2010-06-25 nemo Extend pixel sweep to recheck neighbours if erasing on edges
2010-06-24 unc0rr Update ukrainian translation
2010-06-24 nemo Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
2010-06-26 koda moar zoom, fixed fort mode, other glitches
2010-06-23 koda merge
2010-06-23 nemo Erasing lowres files. Again.
2010-06-23 koda server somewhat simplified and correct sporadic crasher
2010-06-23 koda i <3 mercurial
2010-06-23 koda expand -t 4 on .m as well
2010-06-23 koda merge
2010-06-23 unc0rr Start reimplementation of ADD_TEAM
2010-06-23 unc0rr Reimplement TOGGLE_READY command
2010-06-23 unc0rr - Fix a function
2010-06-23 koda merge
2010-06-23 unc0rr Reimplement CFG protocol command
2010-06-23 smaxx General:
2010-06-22 unc0rr Restore test for already used nick
2010-06-23 nemo New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
2010-06-22 unc0rr Partially reimplement joining rooms
2010-06-22 koda update the project to ios4 by removing pre-3.2 references
2010-06-22 koda ok really fix the command line utility
2010-06-22 koda fix build and permissions problems when launching hwengine from command line
2010-06-21 koda merge+smallupdate
2010-06-21 unC0Rr Reimplement room creating
2010-06-21 koda use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
2010-06-21 koda memory management for openalbridge
2010-06-21 nemo disable uSHA, enable adler32
2010-06-21 koda merge
2010-06-21 nemo Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
2010-06-20 koda some memory caring code
2010-06-20 nemo This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
2010-06-20 koda fix zoom smoothness
2010-06-18 koda add initial stubs for selecting weapons in the ifrontend
2010-06-20 nemo Remove redundant test, add some temp variables to speed up the expensive CheckLand
2010-06-18 sheepluva add local rev number/rev count to dev version suffix
2010-06-18 nemo rename flags
2010-06-18 nemo Forgot to change this flag.
2010-06-18 sheepluva testing if automatic pushes to CIA.vc work now...
2010-06-18 koda merge
2010-06-17 koda fix cmakefiles to work with mercurial
2010-06-17 koda move stuff around and update iphone project
2010-06-17 koda now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
2010-06-17 nemo merge
2010-06-17 sheepluva some pt_BR translation changes by arrom
2010-06-17 koda Update repository checking code to reflect our recent Mercurial switch
2010-06-17 nemo Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
2010-06-16 sheepluva correct cake sit-down animation so that it doesn't sit down in mid-air anymore
2010-06-16 mario.liebisch General:
2010-06-16 mario.liebisch General:
2010-06-16 mario.liebisch Engine:
2010-06-16 convert-repo update tags
2010-06-09 nemo lupdate-qt4 / lrelease-qt4 since arrom was nagging me
2010-06-08 unc0rr Some more progress
2010-06-06 unc0rr Reimplement more core actions
2010-06-06 unc0rr Use sockets instead of handles, use bytestrings instead of strings
2010-06-05 smxx Engine:
2010-06-05 smxx Frontend:
2010-06-05 nemo Remove decrement of iterator health. Might fix weird health bug.
2010-06-05 smxx Engine:
2010-06-05 koda now engine can be optionally built as library, there's an example wrapper of how to use it
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