2010-03-27 nemo New impact sounds for HHG
2010-03-27 koda complete previous commit (which broken my local copy as well)
2010-03-27 koda branch ipad/iphone files to keep compatibility between versions
2010-03-27 smxx Engine:
2010-03-27 nemo Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
2010-03-27 koda * port fadeout to opengles
2010-03-27 smxx Engine:
2010-03-27 nemo Keep crosshair active when using rope, regardless of alt wep
2010-03-27 smxx Engine:
2010-03-27 nemo Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
2010-03-27 nemo 4 new hats, 2 reserved
2010-03-27 smxx Engine:
2010-03-27 smxx CMake:
2010-03-27 smxx CMake:
2010-03-27 palewolf - Bee sprites for target and HH hand
2010-03-27 mbait Forgotten sprite
2010-03-27 mbait Added egg sprite
2010-03-27 mbait Wind does not affect of eggs
2010-03-27 mbait Added poisoned eggs
2010-03-27 nemo Add Wood forts
2010-03-27 nemo Specifically check for current hedgehog being on rope, the tricky bastard.
2010-03-27 nemo Try to reduce expensive Distance() call until sure it is needed
2010-03-27 nemo Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
2010-03-27 sheepluva tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
2010-03-27 sheepluva making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
2010-03-27 palewolf Tweaking water depth with Tiy
2010-03-27 sheepluva doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
2010-03-27 koda some code polish for the ifrontend
2010-03-26 koda restore compilation
2010-03-26 palewolf First go at water depth
2010-03-26 smxx General:
2010-03-26 palewolf Bad nemo... uppercase theme names in themes.cfg too
2010-03-26 nemo remove pointless code
2010-03-26 smxx Engine:
2010-03-26 smxx Engine:
2010-03-26 nemo Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
2010-03-26 nemo Updated border colours from Tiy
2010-03-26 smxx Engine:
2010-03-26 smxx Engine:
2010-03-26 nemo Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
2010-03-26 nemo Remove doubled call of freeEverything
2010-03-26 nemo Uppercase all theme and map names
2010-03-26 mbait New field in THedgehog for poisoning. New type of explosion- poisoned
2010-03-26 smxx Engine:
2010-03-26 smxx Frontend:
2010-03-26 koda add another button to close the game and return to the iFrontend (untested)
2010-03-26 nemo I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
2010-03-26 nemo Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
2010-03-26 nemo Change settings for birdy in default weapon sets
2010-03-26 smxx CMake:
2010-03-26 nemo remove utility flag
2010-03-26 smxx CMake:
2010-03-26 nemo Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
2010-03-25 mbait Birdy egg added
2010-03-25 koda testing ftw
2010-03-25 koda reworked interaction of engine/frontend when closing
2010-03-25 nemo tweak kick in case of wrapping
2010-03-24 smxx Frontend:
2010-03-24 nemo Android hat
2010-03-24 nemo Tiy redraws random order button
2010-03-24 smxx Engine:
2010-03-24 nemo Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
2010-03-23 palewolf - Avoid gaps between land and grass in mushroom2
2010-03-23 koda fix a build error on 10.5, LandPixels properly initialized
2010-03-23 palewolf Make UFO rotate while flying
2010-03-23 nemo Free land object SDL surfaces.
2010-03-23 unc0rr wtf
2010-03-23 unc0rr Ok, this part is ok
2010-03-22 smxx Maps:
2010-03-22 nemo I can't read.
2010-03-22 nemo oh. I missed the fact he moved it to uLandTexture
2010-03-22 nemo Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
2010-03-22 nemo Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
2010-03-22 unc0rr Clean Augean stables
2010-03-22 smxx Engine:
2010-03-22 nemo Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
2010-03-21 palewolf Fix 16px offset on previous commit
2010-03-21 koda fix a small leak
2010-03-21 koda Insert commit message here (to get along with palewolf)
2010-03-21 palewolf Insert commit message here
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-21 nemo Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
2010-03-21 nemo Make barrels a little more likely to blow up. 25% more damage in fall
2010-03-21 palewolf - Updated snail, added mushrooms to nature theme
2010-03-21 koda fix a rotation glitch
2010-03-21 nemo FillAmmoStore is reused - check for before start of play.
2010-03-21 palewolf Insert commit message here
2010-03-21 nemo Fix indexed flags
2010-03-21 nemo Remove Timer2 from Gear, add a Timer to Hedgehog
2010-03-21 koda a couple of smaller cleanups that didn't get in previous commit
2010-03-21 nemo Add a 2nd timer variable due to conflicts. This could perhaps use renaming
2010-03-21 koda lotsa optimizations and redraws for the iFrontend
2010-03-20 koda move interface files around to use standard names in different versions
2010-03-20 koda update project for ipad target
2010-03-19 nemo aaaand back to 15s. most changed line of code ever.
2010-03-19 nemo so claymore will quit complaining 'cause he can't think fast enough
2010-03-18 nemo Adjust increment since there is no timer
2010-03-18 koda move the buttons a little
2010-03-18 nemo use cWaterLine for steam, splashes and droplets
2010-03-18 smxx Frontend:
2010-03-18 nemo Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
2010-03-18 koda fix the glitch causing pass-through in land objects besides first game
2010-11-12 unc0rr Close this one lua_linux_lib_fix
2010-03-18 koda add jump and backjump controls
2010-03-17 mbait default lua variable fix lua_linux_lib_fix
2010-03-17 smxx General:
2010-03-17 mbait copy of trunk lua_linux_lib_fix
2010-03-17 smxx General:
2010-03-17 smxx Frontend:
2010-03-17 smxx Frontend:
2010-03-17 smxx Frontend:
2010-03-17 koda szczur's and inu's updated locale
(0) -3000 -1000 -112 +112 +1000 +3000 +10000 tip