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Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
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2013-03-02
nemo
tweaks to sea ice appearance
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files
2013-03-01
dag10
Possibly fixed issue 533.
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files
2013-03-01
dag10
Resolves issue 528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
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2013-03-01
nemo
my turn to do a neglected merge for someone else
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2013-03-01
unc0rr
Review the list of synced messages in isSyncedCommand. Fixes issue 546.
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files
2013-03-01
dag10
Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
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2013-03-01
Vatten
avoid floating point desync, other script tweaks
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2013-03-01
nemo
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
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2013-03-01
nemo
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
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2013-03-01
koda
split version information in engine too
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files
2013-02-28
koda
drop useless option, automatically set revision and debug info
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2013-02-28
koda
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
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2013-02-28
koda
mysterious merge
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files
2013-02-28
koda
support WARNING message status on cmake 2.6 (bug 524)
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files
2013-02-28
koda
correct copyright header on files i added
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files
2013-02-28
koda
use NETGAME_DEFAULT_PORT macro across frontend sources
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files
2013-02-28
koda
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
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2013-02-28
koda
add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
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2013-06-04
koda
close branch
icegun
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2013-02-28
koda
add 'One of Everything' in the weaponsets, from nemo's idea
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2013-02-28
nemo
merge icegun branch w/ default
icegun
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2013-02-28
Urbertar
Merge
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2013-02-28
Urbertar
Draw ice on water
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files
2013-02-28
Urbertar
Make refactoring. Remove DrawIce function
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2013-02-28
sheepluva
small update of german engine translation
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2013-02-28
nemo
aaagh. remove dead code. again.
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2013-02-28
nemo
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
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2013-02-27
koda
physfs strikes back
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