Mon, 11 Oct 2010 14:55:13 -0400 |
nemo |
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
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Mon, 11 Oct 2010 20:47:17 +0200 |
Tobias Neumann |
Add dummy amResurrector sprite
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Mon, 11 Oct 2010 20:34:21 +0200 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
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Mon, 11 Oct 2010 21:41:24 +0400 |
unc0rr |
Add debug message about # cmd
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Mon, 11 Oct 2010 12:37:42 -0400 |
nemo |
Constrain to <= to avoid a bug on bottom edge reported by Henek
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Mon, 11 Oct 2010 12:13:06 -0400 |
nemo |
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
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Mon, 11 Oct 2010 11:36:47 -0400 |
nemo |
Don't use AfterAttack in saucer - CurAmmoType is switched at this point
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Mon, 11 Oct 2010 00:15:01 -0400 |
nemo |
update some numerus forms for english
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Sun, 10 Oct 2010 23:41:24 -0400 |
nemo |
restore the delay between shots
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Sun, 10 Oct 2010 22:18:38 -0400 |
nemo |
Skip "hurry" message if turn is 10s or less
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Sun, 10 Oct 2010 21:43:22 -0400 |
nemo |
You win fillammostore
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Sun, 10 Oct 2010 21:14:58 -0400 |
nemo |
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
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Sun, 10 Oct 2010 20:34:48 -0400 |
nemo |
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
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Mon, 11 Oct 2010 03:28:15 +0200 |
koda |
moved some utilities to a separate column with round buttons
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Sun, 10 Oct 2010 20:16:17 -0400 |
nemo |
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
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Mon, 11 Oct 2010 00:08:48 +0200 |
koda |
split the flag tableview in worldwide and community
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Sun, 10 Oct 2010 16:51:40 -0400 |
nemo |
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
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Sun, 10 Oct 2010 22:32:01 +0200 |
koda |
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
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Sun, 10 Oct 2010 21:32:18 +0400 |
unc0rr |
Some screwing around in try to fix space leak. No luck yet.
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Sun, 10 Oct 2010 12:53:16 -0400 |
nemo |
Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
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Sun, 10 Oct 2010 12:32:12 -0400 |
nemo |
Check on an infinite attacks mode, still many problems in actual weapons
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Sun, 10 Oct 2010 12:22:57 -0400 |
nemo |
forgot the mapping
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Sun, 10 Oct 2010 12:08:16 -0400 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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Sun, 10 Oct 2010 17:13:20 +0200 |
Carlos Vives |
Tank fort
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Sun, 10 Oct 2010 03:16:25 +0200 |
koda |
integrate nicely with external display
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Sun, 10 Oct 2010 02:06:42 +0200 |
koda |
some optimizations to drawing and fetching data of new ammomenu
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Sat, 09 Oct 2010 18:01:47 +0200 |
koda |
merge
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Fri, 08 Oct 2010 22:46:05 +0400 |
unc0rr |
Some optimizations
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Fri, 08 Oct 2010 17:47:00 +0200 |
koda |
fix issue 24 and issue 81
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Thu, 07 Oct 2010 16:02:28 -0400 |
nemo |
bug #83 - move test of disabled land objects into AddObjects
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Sat, 09 Oct 2010 18:00:53 +0200 |
koda |
made the new menu toggable
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Wed, 06 Oct 2010 20:21:20 -0400 |
nemo |
merge
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Sat, 09 Oct 2010 05:57:46 +0200 |
koda |
polishing the cocoa ammomenu a little, still requires work
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Wed, 06 Oct 2010 22:36:41 +0200 |
smaxx |
Engine:
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Wed, 06 Oct 2010 20:20:54 -0400 |
nemo |
Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
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Thu, 07 Oct 2010 02:16:29 +0200 |
koda |
remove a useless field from weaponfile format
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Wed, 06 Oct 2010 15:37:56 -0400 |
nemo |
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
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Thu, 07 Oct 2010 02:03:01 +0200 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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Wed, 06 Oct 2010 14:40:32 -0400 |
nemo |
strip CRLF
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Wed, 06 Oct 2010 02:31:04 +0200 |
koda |
use dynamic data from engine instead of using hardcoded values
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Mon, 04 Oct 2010 14:03:59 -0400 |
nemo |
Missing file extensions for icons was screwing up Qt 4.7
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Mon, 04 Oct 2010 00:00:42 +0200 |
koda |
WIP for an objc ammomenu implementation
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Sun, 03 Oct 2010 00:23:05 +0200 |
koda |
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
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Sat, 02 Oct 2010 04:23:32 +0200 |
koda |
iPad Video Out support (+less warnings +code update for latest SDL)
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Fri, 01 Oct 2010 13:56:11 -0400 |
edge_hog |
Hungarian locale
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Thu, 30 Sep 2010 22:31:38 +0200 |
koda |
updated lua loading in the ifrontend and also fixed masked maps
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Thu, 30 Sep 2010 18:38:45 +0200 |
smaxx |
Engine/Frontend:
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Thu, 30 Sep 2010 11:50:32 -0400 |
nemo |
Update translations, add a hungarian stub for edge_hog who is volunteering
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Thu, 30 Sep 2010 01:34:12 +0200 |
koda |
playing a bit with colors
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Wed, 29 Sep 2010 23:50:46 +0200 |
koda |
implemented endless turns support and added Timeless scheme (also fixed a crasher)
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Wed, 29 Sep 2010 16:16:25 -0400 |
nemo |
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
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Mon, 27 Sep 2010 15:40:20 +0200 |
smaxx |
Engine:
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Mon, 27 Sep 2010 04:58:26 +0200 |
koda |
merge
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Mon, 27 Sep 2010 04:58:15 +0200 |
koda |
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
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Mon, 27 Sep 2010 01:51:12 +0200 |
koda |
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
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Sun, 26 Sep 2010 23:48:03 +0200 |
koda |
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
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Sun, 26 Sep 2010 19:06:59 -0400 |
nemo |
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
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Sun, 26 Sep 2010 16:28:04 -0400 |
nemo |
Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
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Sun, 26 Sep 2010 15:40:59 -0400 |
nemo |
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
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Sun, 26 Sep 2010 17:02:44 +0200 |
koda |
enable Lua for iOS (hooks for frontend to be done)
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