Mercurial
Mercurial
>
sheepy-clone
/ shortlog
summary
| shortlog |
changelog
|
graph
|
tags
|
bookmarks
|
branches
|
files
|
zip
|
gz
|
help
(0)
-3000
-1000
-300
-100
-50
-24
+24
+50
+100
+300
+1000
+3000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
2013-05-07
nemo
oh right. and uSound. the main culprit.
changeset
|
files
2013-05-07
nemo
Fix voice naming. Case problems.
changeset
|
files
2013-05-07
nemo
remove redundant abs, and some incorrect 1+ to damage
changeset
|
files
2013-05-07
unc0rr
IFDEF that score expectation logging
changeset
|
files
2013-05-07
nemo
☹
changeset
|
files
2013-05-07
nemo
Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
changeset
|
files
2013-05-06
nemo
So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
changeset
|
files
2013-05-05
nemo
*sigh*
changeset
|
files
2013-05-05
nemo
oops
changeset
|
files
2013-05-05
nemo
pass the target
changeset
|
files
2013-05-04
nemo
simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
changeset
|
files
2013-05-04
nemo
explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
changeset
|
files
2013-05-04
nemo
Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
changeset
|
files
2013-05-04
nemo
oops
changeset
|
files
2013-05-04
nemo
try to guess at barrel state. prob should flag it..
changeset
|
files
2013-05-04
nemo
ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
changeset
|
files
2013-05-04
nemo
trying to make AI aware of mine/explosive break point. also remove redundant test.
changeset
|
files
2013-05-03
nemo
only rate subs if significant. still very much need correct fall+damage esp given different knocks.
changeset
|
files
2013-05-03
nemo
Make hogs aware of dud mines and explosives. Still a bit more needed.
changeset
|
files
2013-05-02
unc0rr
merge :P
changeset
|
files
2013-05-02
unc0rr
Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
changeset
|
files
2013-05-02
unc0rr
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
changeset
|
files
2013-05-02
unc0rr
Make AI more active in multiattack game mode
changeset
|
files
2013-05-02
nemo
this should improve consistency of mortar cluster spread and snowball knocks
changeset
|
files
(0)
-3000
-1000
-300
-100
-50
-24
+24
+50
+100
+300
+1000
+3000
tip