2010-06-25 |
nemo |
Extend pixel sweep to recheck neighbours if erasing on edges
|
changeset |
files
|
2010-06-24 |
unc0rr |
Update ukrainian translation
|
changeset |
files
|
2010-06-24 |
nemo |
Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
|
changeset |
files
|
2010-06-26 |
koda |
moar zoom, fixed fort mode, other glitches
|
changeset |
files
|
2010-06-23 |
koda |
merge
|
changeset |
files
|
2010-06-23 |
nemo |
Erasing lowres files. Again.
|
changeset |
files
|
2010-06-23 |
koda |
server somewhat simplified and correct sporadic crasher
|
changeset |
files
|
2010-06-23 |
koda |
i <3 mercurial
|
changeset |
files
|
2010-06-23 |
koda |
expand -t 4 on .m as well
|
changeset |
files
|
2010-06-23 |
koda |
merge
|
changeset |
files
|
2010-06-23 |
unc0rr |
Start reimplementation of ADD_TEAM
|
changeset |
files
|
2010-06-23 |
unc0rr |
Reimplement TOGGLE_READY command
|
changeset |
files
|
2010-06-23 |
unc0rr |
- Fix a function
|
changeset |
files
|
2010-06-23 |
koda |
merge
|
changeset |
files
|
2010-06-23 |
unc0rr |
Reimplement CFG protocol command
|
changeset |
files
|
2010-06-23 |
smaxx |
General:
|
changeset |
files
|
2010-06-22 |
unc0rr |
Restore test for already used nick
|
changeset |
files
|
2010-06-23 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
|
changeset |
files
|
2010-06-22 |
unc0rr |
Partially reimplement joining rooms
|
changeset |
files
|
2010-06-22 |
koda |
update the project to ios4 by removing pre-3.2 references
|
changeset |
files
|
2010-06-22 |
koda |
ok really fix the command line utility
|
changeset |
files
|
2010-06-22 |
koda |
fix build and permissions problems when launching hwengine from command line
|
changeset |
files
|
2010-06-21 |
koda |
merge+smallupdate
|
changeset |
files
|
2010-06-21 |
unC0Rr |
Reimplement room creating
|
changeset |
files
|
2010-06-21 |
koda |
use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
|
changeset |
files
|
2010-06-21 |
koda |
memory management for openalbridge
|
changeset |
files
|
2010-06-21 |
nemo |
disable uSHA, enable adler32
|
changeset |
files
|
2010-06-21 |
koda |
merge
|
changeset |
files
|
2010-06-21 |
nemo |
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
|
changeset |
files
|
2010-06-20 |
koda |
some memory caring code
|
changeset |
files
|
2010-06-20 |
nemo |
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
|
changeset |
files
|
2010-06-20 |
koda |
fix zoom smoothness
|
changeset |
files
|
2010-06-18 |
koda |
add initial stubs for selecting weapons in the ifrontend
|
changeset |
files
|
2010-06-20 |
nemo |
Remove redundant test, add some temp variables to speed up the expensive CheckLand
|
changeset |
files
|
2010-06-18 |
sheepluva |
add local rev number/rev count to dev version suffix
|
changeset |
files
|
2010-06-18 |
nemo |
rename flags
|
changeset |
files
|
2010-06-18 |
nemo |
Forgot to change this flag.
|
changeset |
files
|
2010-06-18 |
sheepluva |
testing if automatic pushes to CIA.vc work now...
|
changeset |
files
|
2010-06-18 |
koda |
merge
|
changeset |
files
|
2010-06-17 |
koda |
fix cmakefiles to work with mercurial
|
changeset |
files
|
2010-06-17 |
koda |
move stuff around and update iphone project
|
changeset |
files
|
2010-06-17 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
|
changeset |
files
|
2010-06-17 |
nemo |
merge
|
changeset |
files
|
2010-06-17 |
sheepluva |
some pt_BR translation changes by arrom
|
changeset |
files
|
2010-06-17 |
koda |
Update repository checking code to reflect our recent Mercurial switch
|
changeset |
files
|
2010-06-17 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
|
changeset |
files
|
2010-06-16 |
sheepluva |
correct cake sit-down animation so that it doesn't sit down in mid-air anymore
|
changeset |
files
|
2010-06-16 |
mario.liebisch |
General:
|
changeset |
files
|
2010-06-16 |
mario.liebisch |
General:
|
changeset |
files
|
2010-06-16 |
mario.liebisch |
Engine:
|
changeset |
files
|
2010-06-16 |
convert-repo |
update tags
|
changeset |
files
|
2010-06-09 |
nemo |
lupdate-qt4 / lrelease-qt4 since arrom was nagging me
|
changeset |
files
|
2010-06-08 |
unc0rr |
Some more progress
|
changeset |
files
|
2010-06-06 |
unc0rr |
Reimplement more core actions
|
changeset |
files
|
2010-06-06 |
unc0rr |
Use sockets instead of handles, use bytestrings instead of strings
|
changeset |
files
|
2010-06-05 |
smxx |
Engine:
|
changeset |
files
|
2010-06-05 |
smxx |
Frontend:
|
changeset |
files
|
2010-06-05 |
nemo |
Remove decrement of iterator health. Might fix weird health bug.
|
changeset |
files
|
2010-06-05 |
smxx |
Engine:
|
changeset |
files
|
2010-06-05 |
koda |
now engine can be optionally built as library, there's an example wrapper of how to use it
|
changeset |
files
|