2013-05-18 |
sheepluva |
changing slots of landgun and icegun, feel free to complain, improve and/or revert
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files
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2013-05-17 |
sheepluva |
tweak freezer icon a little more
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files
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2013-05-17 |
sheepluva |
changed icon for freezer ( issue 614 ), for rope (to be easier to recognize) and cluster bomb (to be easier to recognize and to so that it can be distinguished from the regular grenade's icon even when no color is present or perceived
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files
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2013-05-17 |
unc0rr |
Ehm... fix 'uLandGenMaze.pas(18,19) Fatal: (2003) Syntax error, ")" expected but "identifier A" found' error encountered by one of the users O_o
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files
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2013-05-16 |
unc0rr |
merge
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files
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2013-05-16 |
sheepluva |
lupdate
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files
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2013-05-16 |
nemo |
bleah. sorry for spam. this reverts the first attempt in uAmmos
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files
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2013-05-16 |
unc0rr |
Fix mortar's scoring
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files
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2013-05-16 |
nemo |
Yeah, this isn't safe either. Caused bug #629 - removing.
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files
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2013-05-16 |
unc0rr |
Best level AI should maximize the score at all costs.
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files
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2013-05-16 |
ChipHome |
updated italian translation
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files
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2013-05-16 |
sheepluva |
I couldn't find any usage of these extern variables. neither in the file they are defined nor anywhere else in the code
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2013-05-16 |
sheepluva |
remove about 45 useless #include statements from campain.* - copypasta ftw, eh? :p
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files
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2013-05-16 |
nemo |
better way to do it that avoids screwing up angle bounds on single saucer
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files
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2013-05-16 |
nemo |
trying to prevent the AI from attacking barrels. feedback on this welcome.
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files
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2013-05-15 |
nemo |
few more changelog entries
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files
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2013-05-26 |
nemo |
change to RGB
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files
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2013-05-14 |
nemo |
more stuff we thought of
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files
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2013-05-14 |
nemo |
few things I thought of
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files
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2013-05-14 |
nemo |
use bubbles underwater
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files
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2013-05-14 |
nemo |
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
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files
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2013-05-14 |
nemo |
Actually, let's use *4 since could be fired from lower down
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files
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2013-05-14 |
nemo |
more drowning fixes
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files
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2013-05-14 |
nemo |
check for gear being current ammo
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files
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2013-05-14 |
nemo |
yeah. this needs to only be for local play or it screws up small window size in network game
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files
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2013-05-14 |
nemo |
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
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files
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2013-05-13 |
koda |
fix issue 590, load nick after asking for it...
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files
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2013-05-13 |
koda |
range checking for more engine command line parameters, issue 600
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files
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2013-05-03 |
Periklis Ntanasis |
fix comparison error in Campaign mission 1
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files
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2013-05-13 |
unc0rr |
Restore ready toggle for room admins (issue 432)
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files
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2013-05-13 |
nemo |
Needs to reset net button, not toggle it.
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files
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2013-05-12 |
nemo |
use less collision space for the holes
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files
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2013-05-12 |
nemo |
don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
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files
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2013-05-12 |
nemo |
Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
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files
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2013-05-12 |
nemo |
suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
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files
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2013-05-12 |
nemo |
Change net button back on leaving main page.
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files
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2013-05-12 |
nemo |
Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
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files
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2013-05-11 |
nemo |
Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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files
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2013-05-11 |
nemo |
I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
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files
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2013-05-10 |
nemo |
cases have no health
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files
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2013-05-10 |
nemo |
I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
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files
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2013-05-10 |
nemo |
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
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files
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2013-05-09 |
nemo |
oops
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files
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2013-05-09 |
nemo |
*sigh* freakin "with"
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files
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2013-05-07 |
nemo |
oh right. and uSound. the main culprit.
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files
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2013-05-07 |
nemo |
Fix voice naming. Case problems.
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files
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2013-05-07 |
nemo |
remove redundant abs, and some incorrect 1+ to damage
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files
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2013-05-07 |
unc0rr |
IFDEF that score expectation logging
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files
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2013-05-07 |
nemo |
☹
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files
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2013-05-07 |
nemo |
Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
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files
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2013-05-06 |
nemo |
So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
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2013-05-05 |
nemo |
*sigh*
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files
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2013-05-05 |
nemo |
oops
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files
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2013-05-05 |
nemo |
pass the target
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files
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2013-05-04 |
nemo |
simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
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files
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2013-05-04 |
nemo |
explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
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files
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2013-05-04 |
nemo |
Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
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files
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2013-05-04 |
nemo |
oops
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files
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2013-05-04 |
nemo |
try to guess at barrel state. prob should flag it..
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files
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2013-05-04 |
nemo |
ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
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files
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2013-05-04 |
nemo |
trying to make AI aware of mine/explosive break point. also remove redundant test.
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2013-05-03 |
nemo |
only rate subs if significant. still very much need correct fall+damage esp given different knocks.
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2013-05-03 |
nemo |
Make hogs aware of dud mines and explosives. Still a bit more needed.
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2013-05-02 |
unc0rr |
merge :P
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files
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