2010-03-27 |
nemo |
New impact sounds for HHG
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files
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2010-03-27 |
koda |
complete previous commit (which broken my local copy as well)
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files
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2010-03-27 |
koda |
branch ipad/iphone files to keep compatibility between versions
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files
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2010-03-27 |
smxx |
Engine:
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files
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2010-03-27 |
nemo |
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
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files
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2010-03-27 |
koda |
* port fadeout to opengles
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files
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2010-03-27 |
smxx |
Engine:
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files
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2010-03-27 |
nemo |
Keep crosshair active when using rope, regardless of alt wep
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files
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2010-03-27 |
smxx |
Engine:
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files
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2010-03-27 |
nemo |
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
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files
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2010-03-27 |
nemo |
4 new hats, 2 reserved
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files
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2010-03-27 |
smxx |
Engine:
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files
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2010-03-27 |
smxx |
CMake:
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files
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2010-03-27 |
smxx |
CMake:
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files
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2010-03-27 |
palewolf |
- Bee sprites for target and HH hand
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files
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2010-03-27 |
mbait |
Forgotten sprite
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files
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2010-03-27 |
mbait |
Added egg sprite
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files
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2010-03-27 |
mbait |
Wind does not affect of eggs
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files
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2010-03-27 |
mbait |
Added poisoned eggs
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files
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2010-03-27 |
nemo |
Add Wood forts
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files
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2010-03-27 |
nemo |
Specifically check for current hedgehog being on rope, the tricky bastard.
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files
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2010-03-27 |
nemo |
Try to reduce expensive Distance() call until sure it is needed
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files
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2010-03-27 |
nemo |
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
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files
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2010-03-27 |
sheepluva |
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
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files
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2010-03-27 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
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files
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2010-03-27 |
palewolf |
Tweaking water depth with Tiy
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files
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2010-03-27 |
sheepluva |
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
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changeset |
files
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2010-03-27 |
koda |
some code polish for the ifrontend
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changeset |
files
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2010-03-26 |
koda |
restore compilation
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changeset |
files
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2010-03-26 |
palewolf |
First go at water depth
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files
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2010-03-26 |
smxx |
General:
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files
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2010-03-26 |
palewolf |
Bad nemo... uppercase theme names in themes.cfg too
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files
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2010-03-26 |
nemo |
remove pointless code
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files
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2010-03-26 |
smxx |
Engine:
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files
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2010-03-26 |
smxx |
Engine:
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files
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2010-03-26 |
nemo |
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
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files
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2010-03-26 |
nemo |
Updated border colours from Tiy
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files
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2010-03-26 |
smxx |
Engine:
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files
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2010-03-26 |
smxx |
Engine:
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files
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2010-03-26 |
nemo |
Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
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changeset |
files
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2010-03-26 |
nemo |
Remove doubled call of freeEverything
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changeset |
files
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2010-03-26 |
nemo |
Uppercase all theme and map names
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changeset |
files
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2010-03-26 |
mbait |
New field in THedgehog for poisoning. New type of explosion- poisoned
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files
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2010-03-26 |
smxx |
Engine:
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files
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2010-03-26 |
smxx |
Frontend:
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files
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2010-03-26 |
koda |
add another button to close the game and return to the iFrontend (untested)
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files
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2010-03-26 |
nemo |
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
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files
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2010-03-26 |
nemo |
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
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changeset |
files
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2010-03-26 |
nemo |
Change settings for birdy in default weapon sets
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changeset |
files
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2010-03-26 |
smxx |
CMake:
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files
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2010-03-26 |
nemo |
remove utility flag
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changeset |
files
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2010-03-26 |
smxx |
CMake:
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changeset |
files
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2010-03-26 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
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files
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2010-03-25 |
mbait |
Birdy egg added
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changeset |
files
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2010-03-25 |
koda |
testing ftw
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changeset |
files
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2010-03-25 |
koda |
reworked interaction of engine/frontend when closing
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changeset |
files
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2010-03-25 |
nemo |
tweak kick in case of wrapping
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changeset |
files
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2010-03-24 |
smxx |
Frontend:
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files
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2010-03-24 |
nemo |
Android hat
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changeset |
files
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2010-03-24 |
nemo |
Tiy redraws random order button
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changeset |
files
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2010-03-24 |
smxx |
Engine:
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files
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2010-03-24 |
nemo |
Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
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changeset |
files
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2010-03-23 |
palewolf |
- Avoid gaps between land and grass in mushroom2
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changeset |
files
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2010-03-23 |
koda |
fix a build error on 10.5, LandPixels properly initialized
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changeset |
files
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2010-03-23 |
palewolf |
Make UFO rotate while flying
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changeset |
files
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2010-03-23 |
nemo |
Free land object SDL surfaces.
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files
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2010-03-23 |
unc0rr |
wtf
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files
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2010-03-23 |
unc0rr |
Ok, this part is ok
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files
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2010-03-22 |
smxx |
Maps:
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changeset |
files
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2010-03-22 |
nemo |
I can't read.
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files
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2010-03-22 |
nemo |
oh. I missed the fact he moved it to uLandTexture
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files
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2010-03-22 |
nemo |
Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
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files
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2010-03-22 |
nemo |
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
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files
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2010-03-22 |
unc0rr |
Clean Augean stables
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changeset |
files
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2010-03-22 |
smxx |
Engine:
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files
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2010-03-22 |
nemo |
Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
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files
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2010-03-21 |
palewolf |
Fix 16px offset on previous commit
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changeset |
files
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2010-03-21 |
koda |
fix a small leak
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changeset |
files
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2010-03-21 |
koda |
Insert commit message here (to get along with palewolf)
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files
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2010-03-21 |
palewolf |
Insert commit message here
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files
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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files
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2010-03-21 |
nemo |
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
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files
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2010-03-21 |
nemo |
Make barrels a little more likely to blow up. 25% more damage in fall
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files
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2010-03-21 |
palewolf |
- Updated snail, added mushrooms to nature theme
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changeset |
files
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2010-03-21 |
koda |
fix a rotation glitch
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changeset |
files
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2010-03-21 |
nemo |
FillAmmoStore is reused - check for before start of play.
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changeset |
files
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2010-03-21 |
palewolf |
Insert commit message here
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changeset |
files
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2010-03-21 |
nemo |
Fix indexed flags
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changeset |
files
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2010-03-21 |
nemo |
Remove Timer2 from Gear, add a Timer to Hedgehog
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files
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2010-03-21 |
koda |
a couple of smaller cleanups that didn't get in previous commit
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changeset |
files
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2010-03-21 |
nemo |
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
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files
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2010-03-21 |
koda |
lotsa optimizations and redraws for the iFrontend
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changeset |
files
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2010-03-20 |
koda |
move interface files around to use standard names in different versions
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changeset |
files
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2010-03-20 |
koda |
update project for ipad target
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files
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2010-03-19 |
nemo |
aaaand back to 15s. most changed line of code ever.
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files
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2010-03-19 |
nemo |
so claymore will quit complaining 'cause he can't think fast enough
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changeset |
files
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2010-03-18 |
nemo |
Adjust increment since there is no timer
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changeset |
files
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2010-03-18 |
koda |
move the buttons a little
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changeset |
files
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2010-03-18 |
nemo |
use cWaterLine for steam, splashes and droplets
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files
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2010-03-18 |
smxx |
Frontend:
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files
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2010-03-18 |
nemo |
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
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files
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2010-03-18 |
koda |
fix the glitch causing pass-through in land objects besides first game
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changeset |
files
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2010-11-12 |
unc0rr |
Close this one
lua_linux_lib_fix
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files
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2010-03-18 |
koda |
add jump and backjump controls
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changeset |
files
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2010-03-17 |
mbait |
default lua variable fix
lua_linux_lib_fix
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files
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2010-03-17 |
smxx |
General:
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changeset |
files
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2010-03-17 |
mbait |
copy of trunk
lua_linux_lib_fix
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files
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2010-03-17 |
smxx |
General:
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changeset |
files
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2010-03-17 |
smxx |
Frontend:
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files
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2010-03-17 |
smxx |
Frontend:
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files
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2010-03-17 |
smxx |
Frontend:
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files
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2010-03-17 |
koda |
szczur's and inu's updated locale
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files
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