2014-12-08 |
nemo |
init timer to 0
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changeset |
files
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2014-12-08 |
nemo |
meh. will persevere. DeleteGear can't call that much stuff...
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changeset |
files
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2014-12-08 |
nemo |
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
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changeset |
files
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2014-12-08 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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changeset |
files
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2014-12-07 |
nemo |
Add that "make screenshots of Land/LandPixels" thing for map creators
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changeset |
files
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2014-12-06 |
nemo |
pretty sure the other teams need stats at 0 for the graph to look right
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changeset |
files
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2014-12-05 |
sheepluva |
make BasketballField available as regular map. maybe should make it destructable when not in mission mode *shrugs*
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changeset |
files
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2014-12-05 |
mikade |
Add another (test) map
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changeset |
files
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2014-12-05 |
sheepluva |
some translation tweaks
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changeset |
files
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2014-12-05 |
sheepluva |
better initial camera position
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changeset |
files
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2014-12-05 |
sheepluva |
darken wrapped world etc. some more
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changeset |
files
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2014-12-05 |
sheepluva |
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
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changeset |
files
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2014-12-04 |
sheepluva |
flake FrameTicks value of 0 now indicades that the frame should not be changed
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changeset |
files
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2014-12-04 |
nemo |
☹
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changeset |
files
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2014-12-04 |
nemo |
Skip frame increments if FrameTicks is over 1000 seconds per frame, probably indicating static at that point.
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changeset |
files
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2014-12-03 |
sheepluva |
pas2c-whoops
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changeset |
files
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2014-12-03 |
sheepluva |
add warning to logs when tests terminates prematurely
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changeset |
files
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2014-12-03 |
sheepluva |
oops, didn't mean to commit that
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changeset |
files
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2014-12-03 |
sheepluva |
unexpected return from lua test should not return exit status 0
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changeset |
files
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2014-12-03 |
sheepluva |
tweaking the lua test function thingy
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changeset |
files
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2014-12-03 |
nemo |
set globals in commandline lua
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changeset |
files
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2014-12-17 |
unc0rr |
Schemes list combobox with their names
qmlfrontend
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changeset |
files
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2014-12-03 |
sheepluva |
fix some things I messed up with the drawing functions
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changeset |
files
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2014-12-07 |
unc0rr |
More complete fix for FULLMAPCONFIG message, also add new known protocol versions
qmlfrontend
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changeset |
files
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2014-12-02 |
sheepluva |
update changelog
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changeset |
files
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2014-12-03 |
unc0rr |
Script combobox.wiki
qmlfrontend
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changeset |
files
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2014-12-02 |
sheepluva |
move functionality of Draw.lua into engine
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changeset |
files
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2014-12-03 |
unc0rr |
Finish combobox implementation (except for visual part)
qmlfrontend
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changeset |
files
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2014-12-02 |
sheepluva |
make tests use Draw.lua for now too
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changeset |
files
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2014-12-02 |
unc0rr |
Some more progress at custom combobox
qmlfrontend
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changeset |
files
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2014-12-02 |
nemo |
forgot this one.
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changeset |
files
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2014-12-02 |
unc0rr |
merge default
qmlfrontend
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changeset |
files
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2014-12-02 |
sheepluva |
oops, IOResult is a function in pascal, but not in pas2c
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changeset |
files
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2014-12-02 |
nemo |
Sheepluva thought this was worth adding.
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changeset |
files
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2014-12-02 |
nemo |
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
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changeset |
files
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2014-12-02 |
unC0Rr |
Fix FULLMAPCONFIG message
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changeset |
files
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2014-12-01 |
sheepluva |
update land texture /after/ smoothing
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changeset |
files
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2014-12-01 |
sheepluva |
fix despeckle
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changeset |
files
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2014-12-01 |
sheepluva |
weapon set: Shoppa Pro
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changeset |
files
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2014-12-01 |
nemo |
This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
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changeset |
files
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2014-12-01 |
unC0Rr |
oops
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changeset |
files
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2014-12-01 |
mikade |
some friendly updates to TechRacer
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changeset |
files
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2014-11-30 |
sheepluva |
turns out IOResult is actually IOResult() - a function that clears its result after each call
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changeset |
files
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2014-11-30 |
sheepluva |
oops, fix logging. had = instead of <> in an error check
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changeset |
files
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2014-11-30 |
nemo |
*sigh*
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changeset |
files
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2014-11-30 |
nemo |
stricter skip
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changeset |
files
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2014-11-30 |
unc0rr |
Limit fire particles speed to 2
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changeset |
files
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2014-11-30 |
sheepluva |
fix for Issue 840: Basic Training - Grenade is failing to dismiss team
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changeset |
files
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2014-11-30 |
nemo |
expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
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changeset |
files
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2014-11-30 |
sheepluva |
don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
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changeset |
files
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2014-11-30 |
nemo |
delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
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changeset |
files
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2014-11-30 |
nemo |
add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
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changeset |
files
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2014-11-30 |
nemo |
Should prevent desync hopefully. Thanks unc0rr
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changeset |
files
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2014-11-30 |
sheepluva |
fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue 838
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changeset |
files
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2014-11-30 |
nemo |
oh right, forgot sheepluva had fixed ice
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changeset |
files
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2014-11-30 |
sheepluva |
give sea world edges some icegun love
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changeset |
files
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2014-11-30 |
nemo |
Wuzzy's changes to climbhome w/ some tweaks by me
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changeset |
files
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2014-11-29 |
nemo |
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
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changeset |
files
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2014-11-29 |
nemo |
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
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changeset |
files
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2014-11-29 |
nemo |
duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
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changeset |
files
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