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Fri, 27 Apr 2012 00:43:48 +0400
unc0rr
Cursor for DrawMapScene. Feel free to ajust its look.
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Thu, 26 Apr 2012 09:48:52 +0200
sheepluva
mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
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Thu, 26 Apr 2012 09:47:35 +0200
sheepluva
make DLC trigger data reload
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Thu, 26 Apr 2012 07:44:44 +0200
sheepluva
make DataManager a QObject with reload() slot that emits signal updated()
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Thu, 26 Apr 2012 07:22:05 +0200
sheepluva
renaming HWDataManager -> DataManager
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Wed, 25 Apr 2012 17:44:48 +0200
sheepluva
reimplement auto-kick for ignored players (it was temporarily removed during refactoring)
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Wed, 25 Apr 2012 08:23:48 +0200
sheepluva
nemo said I was boring for removing the "hello" randomizer on room join.
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Tue, 24 Apr 2012 17:16:18 -0400
nemo
Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
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