
|
changeset |
files
|
2011-10-28 |
koda |
one dangerous merge
hedgeroid
|
changeset |
files
|
2011-10-28 |
unc0rr |
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
|
changeset |
files
|
2011-10-28 |
sheepluva |
+ make names in notice messages and leave messages clickable too
|
changeset |
files
|
2011-10-28 |
sheepluva |
chat: don't link own name
|
changeset |
files
|
2011-10-28 |
koda |
ok *this* brings ios 3.* runtime compatibility
|
changeset |
files
|
2011-10-28 |
koda |
restore game config on iphone
|
changeset |
files
|
2011-10-27 |
sheepluva |
actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
|
changeset |
files
|
2011-10-27 |
unc0rr |
- Remove some old unused code
|
changeset |
files
|
2011-10-27 |
sheepluva |
having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
|
changeset |
files
|
2011-10-26 |
sheepluva |
typos
|
changeset |
files
|
2011-10-26 |
sheepluva |
custom highlighting
|
changeset |
files
|
2011-10-26 |
koda |
also imageio is absent from old ios, so weaklink it
|
changeset |
files
|
2011-10-25 |
sheepluva |
few mini-adjustments
|
changeset |
files
|
2011-10-25 |
sheepluva |
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
|
changeset |
files
|
2011-10-25 |
koda |
fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
|
changeset |
files
|
2011-10-25 |
koda |
restore runtime compatibility with ios 3.2
|
changeset |
files
|
2011-10-25 |
koda |
move all extra categories in a single source, add caching for HWUtils
|
changeset |
files
|
2011-10-25 |
koda |
updated sdl and lowered minimum ios to 3.0
|
changeset |
files
|
2011-10-25 |
nemo |
As sheepluva pointed out, allowing this message to be legal allows naughtiness. The server usage of this message does not seem to use this check.
|
changeset |
files
|
2011-10-25 |
sheepluva |
remove any thread-safe stuff I introduced since it's not needed
|
changeset |
files
|
2011-10-25 |
unc0rr |
Fix for 'The "optimized" argument must be followed by a library.' cmake failure
|
changeset |
files
|
2011-10-25 |
sheepluva |
adding simple doc build script
|
changeset |
files
|
2011-10-24 |
sheepluva |
this should fix stylesheet importing on windows, but we'll see
|
changeset |
files
|
2011-10-24 |
sheepluva |
fix of /saveStyleSheet command, error message on stylesheet import fail
|
changeset |
files
|
2011-10-24 |
sheepluva |
tweak and document abstract page
|
changeset |
files
|
2011-10-24 |
sheepluva |
on file save: create parent directories if needed
|
changeset |
files
|
2011-10-24 |
sheepluva |
unbreak command auto-completion (was broken since r0b92341adb6a - 52 commits ago)
|
changeset |
files
|
2011-10-24 |
sheepluva |
chat:
|
changeset |
files
|
2011-10-24 |
sheepluva |
minor cleanups, mostly in own code
|
changeset |
files
|
2011-10-24 |
sheepluva |
* fixing my hat preview bug nemo pointed out (thanks!)
|
changeset |
files
|
2011-10-23 |
sheepluva |
improve and cash hilight regexp
|
changeset |
files
|
2011-10-23 |
sheepluva |
highlight improvements
|
changeset |
files
|
2011-10-23 |
nemo |
oops
|
changeset |
files
|
2011-10-23 |
unc0rr |
Case-insensitive comparison of nicks
|
changeset |
files
|
2011-10-23 |
sheepluva |
potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
|
changeset |
files
|
2011-10-23 |
nemo |
retain dx/dy from landgun
|
changeset |
files
|
2011-10-22 |
sheepluva |
doxygen seems to get confused if a ///< line is followed by a /// line
|
changeset |
files
|
2011-10-22 |
sheepluva |
* adding destructors to my line edit subclasses
|
changeset |
files
|
2011-10-22 |
sheepluva |
let's create some templates so that the user knows how to start off
|
changeset |
files
|
2011-10-22 |
sheepluva |
document css files better
|
changeset |
files
|
2011-10-22 |
nemo |
Tweak ratios to deemphasise foreground flakes further
|
changeset |
files
|
2011-10-22 |
sheepluva |
minor signal fail fix
|
changeset |
files
|
2011-10-22 |
sheepluva |
some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
|
changeset |
files
|
2011-10-22 |
sheepluva |
ugh wth... cleaned FL/IL change notifications up
|
changeset |
files
|
2011-10-22 |
sheepluva |
some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
|
changeset |
files
|
2011-10-22 |
nemo |
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
|
changeset |
files
|
2011-10-22 |
sheepluva |
BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
|
changeset |
files
|
2011-10-21 |
sheepluva |
same for chat. changed the paths to: css/qt.css css/chat.css
|
changeset |
files
|
2011-10-21 |
sheepluva |
frontend will use the data file misc/qt_style.css instead of hardcoded stylesheet - if the file exists
|
changeset |
files
|
2011-10-21 |
sheepluva |
moving a file around, fixing a png, etc.
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix multiplayer script loading
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix netgame layout issues, I think all layout issues caused by page refactoring are fixed now, if you find any more let me know
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix lobby layout issues
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix layout of net page
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix multiplayer page layout, doc/comment fixes
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix overlapping issue in main menu
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix an include; fix/add comments
|
changeset |
files
|
2011-10-21 |
sheepluva |
simplified some stuff I wrote
|
changeset |
files
|
2011-10-21 |
sheepluva |
finishing SDLInterface cleanup (wrt audio)
|
changeset |
files
|
2011-10-21 |
sheepluva |
moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
|
changeset |
files
|
2011-10-21 |
sheepluva |
change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
|
changeset |
files
|
2011-10-20 |
sheepluva |
oops and good night
|
changeset |
files
|
2011-10-20 |
sheepluva |
comment fixes
|
changeset |
files
|
2011-10-20 |
sheepluva |
comments
|
changeset |
files
|
2011-10-20 |
sheepluva |
cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
|
changeset |
files
|
2011-10-20 |
sheepluva |
introduce HWDataManager util for transparent access to [user-]data files
|
changeset |
files
|
2011-10-20 |
sheepluva |
comment typo
|
changeset |
files
|
2011-10-20 |
sheepluva |
move this widget into the widget dir
|
changeset |
files
|
2011-10-20 |
nemo |
lolwut
|
changeset |
files
|
2011-10-20 |
nemo |
Fix sticky mine/mine activation bug
|
changeset |
files
|
2011-10-20 |
nemo |
Fix birdy flight bug
|
changeset |
files
|
2011-10-19 |
sheepluva |
allow changing number of hogs or weapons with mousewheel
|
changeset |
files
|
2011-10-19 |
sheepluva |
make this transparent so that people can actually see /what/ they have disabled...
|
changeset |
files
|
2011-10-19 |
sheepluva |
give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
|
changeset |
files
|
2011-10-19 |
sheepluva |
frontend chat input history, use arrow keys UP/DOWN
|
changeset |
files
|
2011-10-18 |
sheepluva |
+ don't suggest ignored nicknames
|
changeset |
files
|
2011-10-18 |
Guillaume Englert |
Fix repeat on SkyL, remove SkyR
|
changeset |
files
|
2011-10-18 |
sheepluva |
feature-pimpin'-up the chat input line in frontend:
|
changeset |
files
|
2011-10-17 |
sheepluva |
server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
|
changeset |
files
|
2011-10-17 |
sheepluva |
don't hoard empty friends/ignore-lists on the HDD
|
changeset |
files
|
2011-10-17 |
sheepluva |
fix overlapping pixel in stormtrooper hat
|
changeset |
files
|
2011-10-17 |
sheepluva |
fix outline of rcplane
|
changeset |
files
|
2011-10-17 |
nemo |
never doing any graphics stuff when I can't test, again :(
|
changeset |
files
|
2011-10-17 |
nemo |
:(
|
changeset |
files
|
2011-10-17 |
nemo |
Not being able to test sucks :(
|
changeset |
files
|
2011-10-17 |
nemo |
Riiight. Let's try this instead
|
changeset |
files
|
2011-10-17 |
nemo |
tint RC plane with team colour. untested.
|
changeset |
files
|
2011-10-17 |
mikade |
graphic for team coloured RC planes
|
changeset |
files
|
2011-10-17 |
nemo |
Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
|
changeset |
files
|
2011-10-17 |
nemo |
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
|
changeset |
files
|
2011-10-17 |
sheepluva |
add tiara hat
|
changeset |
files
|
2011-10-16 |
koda |
missed a compiler option from previous merge
|
changeset |
files
|
2011-10-16 |
nemo |
tweak. constrain to full opacity
|
changeset |
files
|
2011-10-16 |
koda |
merge the changes applied to 0.9.16
|
changeset |
files
|
2011-10-16 |
nemo |
Blend the outter side too
|
changeset |
files
|
2011-10-14 |
Florian Fabre |
Hide focus outline on buttons.
|
changeset |
files
|
2011-10-13 |
nemo |
oops
|
changeset |
files
|
2011-10-13 |
Guillaume Englert |
Add SkyL/SkyR to avoid repeating the cave entrance
|
changeset |
files
|
2011-10-13 |
nemo |
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
|
changeset |
files
|
2011-10-11 |
Guillaume Englert |
another crystal, spray and landtex tweaks.
|
changeset |
files
|
2011-10-10 |
sheepluva |
something for nemo to play around with
|
changeset |
files
|
2011-10-10 |
sheepluva |
make slope calcs skip small gaps
|
changeset |
files
|
2011-10-10 |
nemo |
tidier
|
changeset |
files
|
2011-10-10 |
nemo |
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
|
changeset |
files
|
2011-10-10 |
nemo |
set followgear to cluster/melon/gascloud
|
changeset |
files
|
2011-10-10 |
nemo |
Make a few more things be impacted by explosions nearby
|
changeset |
files
|
2011-10-10 |
nemo |
tweak (still a hack)
|
changeset |
files
|
2011-10-10 |
nemo |
Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
|
changeset |
files
|
2011-10-10 |
nemo |
Aaaand another flag that used to be cleared here...
|
changeset |
files
|
2011-10-10 |
koda |
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
|
changeset |
files
|
2011-10-10 |
nemo |
expose border color to lua
|
changeset |
files
|
2011-10-09 |
nemo |
oops
|
changeset |
files
|
2011-10-09 |
nemo |
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
|
changeset |
files
|
2011-10-09 |
nemo |
Fix a few masks. The one that needed it the most was trophyrace.
|
changeset |
files
|
2011-10-09 |
nemo |
add a couple more
|
changeset |
files
|
2011-10-09 |
koda |
finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
|
changeset |
files
|
2011-10-08 |
koda |
refreshed the ipad interface with some white
|
changeset |
files
|
2011-10-08 |
koda |
some code refactoring of the ios game config
|
changeset |
files
|
2011-10-08 |
koda |
ooops
|
changeset |
files
|
2011-10-08 |
koda |
move some config files
|
changeset |
files
|
2011-10-08 |
koda |
create teams programmatically
|
changeset |
files
|
2011-10-08 |
koda |
convert creation chamber functions to class methods
|
changeset |
files
|
2011-10-08 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
2011-10-08 |
jose1711 |
merge
|
changeset |
files
|
2011-10-08 |
koda |
sed commands should be tested beforehand
|
changeset |
files
|
2011-10-08 |
nemo |
Another flag that was relying on this routine to clear it...
|
changeset |
files
|
2011-10-08 |
nemo |
tweak Y movement
|
changeset |
files
|
2011-10-08 |
nemo |
Couple more, add back misplaced clearing of Land
|
changeset |
files
|
2011-10-08 |
nemo |
Add landbacktex to a few maps, just to see how it looks.
|
changeset |
files
|
2011-10-08 |
koda |
minor changes
|
changeset |
files
|
2011-10-08 |
koda |
added iphone interface for missions/trainings page, setters/getters unlocked
|
changeset |
files
|
2011-10-07 |
koda |
move out xib files from Resources to Classes
|
changeset |
files
|
2011-10-07 |
nemo |
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
|
changeset |
files
|
2011-10-07 |
nemo |
Move the crystals to sprays to reduce the regularity of the land texture
|
changeset |
files
|
2011-10-06 |
Guillaume Englert |
Add Cave theme
|
changeset |
files
|
2011-10-06 |
koda |
(a lot of) ooops
|
changeset |
files
|
2011-10-05 |
unc0rr |
- Frontend: don't pass /script for missions
|
changeset |
files
|
2011-10-05 |
unc0rr |
Tiny cleanup
|
changeset |
files
|
2011-10-05 |
koda |
the retina infection keeps spreading...
|
changeset |
files
|
2011-10-05 |
koda |
be a good memory aware citizen
|
changeset |
files
|
2011-10-04 |
koda |
make the missions/trainings start
|
changeset |
files
|
2011-10-04 |
koda |
first pass for implementing missions/training selection on ipad (not yet running)
|
changeset |
files
|
2011-10-04 |
nemo |
hm. probably should set both
|
changeset |
files
|
2011-10-02 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
|
changeset |
files
|
2011-10-02 |
koda |
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
|
changeset |
files
|
2011-10-01 |
koda |
little changes and fixes to the previous commit
|
changeset |
files
|
2011-10-01 |
koda |
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
|
changeset |
files
|
2011-10-01 |
nemo |
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
|
changeset |
files
|
2011-10-01 |
koda |
fix a couple of 'potential leaks'
|
changeset |
files
|
2011-10-01 |
koda |
rename the ios settings files into something more appropriate
|
changeset |
files
|
2011-10-01 |
koda |
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
|
changeset |
files
|
2011-09-30 |
koda |
infecting sheepluva's mission graphics with retina images
|
changeset |
files
|
2011-09-30 |
koda |
a little code cleanup
|
changeset |
files
|
2011-09-30 |
unc0rr |
Fix build with .pro file
|
changeset |
files
|
2011-09-29 |
unc0rr |
Oops, fix build
|
changeset |
files
|
2011-09-29 |
unc0rr |
GameInfo needs room params copy
|
changeset |
files
|
2011-09-27 |
unc0rr |
Introduce EngineInteraction module
|
changeset |
files
|
2011-09-30 |
koda |
translators missed me
|
changeset |
files
|
2011-09-30 |
koda |
fix hats of the AI team file for ios
|
changeset |
files
|
2011-09-30 |
koda |
fix issue 287, default cmake build type
|
changeset |
files
|
2011-09-29 |
sheepluva |
oops
|
changeset |
files
|
2011-09-29 |
sheepluva |
update .pro
|
changeset |
files
|
2011-09-28 |
sheepluva |
rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
|
changeset |
files
|
2011-09-28 |
sheepluva |
this makes more sense
|
changeset |
files
|
2011-09-28 |
sheepluva |
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
|
changeset |
files
|
2011-09-28 |
sheepluva |
training screen localization works now
|
changeset |
files
|
2011-09-28 |
sheepluva |
load mission caption and description from localization file (WIP)
|
changeset |
files
|
2011-10-28 |
Xeli |
New market version
hedgeroid
|
changeset |
files
|
2011-09-28 |
mikade |
mikade making sheepluva happy again
|
changeset |
files
|
2011-10-28 |
Xeli |
Enabled landhash check again
hedgeroid
|
changeset |
files
|
2011-09-27 |
sheepluva |
use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
|
changeset |
files
|
2011-10-21 |
Xeli |
oops, removed a line from the 'firstTime only' section
hedgeroid
|
changeset |
files
|
2011-09-27 |
sheepluva |
stuffToBeAvoidedInFuture->append("layouting");
|
changeset |
files
|
2011-10-20 |
Xeli |
Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game
hedgeroid
|
changeset |
files
|
2011-09-27 |
sheepluva |
oops, I forgot I wanted to fix that before committing xD
|
changeset |
files
|
2011-10-20 |
Xeli |
wops missed this one: removed a 'fix' eclipse put in there
hedgeroid
|
changeset |
files
|
2011-09-27 |
sheepluva |
PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
|
changeset |
files
|
2011-10-20 |
Xeli |
Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market
hedgeroid
|
changeset |
files
|
2011-09-27 |
nemo |
this needs to actually return something
|
changeset |
files
|
2011-10-09 |
Xeli |
Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer
hedgeroid
|
changeset |
files
|
2011-09-26 |
sheepluva |
I must not use source files as clipboard.
|
changeset |
files
|
2011-10-09 |
Xeli |
update from rev d75329716a02, it really works now (i think)
hedgeroid
|
changeset |
files
|
2011-09-26 |
sheepluva |
some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
|
changeset |
files
|
2011-10-09 |
Xeli |
How did freetype even compile with this in it?
hedgeroid
|
changeset |
files
|
2011-09-26 |
unc0rr |
- Add unique id to replay file name
|
changeset |
files
|
2011-10-08 |
Xeli |
Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/
hedgeroid
|
changeset |
files
|
2011-09-26 |
sheepluva |
wow, somebody was smoking some reaaally good sh!t right there, man!
|
changeset |
files
|
2011-10-08 |
Xeli |
Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =)
hedgeroid
|
changeset |
files
|
2011-09-25 |
sheepluva |
small cleanup: enum instead of magic numbers
|
changeset |
files
|
2011-10-07 |
Xeli |
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
hedgeroid
|
changeset |
files
|
2011-09-25 |
koda |
Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
|
changeset |
files
|
2011-10-04 |
koda |
fix compiling for android, strip out all delphi code, objfpc ftw
hedgeroid
|
changeset |
files
|
2011-09-25 |
koda |
my qt version needs this to work...
|
changeset |
files
|
2011-10-04 |
koda |
strip eols and delphi mode
hedgeroid
|
changeset |
files
|
2011-09-25 |
sheepluva |
fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
|
changeset |
files
|
2011-09-25 |
koda |
changed Game arguments to accept data path on 9th array element (like planned)
hedgeroid
|
changeset |
files
|
2011-09-25 |
nemo |
rename to match prior mass hat rename
|
changeset |
files
|
2011-09-25 |
koda |
code working on ios now
hedgeroid
|
changeset |
files
|
2011-09-25 |
sheepluva |
get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
|
changeset |
files
|
2011-09-25 |
koda |
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
|
changeset |
files
|
2011-09-25 |
sheepluva |
some more cleanups and refactoring.
|
changeset |
files
|
2011-09-25 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-09-25 |
sheepluva |
fix somebody's sed-oops
|
changeset |
files
|
2011-09-25 |
koda |
some hopefully harmless experiments
Hedgewars-iOS-1.3.2
|
changeset |
files
|
2011-09-25 |
koda |
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
|
changeset |
files
|
2011-09-24 |
koda |
warnings round also for ios
|
changeset |
files
|
2011-09-24 |
koda |
add a class method for getting the overlay (and fix a silly mistake while at it) and use it
|
changeset |
files
|
2011-09-24 |
koda |
better memory cleanup for audiomanager and position of lower stats button
|
changeset |
files
|
2011-09-24 |
koda |
disable the followgear vertical offset for small screen devices
|
changeset |
files
|
2011-09-24 |
sheepluva |
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
|
changeset |
files
|
2011-09-24 |
unc0rr |
Report long flight archievement
|
changeset |
files
|
2011-09-24 |
unc0rr |
Fix some warnings
|
changeset |
files
|
2011-09-24 |
unc0rr |
Store replays for further analysis
|
changeset |
files
|
2011-09-24 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
|
changeset |
files
|
2011-09-24 |
sheepluva |
I wanted to move this line, not to delete it heh.
|
changeset |
files
|
2011-09-24 |
sheepluva |
code cleanup/etc
|
changeset |
files
|
2011-09-24 |
koda |
fix a crash in getting statistics and a glitch that made background music start while in-game
|
changeset |
files
|
2012-10-26 |
koda |
close branch
0.9.16
|
changeset |
files
|
2011-09-24 |
koda |
yeah, fix dates -.-
|
changeset |
files
|
2011-10-18 |
sheepluva |
backport of c90f50e6dd8e (eggshell vgt related segfault)
0.9.16
|
changeset |
files
|
2011-09-24 |
koda |
use a real button instead of a cellview in statspage
|
changeset |
files
|
2011-10-16 |
koda |
fix the config.inc conflict by making the ios one in another folder
0.9.16
|
changeset |
files
|
2011-09-23 |
sheepluva |
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
|
changeset |
files
|
2011-10-16 |
koda |
more details in chCheckProto
0.9.16
|
changeset |
files
|
2011-09-23 |
koda |
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
|
changeset |
files
|
2011-10-14 |
koda |
display a message when network is down or server is not reachable, nemo also made the page refresh at display time
0.9.16
|
changeset |
files
|
2011-09-23 |
sheepluva |
many many netclient/frondent changes (just the beginning though):
|
changeset |
files
|
2011-10-12 |
koda |
because betas are baaaad (also really fix compiling everywhere)
0.9.16
|
changeset |
files
|
2011-09-23 |
unc0rr |
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
|
changeset |
files
|
2011-09-25 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
|
changeset |
files
|
2011-09-23 |
koda |
don't rumble while synchronising a demo/save
|
changeset |
files
|
2011-09-22 |
sheepluva |
randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
|
changeset |
files
|
2011-09-22 |
koda |
prevent screen locking while synching saves (can take some time)
|
changeset |
files
|
2011-09-22 |
unc0rr |
Fix sheepluva's merge
|
changeset |
files
|
2011-09-22 |
sheepluva |
let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
|
changeset |
files
|
2011-09-22 |
unc0rr |
My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
|
changeset |
files
|
2011-09-22 |
nemo |
Disable clouds
|
changeset |
files
|
2011-09-21 |
koda |
ios version bump
|
changeset |
files
|
2011-09-21 |
koda |
apparently the old way was the correct one
|
changeset |
files
|
2011-09-21 |
koda |
aligned credits and game modes to main release
|
changeset |
files
|
2011-09-21 |
koda |
create the ios schemes programmatically
|
changeset |
files
|
2011-09-21 |
koda |
retina images, again
|
changeset |
files
|
2011-09-21 |
koda |
mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
|
changeset |
files
|
2011-09-21 |
nemo |
Couple of missed changes inu pointed out
|
changeset |
files
|
2011-09-21 |
koda |
one more
|
changeset |
files
|
2011-09-21 |
koda |
moar @2x
|
changeset |
files
|
2011-09-21 |
koda |
another round of retina display images
|
changeset |
files
|
2011-09-21 |
nemo |
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
|
changeset |
files
|
2011-09-21 |
koda |
fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
|
changeset |
files
|
2011-09-20 |
koda |
let's use the built in events, shall we
|
changeset |
files
|
2011-09-20 |
nemo |
check for amNothing
|
changeset |
files
|
2011-09-20 |
nemo |
Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
|
changeset |
files
|
2011-09-20 |
nemo |
Clear gstAnimation and reset Timer before entering death animation
|
changeset |
files
|
2011-09-20 |
nemo |
revert prev - that was dumb. wrong gear.
|
changeset |
files
|
2011-09-20 |
nemo |
Let's actually add the gstHHDeath check to the right line, shall we?
|
changeset |
files
|
2011-09-20 |
nemo |
Check on active hedgehog death animation
|
changeset |
files
|
2011-09-19 |
koda |
this reintroduces the gsSuspend state to fix multitasking on ios
|
changeset |
files
|
2011-09-19 |
koda |
using fpc 2.7.1 in ios project file
|
changeset |
files
|
2011-09-19 |
sheepluva |
also merge 0.9.16 in to make koda happy
|
changeset |
files
|
2011-09-19 |
sheepluva |
merge the 2 heads. I hope I did it right. also I increased proto and ver number
|
changeset |
files
|
2011-09-19 |
nemo |
return nil for position if no gear
|
changeset |
files
|
2011-09-19 |
koda |
fix mac compilation
0.9.16
|
changeset |
files
|
2011-09-18 |
sheepluva |
merge changes from 0.9.16 branch - I bet I just broke something XD
|
changeset |
files
|
2011-09-19 |
koda |
Added tag 0.9.16-release for changeset 74bc72746bec
0.9.16
|
changeset |
files
|
2011-09-18 |
sheepluva |
make chatsection in game room stretch if space is available
0.9.16 0.9.16-release
|
changeset |
files
|
2011-09-18 |
sheepluva |
another fix for a popup window that had no style
0.9.16
|
changeset |
files
|
2011-09-18 |
sheepluva |
set a default value for density that shouldn't lead to div by 0
0.9.16
|
changeset |
files
|
2011-09-17 |
unc0rr |
Include lib* into src package
0.9.16
|
changeset |
files
|
2011-09-17 |
unc0rr |
okay, let's revert this for now
0.9.16
|
changeset |
files
|
2011-09-19 |
unc0rr |
- Unset hhdriven flag for gone hedgehog
|
changeset |
files
|
2011-09-17 |
nemo |
Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
|
changeset |
files
|
2011-09-17 |
sheepluva |
fix style of lobby chatroom user context menu
0.9.16
|
changeset |
files
|
2011-09-17 |
nemo |
oops, it was already added
|
changeset |
files
|
2011-09-17 |
unc0rr |
Set version to 0.9.16, protocol to 39
0.9.16
|
changeset |
files
|
2011-09-17 |
nemo |
Add straight lines to changelog
|
changeset |
files
|
2011-09-17 |
unc0rr |
Merge recent changes from default
0.9.16
|
changeset |
files
|
2011-09-17 |
sheepluva |
update copyright year of README
|
changeset |
files
|
2011-09-17 |
mikade |
change the changelog
|
changeset |
files
|
2011-09-16 |
sheepluva |
update credits a bit
|
changeset |
files
|
2011-09-16 |
sheepluva |
german translations, a lot was still missing -.-
|
changeset |
files
|
2011-09-16 |
nemo |
typo
|
changeset |
files
|
2011-09-25 |
Xeli |
Attempt to prevent oom after restarting too many times
hedgeroid
|
changeset |
files
|
2011-09-16 |
nemo |
merge
|
changeset |
files
|
2011-09-25 |
Xeli |
make the fire button appear only on android for now, I'll make it depend on a variable later on
hedgeroid
|
changeset |
files
|
2011-09-16 |
nemo |
clear HHJump on portaling
|
changeset |
files
|
2011-09-16 |
nemo |
merge
|
changeset |
files
|
2011-09-16 |
Xeli |
isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
hedgeroid
|
changeset |
files
|
2011-09-16 |
inu |
pt update
|
changeset |
files
|
2011-09-16 |
Xeli |
removed some commented lines
hedgeroid
|
changeset |
files
|
2011-09-16 |
nemo |
Requested a few times
|
changeset |
files
|
2011-09-16 |
Xeli |
Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader
hedgeroid
|
changeset |
files
|
2011-09-16 |
nemo |
AI insists on using snowball for digging. Until that is prevented, remove snowball
|
changeset |
files
|
2011-09-16 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-09-16 |
unc0rr |
- Allow 8 teams in game on 0.9.16-dev
|
changeset |
files
|
2011-09-16 |
nemo |
Aaaaalllways!
|
changeset |
files
|
2011-09-16 |
Marco Bresciani |
Italian translation
|
changeset |
files
|
2011-09-16 |
sheepluva |
whoops, this line got lost in merging action
|
changeset |
files
|
2011-09-16 |
szczur |
Polish translation updates
|
changeset |
files
|
2011-09-16 |
nemo |
2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
|
changeset |
files
|
2011-09-16 |
nemo |
Move options caption to box title. This frees up quite a bit of space at 800x600
|
changeset |
files
|
2011-09-16 |
nemo |
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
|
changeset |
files
|
2011-09-15 |
mikade |
check waterline
|
changeset |
files
|
2011-09-15 |
sheepluva |
moar sparkles :3
|
changeset |
files
|
2011-09-15 |
nemo |
Avoid hog repeating himself
|
changeset |
files
|
2011-09-15 |
Palewolf |
Spanish translation
|
changeset |
files
|
2011-09-15 |
sheepluva |
TestRectForObstacle: areas outside map borders are not passable
|
changeset |
files
|
2011-09-15 |
sheepluva |
change²log
|
changeset |
files
|
2011-09-15 |
Henek |
merge :(
|
changeset |
files
|
2011-09-15 |
sheepluva |
fix back button location in post-game stats screen
|
changeset |
files
|
2011-09-15 |
Henek |
updateing swedish translation
|
changeset |
files
|
2011-09-15 |
unc0rr |
0.9.16 branch
0.9.16
|
changeset |
files
|
2011-09-15 |
sheepluva |
fix and optimize kamikaze's png
|
changeset |
files
|
2011-09-15 |
sheepluva |
screenshots: display a msg on failure and log causative error
|
changeset |
files
|
2011-09-15 |
sheepluva |
based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
|
changeset |
files
|
2011-09-15 |
sheepluva |
cleaned up the screenshot procedure a little.
|
changeset |
files
|
2011-09-14 |
sheepluva |
Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat.
|
changeset |
files
|
2011-09-14 |
nemo |
Updated translation after typo fix
|
changeset |
files
|
2011-09-14 |
sheepluva |
team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
|
changeset |
files
|
2011-09-14 |
koda |
merge
|
changeset |
files
|
2011-09-14 |
sheepluva |
some love for TeamHeadband.png
|
changeset |
files
|
2011-09-14 |
mikade |
Updates to golf theme.
|
changeset |
files
|
2011-09-14 |
nemo |
merge
|
changeset |
files
|
2011-09-14 |
mikade |
oops, just burning through commits today.
|
changeset |
files
|
2011-09-14 |
mikade |
Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
|
changeset |
files
|
2011-09-14 |
mikade |
Revert currently unneccessary changes to uScript.
|
changeset |
files
|
2011-09-14 |
mikade |
merge
|
changeset |
files
|
2011-09-14 |
sheepluva |
add blink to cyclops hat
|
changeset |
files
|
2011-09-14 |
mikade |
Expose some vars for tracking the border.
|
changeset |
files
|
2011-09-14 |
sheepluva |
lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
|
changeset |
files
|
2011-09-14 |
nemo |
smoothing should be after despeckling
|
changeset |
files
|
2011-09-13 |
mikade |
Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
|
changeset |
files
|
2011-09-13 |
nemo |
fix for issue #238
|
changeset |
files
|
2011-09-13 |
unc0rr |
Slightly translated ru.lua
|
changeset |
files
|
2011-09-13 |
unc0rr |
Translation update
|
changeset |
files
|
2011-09-13 |
igor-hkr |
Translation update
|
changeset |
files
|
2011-09-12 |
sheepluva |
typo
|
changeset |
files
|
2011-09-13 |
nemo |
Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
|
changeset |
files
|
2011-09-13 |
nemo |
Don't set lfDamaged for small tunnels
|
changeset |
files
|
2011-09-13 |
nemo |
fix voice preview
|
changeset |
files
|
2011-09-13 |
nemo |
Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
|
changeset |
files
|
2011-09-13 |
nemo |
oops
|
changeset |
files
|
2011-09-12 |
nemo |
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
|
changeset |
files
|
2011-09-12 |
nemo |
Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
|
changeset |
files
|
2011-09-12 |
nemo |
fix for issue #139
|
changeset |
files
|
2011-09-12 |
unc0rr |
Add 0.9.16 and 0.9.17-dev version info to server
|
changeset |
files
|
2011-09-12 |
unc0rr |
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
|
changeset |
files
|
2011-09-12 |
koda |
I.Fight.For.The.Users
|
changeset |
files
|
2011-09-12 |
koda |
remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
|
changeset |
files
|
2011-09-12 |
sheepluva |
fix out-of-dir builds
|
changeset |
files
|
2011-09-12 |
sheepluva |
don't load key binds for AI hedgehogs
|
changeset |
files
|
2011-09-12 |
sheepluva |
nemo's molotov burst effect; with a slight color modification added
|
changeset |
files
|
2011-09-12 |
sheepluva |
fix side-effects of nemo's bottle-turnin'
|
changeset |
files
|
2011-09-12 |
nemo |
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
|
changeset |
files
|
2011-09-12 |
nemo |
Since we are tweaking molotov. make the flame flickery and add a drowning frame
|
changeset |
files
|
2011-09-11 |
sheepluva |
smoke for molotov
|
changeset |
files
|
2011-09-11 |
nemo |
make it more sekret
|
changeset |
files
|
2011-09-11 |
sheepluva |
cyclops hat by Randy
|
changeset |
files
|
2011-09-11 |
nemo |
rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
|
changeset |
files
|
2011-09-11 |
nemo |
aaaallways, I want to beeee with you, and make belieeeeve with you
|
changeset |
files
|
2011-09-11 |
unc0rr |
Save demo when loaded from save game finishes
|
changeset |
files
|
2011-09-11 |
nemo |
Remove some transparencies, fix some files
|
changeset |
files
|
2011-09-11 |
nemo |
Man, checking it at end of turn was just tidier :(
|
changeset |
files
|
2011-09-11 |
nemo |
better?
|
changeset |
files
|
2011-09-11 |
sheepluva |
fix for disconnect reason not being shown
|
changeset |
files
|
2011-09-11 |
sheepluva |
omg how could I forget
|
changeset |
files
|
2011-09-11 |
sheepluva |
added some changes I remembered/saw in the logs to the changelog
|
changeset |
files
|
2011-09-11 |
sheepluva |
hand drawn map editor: allow "undo" after "clear"
|
changeset |
files
|
2011-09-11 |
nemo |
Also this
|
changeset |
files
|
2011-09-11 |
nemo |
Should prevent a crasher when drowning while firing
|
changeset |
files
|
2011-09-11 |
nemo |
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
|
changeset |
files
|
2011-09-11 |
sheepluva |
small de update
|
changeset |
files
|
2011-09-11 |
sheepluva |
whoops, I didn't want to commit that line
|
changeset |
files
|
2011-09-11 |
nemo |
tweak
|
changeset |
files
|
2011-09-11 |
nemo |
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
|
changeset |
files
|
2011-09-11 |
sheepluva |
make "All Files" file filter in file dialog actually display all files rather then just those with a dot in their name
|
changeset |
files
|
2011-09-11 |
sheepluva |
fix for issue #269
|
changeset |
files
|
2011-09-11 |
nemo |
Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
|
changeset |
files
|
2011-09-11 |
sheepluva |
fix for issue #276
|
changeset |
files
|
2011-09-11 |
sheepluva |
german lua translations
|
changeset |
files
|
2011-09-11 |
mikade |
Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer.
|
changeset |
files
|
2011-09-11 |
nemo |
A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
|
changeset |
files
|
2011-09-11 |
nemo |
For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
|
changeset |
files
|
2011-09-11 |
mikade |
fix timebox (differently), support for more players, remove version numbers,
|
changeset |
files
|
2011-09-10 |
sheepluva |
some portal love for deagle/etc shots
|
changeset |
files
|
2011-09-10 |
nemo |
tone flash waaaaay down when zoomed out
|
changeset |
files
|
2011-09-10 |
sheepluva |
fix: let's use less random code for drawing the bullet trajectory
|
changeset |
files
|
2011-09-10 |
nemo |
This condition should have been removed when I was changing targetting
|
changeset |
files
|
2011-09-10 |
sheepluva |
translation fail/typo
|
changeset |
files
|
2011-09-10 |
sheepluva |
some sniper training improvements and few german lua translations
|
changeset |
files
|
2011-09-10 |
sheepluva |
actual rope fix for hogs getting stuck on walls
|
changeset |
files
|
2011-09-10 |
sheepluva |
rollin' back my silly hack ( rea4d1fe665d7 )
|
changeset |
files
|
2011-09-09 |
sheepluva |
Fix preview of ruler map. Thanks to Randy for pointing out it was incorrect.
|
changeset |
files
|
2011-09-09 |
nemo |
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
|
changeset |
files
|
2011-09-09 |
sheepluva |
monkey task: always log to userpath
|
changeset |
files
|
2011-09-09 |
sheepluva |
move hedgehogs out of walls
|
changeset |
files
|
2011-09-09 |
unc0rr |
Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
|
changeset |
files
|
2011-09-16 |
Xeli |
Changed firebutton, parameters in uTouch might need to be tweaked some more
hedgeroid
|
changeset |
files
|
2011-09-09 |
sheepluva |
we don't need trailing whitespaces... I guess :P
|
changeset |
files
|
2011-09-14 |
Xeli |
Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc..
hedgeroid
|
changeset |
files
|
2011-09-09 |
sheepluva |
Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
|
changeset |
files
|
2011-09-09 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-09-09 |
mikade |
merge
|
changeset |
files
|
2011-09-09 |
mikade |
merge
|
changeset |
files
|
2011-09-09 |
mikade |
Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes
|
changeset |
files
|
2011-09-09 |
nemo |
er. let's reference the right gear, shall we?
|
changeset |
files
|
2011-09-09 |
mikade |
Add support for more players.
|
changeset |
files
|
2011-09-09 |
nemo |
There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
|
changeset |
files
|
2011-09-09 |
mikade |
For now, don't spawn anything other than health crates.
|
changeset |
files
|
2011-09-09 |
sheepluva |
"fix" for a screen scaling problem I had after resizing to odd width number values
|
changeset |
files
|
2011-09-08 |
sheepluva |
* ShoppaKing/TrophyRace maps updated by wolfmarc
|
changeset |
files
|
2011-09-08 |
sheepluva |
change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
|
changeset |
files
|
2011-09-08 |
nemo |
oops
|
changeset |
files
|
2011-09-08 |
nemo |
Restore hog on team gone
|
changeset |
files
|
2011-09-08 |
sheepluva |
fix knight hat
|
changeset |
files
|
2011-09-08 |
unc0rr |
Fix loading from save desync
|
changeset |
files
|
2011-09-08 |
unc0rr |
Remove unnecessary and wrong check
|
changeset |
files
|
2011-09-07 |
unc0rr |
Replace tab with space
|
changeset |
files
|
2011-09-08 |
nemo |
Define 2 script callbacks to notify of hog vanishment
|
changeset |
files
|
2011-09-08 |
nemo |
remove debug message, clear a couple of global gear references if appropriate, fix control script
|
changeset |
files
|
2011-09-08 |
nemo |
Add flickery ghost grave
|
changeset |
files
|
2011-09-08 |
nemo |
Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
|
changeset |
files
|
2011-09-08 |
nemo |
Revert camera shake. Now to make sure we don't desync anymore.
|
changeset |
files
|
2011-09-08 |
Star |
updated hat
|
changeset |
files
|
2011-10-08 |
jose1711 |
merge
|
changeset |
files
|
2011-09-08 |
nemo |
NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
|
changeset |
files
|
2011-09-07 |
nemo |
svg export darkened the upper white band a bit too much for my tastes
|
changeset |
files
|
2011-09-07 |
nemo |
new countries
|
changeset |
files
|
2011-09-06 |
nemo |
fix hat name
|
changeset |
files
|
2011-09-06 |
nemo |
Another mass hat rename, because people were just about finished fixing their teams.
|
changeset |
files
|
2011-09-06 |
unc0rr |
- Don't generate seed twice
|
changeset |
files
|
2011-09-06 |
unc0rr |
Send mapgen for static maps
|
changeset |
files
|
2011-09-06 |
unc0rr |
This should be a real fix (7643cbb88f09 reverted). Not tested.
|
changeset |
files
|
2011-09-06 |
tsleon |
translation update
|
changeset |
files
|
2011-09-06 |
szczur |
translation update
|
changeset |
files
|
2011-09-06 |
unc0rr |
Fix link again (changed libraries order)
|
changeset |
files
|
2011-09-05 |
nemo |
Don't set index if using static map - avoids desync where map name is passed and list is set, but then index is set to 0
|
changeset |
files
|
2011-09-05 |
nemo |
Add update preview when picking random static
|
changeset |
files
|
2011-09-05 |
nemo |
Add a fade out when in lag for snow.
|
changeset |
files
|
2011-09-05 |
nemo |
check for turn over (infinite attack)
|
changeset |
files
|
2011-09-05 |
unC0Rr |
Fix linking in windows
|
changeset |
files
|
2011-09-05 |
unC0Rr |
Add zlib headers (library itself is included to Qt)
|
changeset |
files
|
2011-09-05 |
sheepluva |
3 more user hats, fixed by "Star and Moon", thank you!
|
changeset |
files
|
2011-09-05 |
sheepluva |
fix gas mask hat
|
changeset |
files
|
2011-09-05 |
unc0rr |
Don't refuse to create save file when a game loaded from save interrupts
|
changeset |
files
|