Thu, 16 Feb 2012 21:32:19 +0100 |
Xeli |
move the aim buttons to be above the jump button
|
changeset |
files
|
Thu, 16 Feb 2012 17:48:03 +0100 |
Xeli |
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
|
changeset |
files
|
Thu, 16 Feb 2012 20:32:47 +0400 |
unc0rr |
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
|
changeset |
files
|
Thu, 16 Feb 2012 16:16:59 +0100 |
Xeli |
wops, added an extra USE_TOUCH_INTERFACE
|
changeset |
files
|
Thu, 16 Feb 2012 16:02:41 +0100 |
Xeli |
added translate/fade animations for OnScreenWidgets
|
changeset |
files
|
Wed, 15 Feb 2012 20:59:00 +0100 |
Xeli |
use realtick rather than SDL_GetTicks
|
changeset |
files
|
Wed, 15 Feb 2012 18:34:08 +0100 |
Xeli |
rebuild all modules each time..... :P
|
changeset |
files
|
Wed, 15 Feb 2012 18:22:39 +0100 |
koda |
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
|
changeset |
files
|
Wed, 15 Feb 2012 18:03:51 +0100 |
Xeli |
unbreak uTouch
|
changeset |
files
|
Wed, 15 Feb 2012 16:23:59 +0100 |
koda |
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
|
changeset |
files
|
Mon, 13 Feb 2012 08:18:59 +0100 |
koda |
update position of on screen buttons on resize
|
changeset |
files
|
Sun, 12 Feb 2012 15:11:47 -0500 |
nemo |
oops
|
changeset |
files
|