Sun, 21 Nov 2010 19:41:19 +0300 unc0rr uDebug
Sun, 21 Nov 2010 19:14:45 +0300 unc0rr Remove uChat dependency from uCommands
Sun, 21 Nov 2010 19:07:43 +0300 unc0rr Remove uAmmos dependaency from uCommands
Sun, 21 Nov 2010 10:53:50 -0500 nemo fix rope test
Sun, 21 Nov 2010 16:48:44 +0100 Henek fix key binds for lua created teams and added wind control
Sun, 21 Nov 2010 17:48:58 +0300 unc0rr Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
Sun, 21 Nov 2010 09:37:48 -0500 nemo Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
Sun, 21 Nov 2010 09:12:44 -0500 nemo After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
Sun, 21 Nov 2010 16:55:19 +0300 unc0rr merge
Sun, 21 Nov 2010 08:42:41 -0500 nemo move rendering to fix 4368:3698361802ed
Sun, 21 Nov 2010 16:53:31 +0300 unc0rr uCaptions
Sun, 21 Nov 2010 01:26:31 -0500 nemo Fix koda's esc key binding so leaving rooms works correctly with it
Sun, 21 Nov 2010 01:08:43 -0500 nemo In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
Sat, 20 Nov 2010 23:55:00 +0300 unc0rr Move localization data to uVariables, some Uses cleanup
Sat, 20 Nov 2010 23:48:04 +0300 unc0rr Move land hash checking into commands
Sat, 20 Nov 2010 23:20:46 +0300 unc0rr Oops, forgot the file
Sat, 20 Nov 2010 23:19:52 +0300 unc0rr no way
Sat, 20 Nov 2010 23:10:26 +0300 unc0rr Forgot this
Sat, 20 Nov 2010 23:08:11 +0300 unc0rr Introduce uGearsRender
Sat, 20 Nov 2010 22:05:01 +0300 unc0rr It works, though wastes too much of CPU
Thu, 18 Nov 2010 16:58:08 -0500 nemo merge
Thu, 18 Nov 2010 17:01:35 +0300 unC0Rr New version of cycles searcher, doesn't work for some reason (shouldn't use O(n) lookup?)
Thu, 18 Nov 2010 17:00:45 +0300 unC0Rr Got no warning about this, why?
Thu, 18 Nov 2010 16:19:55 +0300 unC0Rr Introduce uRenderUtils
Thu, 18 Nov 2010 15:55:02 +0300 unC0Rr No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
Thu, 18 Nov 2010 15:45:35 +0300 unC0Rr Introduce uRender
Thu, 18 Nov 2010 12:12:51 +0300 unC0Rr Haven't found a better place than uIO for OutError
Thu, 18 Nov 2010 11:50:02 +0300 unC0Rr Move SendStats to uIO
Thu, 18 Nov 2010 11:45:31 +0300 unC0Rr Introduce uTextures
Thu, 18 Nov 2010 11:32:47 +0300 unC0Rr Move some stuff from uMisc to uUtils
Thu, 18 Nov 2010 09:12:27 +0300 unC0Rr Introduce uCommands.pas
Wed, 17 Nov 2010 22:09:07 -0500 nemo remove some more PHedgehog casts
Wed, 17 Nov 2010 22:26:34 +0300 unc0rr Some more
Wed, 17 Nov 2010 22:21:29 +0300 unc0rr uGears
Wed, 17 Nov 2010 22:19:58 +0300 unc0rr uWorld
Wed, 17 Nov 2010 22:14:41 +0300 unc0rr uTeams
Wed, 17 Nov 2010 22:07:03 +0300 unc0rr uLand isn't that important to them
Mon, 29 Nov 2010 09:11:31 +0100 koda Added tag Hedgewars-iOS-1.2 for changeset ede569bb76f3
Wed, 17 Nov 2010 20:58:23 +0300 unc0rr Remove ugly PHedgehog(Gear^.Hedgehog) cast
Mon, 29 Nov 2010 09:11:18 +0100 koda ios 1.2 project file last update Hedgewars-iOS-1.2
Wed, 17 Nov 2010 20:36:35 +0300 unc0rr Remove uMisc dependency from uRandom
Sun, 28 Nov 2010 23:49:09 +0100 koda added missing graphics and fixed some glitches/crashes/bugs
Wed, 17 Nov 2010 20:28:42 +0300 unc0rr Move variables from uConsts to uVariables
Sun, 28 Nov 2010 01:58:43 +0100 koda update build files for compliance with Mac AppStore
Wed, 17 Nov 2010 17:45:55 +0300 unC0Rr Move variables from uMisc to uVariables
Sat, 27 Nov 2010 23:29:07 +0100 koda more backward compatibility
Wed, 17 Nov 2010 17:22:36 +0300 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
Thu, 25 Nov 2010 02:45:52 +0100 koda update some files for new graphics and new ios4.2
Wed, 17 Nov 2010 16:31:30 +0300 unC0Rr A program which finds a cycles in units dependencies
Wed, 24 Nov 2010 23:35:41 +0100 koda update also the project to use those graphics
Wed, 17 Nov 2010 16:19:28 +0300 unC0Rr Dumb parser of pascal, and a program which lists unit dependencies
Wed, 24 Nov 2010 23:34:10 +0100 koda update graphics names, path, resolution, content...
Wed, 17 Nov 2010 01:42:51 +0100 koda remove weapons and schemes selection for missions from ifrontend
Tue, 16 Nov 2010 20:55:39 +0100 jose1711 updated/added slovak translations of lua files
Sun, 21 Nov 2010 04:10:39 +0100 koda display an empty table for missions
Tue, 16 Nov 2010 20:04:20 +0100 jose1711 sk update
Mon, 27 Dec 2010 23:57:44 +0100 koda add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time experimental3D
Tue, 16 Nov 2010 13:35:23 -0500 jose1711 translation updates
Wed, 22 Dec 2010 12:17:34 +0100 koda use a gentler positive parallax for background effect experimental3D
Mon, 15 Nov 2010 14:39:58 -0500 nemo This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
Mon, 15 Nov 2010 12:37:39 +0100 koda update the 3d branch after release experimental3D
Sun, 16 Jan 2011 03:40:54 +0100 koda close branch 0.9.14.1
Mon, 15 Nov 2010 04:30:11 +0100 koda minor things
Mon, 06 Dec 2010 03:07:03 +0100 sheepluva whoops 0.9.14.1
Sun, 14 Nov 2010 23:28:45 +0100 Henek resets CurAmmoType in ResetWeapons
Mon, 06 Dec 2010 03:01:44 +0100 sheepluva change theme of "Tree" map to halloween 0.9.14.1
Sun, 14 Nov 2010 15:06:02 -0500 nemo merge 0.9.14.1 to trunk
Sun, 28 Nov 2010 01:58:08 +0100 koda update build files for compliance with Mac AppStore 0.9.14.1
Sun, 14 Nov 2010 20:37:55 +0100 koda improve mac bundle creation 0.9.14.1
Sun, 14 Nov 2010 20:06:47 +0100 koda fix compilation server for me 0.9.14.1
Sun, 14 Nov 2010 21:36:47 +0300 unc0rr Latest proto num is 35 0.9.14.1 0.9.14.1-release
Sun, 14 Nov 2010 13:04:23 -0500 nemo revert delay on mines to 0.9.13 0-3 range 0.9.14.1
Sun, 14 Nov 2010 14:53:44 -0500 nemo merge 0.9.14
Sun, 14 Nov 2010 12:53:33 -0500 nemo fix placement 0.9.14.1
Sun, 14 Nov 2010 13:14:05 +0100 Palewolf Apply hit animation ONLY to bullets
Sun, 14 Nov 2010 20:35:39 +0300 unc0rr set vesion to 0.9.14.1 0.9.14.1
Sun, 14 Nov 2010 12:57:01 +0100 Palewolf Small animation on bullet impact
Sun, 14 Nov 2010 20:34:13 +0300 unc0rr 35 -> 0.9.14.1 mapping 0.9.14.1
Sun, 14 Nov 2010 02:38:05 -0500 nemo sorry bout that guys.
Sun, 14 Nov 2010 12:25:50 -0500 nemo revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs 0.9.14.1
Sun, 14 Nov 2010 00:50:33 +0100 jose1711 another typo
Sun, 14 Nov 2010 11:53:27 -0500 nemo this reverts 3861 0.9.14.1
Sun, 14 Nov 2010 00:35:05 +0100 inu fixed typo
Sun, 14 Nov 2010 17:42:00 +0100 koda bumping qt minimum version 0.9.14.1
Sat, 13 Nov 2010 23:08:33 +0100 Henek clean up and lua update, very minor
Sun, 14 Nov 2010 19:27:30 +0300 unc0rr Set protocol num to 35 0.9.14.1
Sat, 13 Nov 2010 15:32:53 -0500 nemo merge 0.9.14 back into trunk
Sun, 14 Nov 2010 11:24:36 -0500 nemo add a couple of emits to try and fix the desync. needs testing to make sure everything else is being passed correctly 0.9.14.1
Sat, 13 Nov 2010 23:03:17 +0300 unc0rr merge
Sun, 14 Nov 2010 11:19:37 -0500 nemo disable offsets in GetLaunchX/GetLaunchY instead 0.9.14.1
Sat, 13 Nov 2010 17:19:18 +0100 Henek made napalm use napalmbombs instead of just dropping fire
Sat, 13 Nov 2010 20:42:26 +0300 unc0rr Optimization fail fixed
Sun, 14 Nov 2010 11:10:25 -0500 nemo 2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir 0.9.14.1
Sun, 16 Jan 2011 03:39:54 +0100 koda trying to close 0.9.14 branch 0.9.14
Sat, 13 Nov 2010 09:36:26 -0500 nemo merge of 0.9.14 changes into default - hopefully I successfully avoided the parts we don't want
Sun, 14 Nov 2010 11:06:55 -0500 nemo revert prior revision. moving to new branch 0.9.14
Sat, 13 Nov 2010 14:40:06 +0100 Henek added new sprite for drill strike drills, not intended for .15 release
Sun, 14 Nov 2010 11:03:55 -0500 nemo set all offsets to 0 based on user complaints. 0.9.14
Sat, 13 Nov 2010 14:04:18 +0100 Henek better description of disable wind
Sat, 13 Nov 2010 15:25:38 -0500 nemo lighten tex to look more sandy 0.9.14
Sat, 13 Nov 2010 00:47:48 -0500 nemo check in frontend flag for more wind mode
Sat, 13 Nov 2010 23:16:23 +0300 unc0rr Update message 0.9.14
Fri, 12 Nov 2010 23:29:11 -0500 nemo Apply wind while roping too (with the game flag set)
Sat, 13 Nov 2010 23:13:21 +0300 unc0rr Apply 2610ad7c6d6c to branch too 0.9.14
Fri, 12 Nov 2010 21:30:00 -0500 nemo tweak more wind mode
Sat, 13 Nov 2010 23:09:24 +0300 unc0rr Bump up protocol number 0.9.14
Sat, 13 Nov 2010 03:26:14 +0100 koda merge
Sat, 13 Nov 2010 14:56:35 -0500 nemo tweak cluster test to reduce AI fail a bit, also weaking its overal rating. 0.9.14
Fri, 12 Nov 2010 18:57:36 -0500 nemo This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
Sat, 13 Nov 2010 12:59:56 -0500 nemo replace orange with yellow to differentiate from peach 0.9.14
Sat, 13 Nov 2010 00:51:55 +0100 Henek makes drill attack drills weaker and not affected by wind
Sat, 13 Nov 2010 10:28:04 -0500 jose1711 one more try at sk - perhaps it will make the release 0.9.14
Fri, 12 Nov 2010 18:24:11 -0500 nemo bugfix. correct crossplatform tips
Sat, 13 Nov 2010 03:25:40 +0100 koda don't list too big maps for certain devices
Sat, 13 Nov 2010 17:48:56 +0300 unc0rr Update ru translation 0.9.14
Fri, 12 Nov 2010 18:32:29 -0500 jose1711 translation update for the release
Sat, 13 Nov 2010 01:24:39 +0100 koda some interface tricks for iphone as well
Sat, 13 Nov 2010 17:39:24 +0300 unc0rr Not going into release 0.9.14
Fri, 12 Nov 2010 18:32:56 -0500 nemo update translation files for the 4265 text change
Fri, 12 Nov 2010 23:59:40 +0100 koda update iFrontend with new schemes and weaps, fix up smaller glitches
(0) -3000 -1000 -120 +120 +1000 +3000 +10000 tip